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Lineage II C4: Scions of Destiny

Patch notes — Lineage II C4

The official patch notes of Lineage II C4: every change this chronicle brought, in its original text.

Noblesse

Overview

A player who has reached level 75 in their subclass and completes the Path to a Noblesse quests is able to become a Noblesse. Noblesse are granted special abilities that are primarily used in sieges and raids, giving the Noblesse a leading role in combat. Once a character earns the title of Noblesse, both main class and subclasses are given the title. Special skills conferred by the title can also be used in both classes.

Noblesse Abilities

Exclusive Teleports - The Noblesse have access to exclusive teleports from the village gatekeepers, which transport them to various locations that are ordinarily unavailable, including dungeon interiors.

Conferring Titles - Noblesse can give themselves a title without joining a clan. Noblesse can designate or modify their own titles with the Title and Delete Title buttons in the Clan window.

Monument of Heroes - Upon earning the title of Noblesse, the player's performance in raids and sieges will be recorded. When the character becomes a Hero, their battle records are archived in each village's Monument of Heroes.

PvP Ability - The player's attack ability in Player vs. Player combat increases once they become a Noblesse.

Battle Progress Report - This function is available only to Noblesse clan leaders who are registered for a castle siege. It indicates the location of the clan members and the number of their kills and/or deaths. This function is only available to clan members who are logged in during the game. Use the /clanwarstatus command to determine whether the clan member is within the siege zone. It is refreshed every 30 seconds. Kill and death numbers are saved even while a server may be down and are reset upon completion of the siege.

Noblesse Tiara - Noblesse are awarded accessories by the Noblesse quest NPCs, which distinguish them from other players. Hair accessories can only be deleted from the inventory and cannot be traded, dropped, or sold in stores.

Noblesse Skills

Blessing of Noblesse - A buff that can be cast on oneself or other players in a raid against boss-class monsters, this skill retains the buffs on a character who has been killed by the raid boss and resurrected. When the character has died, all other buffs cast are rendered ineffective and they take effect only after the character has been resurrected. Upon resurrection, the Lucky Charm and Blessing of Noblesse will be rendered ineffective. Consumes 5 spirit ore.

Strider Siege Assault - A Noblesse mounted on a strider can perform this strong attack against the castle wall or castle gate during a siege. Consumes 5 Spirit Ore.

Build Advanced Headquarters - A Noblesse who is a clan leader is able to summon a headquarters with twice the HP of an ordinary siege headquarters. This skill can be mastered regardless of the Build Headquarters skill. 300 C-grade Gemstones are consumed when cast.

Wyvern Aegis - A Noblesse castle lord can temporarily maximize magic defense abilities while riding a wyvern. Consumes 20 Spirit Ore.

Summon CP Potion - Summons 20 vials of high-grade CP potions. Consumes 80 Soul Ore.

Fortune of Noblesse - Confers the ability of the Lucky Charm to all party members regardless of level. Consumes 4 Lucky Charm: A Grade.

Harmony of Noblesse - This Noblesse skill combines the energy of 4 individual Wizards (Sorcerer, Spellsinger, and Spellhowler). The energy of each individual must be received consecutively in intervals of 5 seconds or less regardless of type or order, and the skill must be used within 5 seconds of receiving the energy of the 4th individual. It is a non-elemental magic attack with twice the potency of Elemental Assault.

Symphony of Noblesse - This Noblesse skill combines the energy of 8 individual Wizards (Sorcerer, Spellsinger, and Spellhowler). The energy of each individual must be received consecutively in intervals of 5 seconds or less regardless of type or order, and the skill must be used within 5 seconds of receiving the energy of the 8th individual. It is a non-elemental magic attack with four times the potency of Elemental Assault.

Heroes and Olympiad

A player who has recorded the highest score in each class in the Grand Olympiad, a Player vs. Player tournament played among the Noblesse, is conferred the title of Hero. Heroes are awarded exclusive weapons and abilities along with a distinct aura.

Hero Abilities

Exclusive Weaponry - Heroes are able to use weapons provided for their exclusive use. Once selected, weapons cannot be replaced. However, after one month, all weapons are automatically returned and Hero players will be able to select another weapon. The weapons are available from the Monument of Heroes and cannot be dropped, traded, enchanted, and/or destroyed. S-grade spiritshots, soulshots, and arrows are consumed.

Aura - A glowing aura surrounds the Hero’s body.

Hero Voice - Heroes are able to chat in a special channel (%). This chat font color is sky blue and is displayed to all players on the server. Heroes are only able to speak in the global channel once every 10 seconds. It is possible to turn Hero Voice on and off in the chat message options.

Monument of Heroes - The names of Heroes are listed in the commemorative Monument of Heroes in each village.

