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Humans · Lineage II The 2nd Throne: Gracia Final

Hierophant

Hierophant is a class of Lineage II Gracia Final (race: Humans). It comes from Prophet.

Hierophant: weapons, armor and skills

  • Different skills learned: 18, between levels 76 and 83.

Skills learned by level

Level 76

  • Wisdom Lv. 1 — 6250000 SP · passive · enchantable. Increases resistance to hold/sleep/abnormal mind attacks by 20.
  • Health Lv. 1 — 6250000 SP · passive · enchantable. Increases resistance to poison/bleed attacks by 20.
  • Sigil Mastery Lv. 1 — 6250000 SP · passive. Increases maximum MP and MP regeneration when a sigil is equipped.
  • Elemental Protection Lv. 1 — 8340000 SP · active, magic · enchantable. For 20 minutes, increases resistance to fire/water/wind/earth attacks.

Level 77

  • Skill Mastery Lv. 1 — 11000000 SP · passive. Depending on INT, the reuse time resets or the duration increases by 2 times.
  • Block Shield Lv. 1 — 11000000 SP · active, magic · enchantable. Cancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10%% and prevents him from receiving P. Def. increasing buffs.
  • Block Wind Walk Lv. 1 — 11000000 SP · active, magic · enchantable. Cancels a buff that increases the enemy's moving speed. For 2 minutes, decreases moving speed by 10%% and prevents him from receiving moving speed increasing buffs.

Level 78

  • Arcane Wisdom Lv. 1 — 21340000 SP · toggle · enchantable. Maximizes magic efficiency by decreasing MP consumption by 30%% and casting speed by 10%%. Every second, 50 HP is consumed.
  • Divine Lore Lv. 1 — 21340000 SP · passive · enchantable. MP consumption for magical skills is decreased by 5%%.
  • Prophecy of Fire Lv. 1 — 21340000 SP · active, magic · enchantable. For 5 minutes, receives help from a great spirit to increase a party member's Max MP by 20%%, HP recovery bonus by 20%%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%%, P. Atk. by 10%%, P. Def. by 20%%, Atk. Spd. by 20%%, M. Atk. by 20%%, M. Def. by 20%%, Casting Spd. by 20%%, and resistance to de-buffs by 10%%. Decreases moving speed by 20%%. Consumes 10 Spirit Ores.

Level 79

  • Mystic Immunity Lv. 1 — 80000000 SP · active, magic. Causes invincibility from buff/debuff for 30 seconds. Can only use on party members.
  • Spell Turning Lv. 1 — 80000000 SP · active, magic. Disrupts a nearby target's casting to stop the casting.

Level 81

  • Magician's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Enlightenment - Healer; element/trait: No [Enlightenment] Enlightenment Lv.1 Gains realization for 20 seconds to increase M. Atk. by 10%%, heal power by 40%%, casting spd. by 50%%, and the rate of magic critical occurrence by 50%%. Decreases magic MP consumption by 90%%., 0, Active. Increases magic power by 5%%, casting spd. by 5%%, and the rate of magic critical occurrence by 5%%. Decreases magic MP consumption by 5%%.
  • Turn Stone Lv. 1 — 0 SP · active · requires Forgotten Scroll - Turn Stone. For 8 seconds, causes flint on oneself to avoid incurring damage.

Level 82

  • Protection of Rune Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Rune. M. Def. is increased by 15%%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly.
  • Protection of Elemental Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Elemental. Resistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly.
  • Protection of Alignment Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Alignment. Resistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and resistance to attributes are additionally increased instantly.

Level 83

  • Counter Critical Lv. 1 — 0 SP · active, magic · requires Forgotten Scroll - Counter Critical. For 20 minutes, increases the target's P. Def. against Critical by 30%%. When the target receives an attack above a certain amount of damage, the critical damage of General Short-Range Physical Attack is increased for 8 seconds.

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