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Dark elves · Lineage II The 2nd Throne: Gracia Final

Dark Fighter

Dark Fighter is a class of Lineage II Gracia Final (race: Dark elves). It evolves into Assasin, Palus Knight.

Dark Fighter: weapons, armor and skills

  • Different skills learned: 13, between levels 1 and 84.

Skills learned by level

Level 1

  • Lucky Lv. 1 — 0 SP · passive. Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

  • Power Strike Lv. 1–3 — 50 SP each · active. Strong pounding attack. Attacks the target with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. (with: 30 / 32 / 35)
  • Mortal Blow Lv. 1–3 — 50 SP each · active. Tries powerful attacks on vital parts. Attacks the target with X Power added to P. Atk. Requires a dagger. Over-hit is possible. (with: 73 / 80 / 88)
  • Power Shot Lv. 1–3 — 50 SP each · active. Attacks an enemy in the distance. Attacks the target with X Power added to P. Atk. Requires a bow. Over-hit is possible. (with: 65 / 71 / 78)
  • Defense Aura Lv. 1 — 160 SP · active, magic. Increases P. Def. by 8%% for 20 minutes.
  • Weapon Mastery Lv. 1 — 160 SP · passive. P. Atk. increases by 8.5%% and additionally by 2.
  • Armor Mastery Lv. 1 — 160 SP · passive. P. Def. increases by 9 and MP recovery bonus increases by 10%%.
  • Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.

Level 10

  • Power Strike Lv. 4–6 — 310 SP each · active. (with: 46 / 61 / 55)
  • Mortal Blow Lv. 4–6 — 310 SP each · active. (with: 115 / 126 / 137)
  • Power Shot Lv. 4–6 — 310 SP each · active. (with: 102 / 112 / 122)
  • Attack Aura Lv. 1 — 910 SP · active, magic. Increases P. Atk. by 8%% for 20 minutes.
  • Weapon Mastery Lv. 2 — 910 SP · passive. P. Atk. increases by 8.5%% and additionally by 3.
  • Armor Mastery Lv. 2–3 — 460 SP each · passive. P. Def. increases by X and MP recovery bonus increases by 10%%. (by: 11 / 12)

Level 15

  • Power Strike Lv. 7–9 — 950 SP each · active. (with: 71 / 78 / 84)
  • Mortal Blow Lv. 7–9 — 950 SP each · active. (with: 178 / 193 / 210)
  • Power Shot Lv. 7–9 — 950 SP each · active. (with: 158 / 172 / 187)
  • Drain Health Lv. 1–2 — 1400 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts darkness attribute damage on the target using X Power added to magic power. Absorbs 20%% of the damage as HP. (using: 20 / 22)
  • Weapon Mastery Lv. 3 — 2900 SP · passive. P. Atk. increases by 8.5%% and additionally by 4.
  • Armor Mastery Lv. 4–5 — 1400 SP each · passive. P. Def. increases by X and MP recovery bonus increases by 10%%. Evasion additionally increases by 3 when light armor is equipped. (by: 13 / 14)
  • Shadow Sense Lv. 1 — 2900 SP · passive. Accuracy increases by 3 at night.

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Level 80

  • Expertise S80 Lv. 6 — 0 SP · passive. You become familiar with S80-Grade equipment.

Level 84

  • Expertise S84 Lv. 7 — 0 SP · passive. Becomes familiar with the use of equipment below S84 grade.

In other chronicles

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