Gaining Hero Abilities

The Noblesse symbol will appear in the Status window when the character is a Noblesse; the Hero symbol displays when the player is a Hero or on stand-by Hero status. The Hero gains Hero abilities by visiting the Monument of Heroes, not just when the Noblesse has been ranked 1st in the Olympiad.

If an individual who was conferred the title of Hero in a previous phase is awarded the title again, he must first be on stand-by and activate the Hero abilities by visiting the Monument of Heroes again.

Determining the Hero

Following a month-long PvP competition, the Hero is selected according to Olympiad points, and the Hero retains the title throughout the duration of the next month’s competition. The Hero is determined on the first day of every month. The Hero will be the individual who has accumulated the most Olympiad points according to their main class, has competed more than 5 times in that period, and claimed at least 1 victory. The Hero will be placed in stand-by mode and exclusive abilities and weaponry are removed after the one month period. For example, even if a player has accumulated the most Olympiad points in the current period, if he has competed less than 5 times or has never claimed a victory, he is ineligible to become a Hero; it is possible that periods may pass without a Hero being designated. When two players with the same class have accumulated identical Olympiad points, the one who has competed most will be designated Hero.

Rank Confirmation

All Noblesse have access to the top 10 ranking of the last period’s Olympiad results. Those who have competed on less than four occasions will be excluded from the ranking. In the list, the Olympiad point value, which determines the final standing, will not be revealed. Only the character names are listed on the ranking. In cases where players have accumulated identical points, up to 15 individuals with equal points can be displayed.

Grand Olympiad

The Grand Olympiad is a one-on-one PvP competition held to determine the Hero. It is held in one month periods, and at the end of each period, the Noblesse with the most Olympiad points in each class is appointed Hero. Only Noblesse who have completed the third class transfer can participate in the Olympiad competition.

Competition Method

The Olympiad is classified into two competitions: the class competition and the non-class competition. Only members of a certain class can partake in class competitions. There are no class restrictions for participating in non-class competitions.

Participating in a competition is possible only through the Olympiad Master, and the hours of competition are 8:00 PM CST to 12:00 AM CST (8:00 PM GMT+1 to 12:00 AM GMT+1 on the Teon server). No competition requests are taken outside of competition hours.

Competitors will be matched randomly and summoned to the coliseum for competition.

Instructions will be regularly provided through system messages, starting 30 seconds before being summoned to the coliseum.

The summoned competitors are allotted 45 seconds of preparation time. The coliseum will then transform into a battlefield and the competition will begin.

The maximum competition time is 3 minutes, and the player whose HP drops to 0 first will lose. If no victor has emerged at the 3 minute mark, the character who has inflicted the most damage will be determined the winner.

Upon completion of the competition, the Olympiad point changes will be announced in a system message and the competitors will be returned to the village.

During the competition, a character whose HP has reached 0 will merely lose the competition, but not die. Once transported to the coliseum, if a character abnormally leaves the game, he will lose the competition. If the server goes down while a competition is in progress, the competition will be nullified and the competitors will restart at the villages.

Before the competition begins, HP, MP, and CP are all recovered and the pre-existing buffs and debuffs will be removed. Any summoned pets will be returned, but the servitors/cubics will accompany the player to the coliseum. The servitor’s buffs will also dissolve before the start of the competition.

Olympiad Requirements

Only players in their main classes are able to compete. If the player changes from the main class to a subclass after applying for the competition, he/she will be ineligible to compete.

If the character belongs to a party when summoned to the Coliseum to compete, he/she will automatically withdraw from the party.

Characters with 0 Olympiad points are ineligible to compete.

In the Olympiad competitions, no items other than soulshots, spiritshots, Echo Crystals, energy stones, and firecrackers are allowed.

Recall and Party Recall abilities cannot be used in competition.

Olympiad Points

At the beginning of each Olympiad period, 18 points are equally awarded to all Noblesse, and 3 points each week thereafter.

The loser’s Olympiad points are transferred to the winner upon completion of the competition.

Competitors are able to check their current point status with the Grand Olympiad Manager.

At the end of competition, if a character has accumulated more than 50 Olympiad points, they can be exchanged for Noblesse Gate Passes. The rate of exchange is 1,000 Noblesse Gate Passes for 1 Olympiad point.

Noblesse Gate Passes may be used for purchasing items from the Grand Olympiad Manager or while teleporting to various locations via the Gatekeeper.

