Kamael · Lineage II The 2nd Throne: Gracia Final
Trooper
Trooper is a class of Lineage II Gracia Final (race: Kamael). It comes from Kamael M Soldier. It evolves into M Soul Breaker.
Trooper: weapons, armor and skills
- Armor: Light armor.
- Different skills learned: 23, between levels 20 and 36.
Skills learned by level
Level 20
- Light Armor Mastery Lv. 1–2 — 1800 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 3, and received critical rate/damage decreases by 5%%. (by: 0.9 / 2.2)
- Magic Immunity Lv. 6–7 — 1800 SP each · passive · enchantable. Increases M. Def. by X. (by: 19 / 20)
- Soul Mastery Lv. 4 — 3700 SP · passive. Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
- Ancient Sword Mastery Lv. 1 — 3700 SP · passive · enchantable. P. Atk. increases by 5.2 when using an ancient sword.
- Rapier Mastery Lv. 1 — 4100 SP · passive · enchantable. P. Atk. increases by 3.2 when using a short sword.
- Strike Back Lv. 1 — 3700 SP · toggle. Returns damage from close range physical attacks and skills back to the opponent. MP is continuously consumed according to level.
- Dark Strike Lv. 1–3 — 1200 SP each · active. Attacks the enemy with X Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires a sword, blunt weapon, or ancient sword. Over-hit. (with: 108 / 117 / 126)
- Double Thrust Lv. 1–3 — 1200 SP each · active. Attacks the enemy with X Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires a short sword to be equipped. Over-hit. (with: 108 / 117 / 126)
- Abyssal Blaze Lv. 1–2 — 1800 SP each · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on the enemy with X Power added to magic power. Increases power upon soul consumption. Up to 5 are consumed. (with: 24 / 26)
- Change Weapon Lv. 1 — 3700 SP · active, magic. Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Level 24
- Light Armor Mastery Lv. 3–4 — 2900 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 5, and received critical rate/damage decreases by 5%%. (by: 3.2 / 4.2)
- Magic Immunity Lv. 8–9 — 2900 SP each · passive · enchantable. (by: 22 / 24)
- Soul Mastery Lv. 5 — 5800 SP · passive. Absorbs souls. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
- Ancient Sword Mastery Lv. 2 — 5800 SP · passive · enchantable. P. Atk. increases by 8.1 when using an ancient sword.
- Rapier Mastery Lv. 2 — 5800 SP · passive · enchantable. P. Atk. increases by 5.28 when using a short sword.
- Dark Strike Lv. 4–6 — 1900 SP each · active. (with: 147 / 159 / 171)
- Double Thrust Lv. 4–6 — 1900 SP each · active. (with: 147 / 159 / 171)
- Furious Soul Lv. 1 — 5800 SP · active. For 1 minute 30 seconds, increases one's own critical rate by 20%% and critical damage by 20%%. Decreases P. Def. by 20%%.
- Abyssal Blaze Lv. 3–4 — 2900 SP each · active, magic · element/trait: Unholy: 20. (with: 28 / 31)
- Dark Explosion Lv. 1 — 5800 SP · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on nearby enemies with 16 Power added to magic power. Increases power upon soul consumption. Up to 5 are consumed.
- Death Mark Lv. 1 — 5800 SP · active, magic · enchantable. Marks the enemy with the Brand of Darkness. For 30 seconds, decreases P. Def./M. Def. by 20%% and consumes 24 HP per second.
- Erase Mark Lv. 1 — 5800 SP · active, magic. Cures low-level Dearth Mark.
Level 28
- Light Armor Mastery Lv. 5–7 — 3300 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 6, and received critical rate/damage decreases by 5%%. (by: 5.3 / 6 / 6.8)
- Magic Immunity Lv. 10–12 — 3300 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 5%%. (by: 26 / 27 / 28)
- Soul Mastery Lv. 6 — 10000 SP · passive. Absorbs souls. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
- Ancient Sword Mastery Lv. 3–4 — 5000 SP each · passive · enchantable. P. Atk. increases by X when using an ancient sword. (by: 9.9 / 11.9)
- Rapier Mastery Lv. 3–4 — 5000 SP each · passive · enchantable. P. Atk. increases by X when using a short sword. (by: 6.48 / 7.84)
- Dark Strike Lv. 7–9 — 3300 SP each · active. (with: 198 / 213 / 229)
- Double Thrust Lv. 7–9 — 3300 SP each · active. (with: 198 / 213 / 229)
- Hard March Lv. 1 — 10000 SP · toggle. Increases moving speed by 20. MP is continuously consumed according to level.
- Increase Power Lv. 2 — 10000 SP · active, magic. Increases one's own P. Atk. by 12%% for 20 minutes.
