Kamael · Lineage II The 2nd Throne: Gracia Part 2
Trooper
Trooper is a class of Lineage II Gracia Part 2 (race: Kamael). It comes from Kamael M Soldier. It evolves into M Soul Breaker.
Trooper: weapons, armor and skills
- Armor: Light armor.
- Different skills learned: 23, between levels 20 and 36.
Skills learned by level
Level 20
- Light Armor Mastery Lv. 1–2 — 1800 SP each · passive · enchantable. Increases P. Def. when wearing light armor.
- Magic Immunity Lv. 6–7 — 1800 SP each · passive · enchantable. Increases M. Def.
- Soul Mastery Lv. 4 — 3700 SP · passive. Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
- Ancient Sword Mastery Lv. 1 — 3700 SP · passive · enchantable. Increases P. Atk. when using an ancient sword.
- Rapier Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. when using rapiers.
- Strike Back Lv. 1 — 3700 SP · toggle. Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active.
- Dark Strike Lv. 1–3 — 1200 SP each · active. Summon soul power for a lethal strike. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. Power X. (Power: 108 / 117 / 126)
- Double Thrust Lv. 1–3 — 1200 SP each · active. Makes two quick stabs. Requires a rapier. Power X. (Power: 108 / 117 / 126)
- Abyssal Blaze Lv. 1–2 — 1800 SP each · active, magic · element/trait: Unholy: 20. Fires a materialized soul. Power X. (Power: 24 / 26)
- Change Weapon Lv. 1 — 3700 SP · active, magic. Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Level 24
- Light Armor Mastery Lv. 3–4 — 2900 SP each · passive · enchantable
- Magic Immunity Lv. 8–9 — 2900 SP each · passive · enchantable
- Soul Mastery Lv. 5 — 5800 SP · passive. Absorbs souls. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
- Ancient Sword Mastery Lv. 2 — 5800 SP · passive · enchantable
- Rapier Mastery Lv. 2 — 5800 SP · passive · enchantable
- Dark Strike Lv. 4–6 — 1900 SP each · active. (Power: 147 / 159 / 171)
- Double Thrust Lv. 4–6 — 1900 SP each · active. (Power: 147 / 159 / 171)
- Furious Soul Lv. 1 — 5800 SP · active. Communicates with absorbed soul to increase critical rate and critical damage. P. Def. is decreased while the effect lasts. Effect 1.
- Abyssal Blaze Lv. 3–4 — 2900 SP each · active, magic · element/trait: Unholy: 20. (Power: 28 / 31)
- Dark Explosion Lv. 1 — 5800 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Power 16.
- Death Mark Lv. 1 — 5800 SP · active, magic · enchantable. Stigmatize target with darkness. Effect 1.
- Erase Mark Lv. 1 — 5800 SP · active, magic. Cures the death mark for up to Effect 3.
Level 28
- Light Armor Mastery Lv. 5–7 — 3300 SP each · passive · enchantable
- Magic Immunity Lv. 10–12 — 3300 SP each · passive · enchantable
- Soul Mastery Lv. 6 — 10000 SP · passive. Absorbs souls. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
- Ancient Sword Mastery Lv. 3–4 — 5000 SP each · passive · enchantable
- Rapier Mastery Lv. 3–4 — 5000 SP each · passive · enchantable
- Dark Strike Lv. 7–9 — 3300 SP each · active. (Power: 198 / 213 / 229)
- Double Thrust Lv. 7–9 — 3300 SP each · active. (Power: 198 / 213 / 229)
- Hard March Lv. 1 — 10000 SP · toggle. Uses MP to boost your speed.
- Increase Power Lv. 2 — 10000 SP · active, magic. Temporarily increase your P. Atk. Effect 2.
- Abyssal Blaze Lv. 5–6 — 5000 SP each · active, magic · element/trait: Unholy: 20. (Power: 33 / 35)
- Dark Explosion Lv. 2 — 10000 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Power 18.
- Surrender to the Unholy Lv. 1 — 10000 SP · active, magic · element/trait: Unholy: 20; enchantable. Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
Level 32
- Light Armor Mastery Lv. 8–10 — 5000 SP each · passive · enchantable
- Magic Immunity Lv. 13–15 — 5000 SP each · passive · enchantable
- Soul Mastery Lv. 7 — 15300 SP · passive. Absorbs souls. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
- Ancient Sword Mastery Lv. 5–6 — 7700 SP each · passive · enchantable
- Rapier Mastery Lv. 6 — 7700 SP · passive · enchantable
- Dark Strike Lv. 10–12 — 5000 SP each · active. (Power: 263 / 281 / 301)
- Double Thrust Lv. 10–12 — 5000 SP each · active. (Power: 263 / 281 / 301)
- Dark Armor Lv. 1 — 15300 SP · toggle. Increases resistance to dark attacks.
- Rush Lv. 1 — 15300 SP · active. Charge an enemy. Requires an ancient sword or short sword.
- Abyssal Blaze Lv. 7–8 — 7700 SP each · active, magic · element/trait: Unholy: 20. (Power: 38 / 40)
- Dark Explosion Lv. 3 — 15300 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Power 20.
- Death Mark Lv. 2 — 15300 SP · active, magic · enchantable. Stigmatize target with darkness. Effect 2.
- Surrender to the Unholy Lv. 2 — 15300 SP · active, magic · element/trait: Unholy: 20; enchantable
Level 36
- Light Armor Mastery Lv. 11–13 — 7400 SP each · passive · enchantable
- Magic Immunity Lv. 16–18 — 7400 SP each · passive · enchantable
- Soul Mastery Lv. 8 — 22100 SP · passive. Absorbs souls. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
- Ancient Sword Mastery Lv. 7–8 — 11000 SP each · passive · enchantable
- Rapier Mastery Lv. 7–8 — 11000 SP each · passive · enchantable
- Dark Strike Lv. 13–15 — 7400 SP each · active. (Power: 344 / 367 / 391)
- Double Thrust Lv. 13–15 — 7400 SP each · active. (Power: 344 / 367 / 391)
- Dark Blade Lv. 1 — 22100 SP · toggle. Grants the ability to do dark damage.
- Sword Shield Lv. 1 — 22100 SP · active · enchantable. Greatly increases own P. Def. instantly. Greatly decreases own speed while duration of effect lasts. Effect 1.
- Disarm Lv. 1 — 22100 SP · active · enchantable. Disarms a target. Weapons cannot be re-equipped while the effect lasts.
- Courage Lv. 1 — 22100 SP · active. Greatly increases resistance to mental attacks. Effect 1.
- Abyssal Blaze Lv. 9–10 — 11000 SP each · active, magic · element/trait: Unholy: 20. (Power: 43 / 46)
- Dark Explosion Lv. 4 — 22100 SP · active, magic · element/trait: Unholy: 20. Detonates a soul to damage nearby enemies. Power 23.
- Surrender to the Unholy Lv. 3 — 22100 SP · active, magic · element/trait: Unholy: 20; enchantable
In other chronicles
- Trooper — Lineage II The 1st Throne: The Kamael
- Trooper — Lineage II The 1st Throne: Hellbound
- Trooper — Lineage II The 2nd Throne: Gracia Part 1
- Trooper — Lineage II The 2nd Throne: Gracia Final
- Trooper — Lineage II The 2nd Throne: Gracia Epilogue
- Trooper — Lineage II Freya
- Trooper — Lineage II High Five
Trooper: frequently asked questions
What armor does Trooper wear?
Armor: Light armor.
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