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Kamael · Lineage II The 1st Throne: Hellbound

Warder

Warder is a class of Lineage II Hellbound (race: Kamael). It comes from Kamael F Soldier. It evolves into Arbalester, Inspector.

Warder: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 23, between levels 20 and 36.

Skills learned by level

Level 20

  • Light Armor Mastery Lv. 1–2 — 2100 SP each · passive · enchantable. Increases P. Def. when wearing light armor.
  • Magic Immunity Lv. 6–7 — 2100 SP each · passive · enchantable. Increases M. Def.
  • Soul Mastery Lv. 4 — 4100 SP · passive. Absorbs a soul. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 10 souls can be absorbed.
  • Crossbow Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. when using a crossbow.
  • Rapier Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. when using rapiers.
  • Double Thrust Lv. 1–3 — 1400 SP each · active. Makes two quick stabs. Consumes 1 Soul. Requires a rapier. Power X. (Power: 90 / 97 / 105)
  • Penetrating Shot Lv. 1–3 — 1400 SP each · active. Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. Requires a crossbow. Power X. (Power: 179 / 194 / 210)
  • Abyssal Blaze Lv. 1–2 — 2100 SP each · active, magic · element/trait: Unholy: 20. Disperses a materialized soul. Consumes 1 Soul. Power X. (Power: 24 / 26)
  • Change Weapon Lv. 1 — 4100 SP · active, magic. Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

Level 24

  • Light Armor Mastery Lv. 3–4 — 2200 SP each · passive · enchantable
  • Magic Immunity Lv. 8–9 — 2200 SP each · passive · enchantable
  • Soul Mastery Lv. 5 — 4400 SP · passive. Absorbs a soul. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
  • Detect Trap Lv. 2 — 2200 SP · active. Detect traps below Level 28. Consumes 1 Soul.
  • Defuse Trap Lv. 2 — 2200 SP · active. Disarm traps below Level 28. Consumes 1 Soul.
  • Crossbow Mastery Lv. 2 — 4400 SP · passive · enchantable
  • Rapier Mastery Lv. 2 — 4400 SP · passive · enchantable
  • Double Thrust Lv. 4–6 — 1500 SP each · active. (Power: 123 / 132 / 143)
  • Hard March Lv. 1 — 4400 SP · toggle. Increases own speed. Consumes 1 Soul. MP continually decreases.
  • Increase Range Lv. 1 — 4400 SP · passive. Increases crossbow range.
  • Penetrating Shot Lv. 4–6 — 1500 SP each · active. (Power: 245 / 264 / 285)
  • Abyssal Blaze Lv. 3–4 — 2200 SP each · active, magic · element/trait: Unholy: 20. (Power: 28 / 31)
  • Dark Explosion Lv. 1 — 4400 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 16.
  • Death Mark Lv. 1 — 4400 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 1 Soul. Effect 1.
  • Erase Mark Lv. 1 — 4400 SP · active, magic. Cures the death mark for up to Effect 3.

Level 28

  • Light Armor Mastery Lv. 5–7 — 3600 SP each · passive · enchantable
  • Magic Immunity Lv. 10–12 — 3600 SP each · passive · enchantable
  • Soul Mastery Lv. 6 — 10900 SP · passive. Absorbs a soul. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
  • Crossbow Mastery Lv. 3–4 — 5500 SP each · passive · enchantable
  • Rapier Mastery Lv. 3–4 — 5500 SP each · passive · enchantable
  • Double Thrust Lv. 7–9 — 3600 SP each · active. (Power: 165 / 177 / 191)
  • Penetrating Shot Lv. 7–9 — 3600 SP each · active. (Power: 330 / 354 / 381)
  • Fire Trap Lv. 1 — 10900 SP · active. Summon a trap that damages a single target. Consumes 2 soul.
  • Abyssal Blaze Lv. 5–6 — 5500 SP each · active, magic · element/trait: Unholy: 20. (Power: 33 / 35)
  • Dark Explosion Lv. 2 — 10900 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 18.
  • Surrender to the Unholy Lv. 1 — 10900 SP · active, magic · element/trait: Unholy: 20; enchantable. Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 3.

Level 32

  • Light Armor Mastery Lv. 8–10 — 4800 SP each · passive · enchantable
  • Magic Immunity Lv. 13–15 — 4800 SP each · passive · enchantable
  • Soul Mastery Lv. 7 — 14300 SP · passive. Absorbs a soul. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
  • Crossbow Mastery Lv. 5–6 — 7200 SP each · passive · enchantable
  • Rapier Mastery Lv. 5–6 — 7200 SP each · passive · enchantable
  • Double Thrust Lv. 10–12 — 4800 SP each · active. (Power: 219 / 235 / 251)
  • Dark Armor Lv. 1 — 14300 SP · toggle. Increases resistance to dark attacks. Consumes 1 Soul.
  • Penetrating Shot Lv. 10–12 — 4800 SP each · active. (Power: 438 / 469 / 502)
  • Fast Shot Lv. 1 — 14300 SP · active · enchantable. Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 1.
  • Warp Lv. 1 — 14300 SP · active, magic. Teleports you to the battlefront. Consumes 1 Soul.
  • Abyssal Blaze Lv. 7–8 — 7200 SP each · active, magic · element/trait: Unholy: 20. (Power: 38 / 40)
  • Dark Explosion Lv. 3 — 14300 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 20.
  • Death Mark Lv. 2 — 14300 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 1 Soul. Effect 2.
  • Surrender to the Unholy Lv. 2 — 14300 SP · active, magic · element/trait: Unholy: 20; enchantable

Level 36

  • Light Armor Mastery Lv. 11–13 — 6500 SP each · passive · enchantable
  • Magic Immunity Lv. 16–18 — 6500 SP each · passive · enchantable
  • Soul Mastery Lv. 8 — 19000 SP · passive. Absorbs a soul. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
  • Detect Trap Lv. 3 — 9500 SP · active. Detect traps below Level 38. Consumes 1 Soul.
  • Defuse Trap Lv. 3 — 9500 SP · active. Disarm traps below Level 38. Consumes 1 Soul.
  • Crossbow Mastery Lv. 7–8 — 9500 SP each · passive · enchantable
  • Rapier Mastery Lv. 7–8 — 9500 SP each · passive · enchantable
  • Double Thrust Lv. 13–15 — 6500 SP each · active. (Power: 287 / 306 / 326)
  • Dark Blade Lv. 1 — 19000 SP · toggle. Grants the ability to do dark damage. Consumes 1 Soul.
  • Penetrating Shot Lv. 13–15 — 6900 SP each · active. (Power: 573 / 611 / 651)
  • Fire Trap Lv. 2 — 19000 SP · active
  • Soul Shock Lv. 1–3 — 6500 SP each · active. Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power X. (Power: 344 / 367 / 391)
  • Abyssal Blaze Lv. 9–10 — 9500 SP each · active, magic · element/trait: Unholy: 20. (Power: 43 / 46)
  • Dark Explosion Lv. 4 — 19000 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Consumes 1 Soul. Power 23.
  • Surrender to the Unholy Lv. 3 — 19000 SP · active, magic · element/trait: Unholy: 20; enchantable

In other chronicles

Warder: frequently asked questions

What armor does Warder wear?

Armor: Light armor.

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