- Abyssal Blaze Lv. 5–6 — 5000 SP each · active, magic · element/trait: Unholy: 20. (with: 33 / 35)
- Dark Explosion Lv. 2 — 10000 SP · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on nearby enemies with 18 Power added to magic power. Increases power upon soul consumption. Up to 5 are consumed.
- Surrender to the Unholy Lv. 1 — 10000 SP · active, magic · element/trait: Unholy: 20; enchantable. For 30 seconds, decreases the enemy's resistance to darkness type attacks by 25 and increases resistance to divinity type attacks by 12.
Level 32
- Light Armor Mastery Lv. 8–10 — 5000 SP each · passive · enchantable. (by: 8.4 / 9.2 / 10.1)
- Magic Immunity Lv. 13–15 — 5000 SP each · passive · enchantable. (by: 30 / 31 / 32)
- Soul Mastery Lv. 7 — 15300 SP · passive. Absorbs souls. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
- Ancient Sword Mastery Lv. 5–6 — 7700 SP each · passive · enchantable. (by: 14.1 / 16.6)
- Rapier Mastery Lv. 5–6 — 7700 SP each · passive · enchantable. (by: 9.36 / 11.12)
- Dark Strike Lv. 10–12 — 5000 SP each · active. (with: 263 / 281 / 301)
- Double Thrust Lv. 10–12 — 5000 SP each · active. (with: 263 / 281 / 301)
- Dark Armor Lv. 1 — 15300 SP · toggle. Increases resistance to darkness type attacks by 7.
- Rush Lv. 1 — 15300 SP · active. Charges toward the enemy. Requires an ancient sword/short sword to be equipped.
- Abyssal Blaze Lv. 7–8 — 7700 SP each · active, magic · element/trait: Unholy: 20. (with: 38 / 40)
- Dark Explosion Lv. 3 — 15300 SP · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on nearby enemies with 20 Power added to magic power. Increases power upon soul consumption. Up to 5 are consumed.
- Death Mark Lv. 2 — 15300 SP · active, magic · enchantable. Marks the enemy with the Brand of Darkness. For 30 seconds, decreases P. Def./M. Def. by 20%% and consumes 32 HP per second.
- Surrender to the Unholy Lv. 2 — 15300 SP · active, magic · element/trait: Unholy: 20; enchantable
Level 36
- Light Armor Mastery Lv. 11–13 — 7400 SP each · passive · enchantable. (by: 11.9 / 12.8 / 13.7)
- Magic Immunity Lv. 16–18 — 7400 SP each · passive · enchantable. (by: 35 / 36 / 37)
- Soul Mastery Lv. 8 — 22100 SP · passive. Absorbs souls. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
- Ancient Sword Mastery Lv. 7–8 — 11000 SP each · passive · enchantable. (by: 19.4 / 22.5)
- Rapier Mastery Lv. 7–8 — 11000 SP each · passive · enchantable. (by: 13.04 / 15.2)
- Dark Strike Lv. 13–15 — 7400 SP each · active. (with: 344 / 367 / 391)
- Double Thrust Lv. 13–15 — 7400 SP each · active. (with: 344 / 367 / 391)
- Dark Blade Lv. 1 — 22100 SP · toggle. Increases darkness type attack by 10.
- Sword Shield Lv. 1 — 22100 SP · active · enchantable. For 30 seconds, increases one's own P. Def. by 1600 and increases moving speed by 40%%.
- Disarm Lv. 1 — 22100 SP · active · enchantable. For 5 seconds, disarms the enemy and prevents him from equipping a weapon.
- Courage Lv. 1 — 22100 SP · active. Increases resistance to abnormal mind attacks by 40 for 1 minute.
- Abyssal Blaze Lv. 9–10 — 11000 SP each · active, magic · element/trait: Unholy: 20. (with: 43 / 46)
- Dark Explosion Lv. 4 — 22100 SP · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on nearby enemies with 23 Power added to magic power. Increases power upon soul consumption. Up to 5 are consumed.
- Surrender to the Unholy Lv. 3 — 22100 SP · active, magic · element/trait: Unholy: 20; enchantable
In other chronicles
- Trooper — Lineage II The 1st Throne: The Kamael
- Trooper — Lineage II The 1st Throne: Hellbound
- Trooper — Lineage II The 2nd Throne: Gracia Part 1
- Trooper — Lineage II The 2nd Throne: Gracia Part 2
- Trooper — Lineage II The 2nd Throne: Gracia Epilogue
- Trooper — Lineage II Freya
- Trooper — Lineage II High Five
Trooper: frequently asked questions
What armor does Trooper wear?
Armor: Light armor.
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