The following items can be purchased from the Olympiad Master with Noblesse Gate Passes:

  • Blessed Scroll: Enchant Weapon (Grade S): 300,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Weapon (Grade A): 150,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Weapon (Grade B): 70,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Weapon (Grade C): 30,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Weapon (Grade D): 9,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Armor (Grade S): 45,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Armor (Grade A): 18,000 Noblesse Gate Passes
  • Blessed Scroll: Enchant Armor (Grade B): 3,500 Noblesse Gate Passes
  • Blessed Scroll: Enchant Armor (Grade C): 3,500 Noblesse Gate Passes
  • Blessed Scroll: Enchant Armor (Grade D): 1,000 Noblesse Gate Passes
  • Scroll: Enchant Weapon (Grade S): 50,000 Noblesse Gate Passes
  • Scroll: Enchant Weapon (Grade A): 18,000 Noblesse Gate Passes
  • Scroll: Enchant Weapon (Grade B): 5,000 Noblesse Gate Passes
  • Scroll: Enchant Weapon (Grade C): 1,100 Noblesse Gate Passes
  • Scroll: Enchant Weapon (Grade D): 500 Noblesse Gate Passes
  • Scroll: Enchant Armor (Grade S): 5,000 Noblesse Gate Passes
  • Scroll: Enchant Armor (Grade A): 2,400 Noblesse Gate Passes
  • Scroll: Enchant Armor (Grade B): 800 Noblesse Gate Passes
  • Scroll: Enchant Armor (Grade C): 150 Noblesse Gate Passes
  • Scroll: Enchant Armor (Grade D): 60 Noblesse Gate Passes
  • Secret Book of Giant: 5,000 Noblesse Gate Passes
  • Watching the Grand Olympiad
  • The Olympiad competitions can be watched with the Grand Olympiad Manager stationed in every village.
  • Players are able to see the venue where the current competition is under way, and the name of the participants.
  • In the competition spectator mode, the player can view the competitors’ names, HP, CP, and buff status.
  • While watching the competition, the competition window of each competitor can be maximized to show the skills being used and critical hits.

In the competition spectator mode, players are able to watch competitions under way in other coliseums without leaving the current coliseum.

The Return button exits spectator mode. If the spectator mode is interrupted by a server reset or other abnormal conditions, you will begin at the village where you entered the spectator mode.

If a player starts watching a competition after calling a pet, the summon will be dismissed.

There is no charge for watching Olympiad competitions.

Character Changes

Maximum Level

The maximum level has been raised from 75 to 78. A subclass level can be raised to 78 along with the main class.

Third Class Transfer

Characters who have reached Level 76 can obtain new occupations in the third class transfer. The existing skills of characters who have obtained new classes in the third transfer are strengthened, and they can also obtain new skills. Enchanting specific skills also becomes possible. Unlike the first and second class transfers, there are no further divisions in the third class transfer; advancement to only one higher class is available.

Skills and Magic

Skill Enchanting

Skill enchanting, a new feature in Chronicle 4, boosts previously learned skills. The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.

Skill enchanting differs from the usual method of increasing skill levels.

1) Enchanted skills improve unconditionally.

Unlike the normal skill level advancement, all parts of an enchanted skill will be enhanced unconditionally. For example, when the Deadly Blow skill level rises, power and consumed MP increases simultaneously. But when skills are enchanted, only the power increases or the consumed MP decreases.

2) It is possible to choose specific enchant effects.

Skill enchanting gives a choice of diverse methods of improvement. For example, it is possible to selectively enchant a decrease in MP consumption or a decrease in the reuse time of Deadly Blow.

However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved. For example, if a decrease in MP consumption of a skill is chosen and you continue to enchant the skill, only the MP consumption will continue to decrease. You cannot select additional enchantments.

3) No level restriction applies to the number of times the enchantment is used.

When learning skills, advancement in skill levels is restricted by character level, but no such restrictions apply to enchanting skills. Characters will be able to enchant to the maximum.

4) The cost of skill enchantment is experience and SP.

Experience points, SP, and the Secret Book of Giants are required for skill enchantment. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants. If the character lacks the required experience points or SP, the enchantment cannot be performed.

For example, if the character is level 76 at 0.0%, there are no experience points to be spent on the skill enchantment; the enchantment cannot be performed. The enchantment also cannot be cast when the SP is insufficient.

5) There is a probability that the skill enchanting may fail.

There is a determination of success or failure for every enchant. In the case of a failed enchantment, the skill will revert to the pre-enchanted state. Consequently, if you re-attempt an enchantment after a failed attempt, you will need the Secret Book of Giants. For example, if you have enchanted the Deadly Blow skill up +2 and fail on the next enchant attempt, the Deadly Blow will revert to the pre-enchanted state of +0.

Third Class Transfer Skills

Duelist

Skill NameMastery LevelMastery TypeSkill Effect
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Riposte Stance77ToggleUses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Eye of Hunter77ActiveTemporarily increases P. Atk against insects, plants, and animals.
Sonic Rage78ActiveDual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a dual-sword type weapon.
Eye of Slayer78ActiveTemporarily increases P. Atk. against beasts, magic creatures, giants, and dragons.
Dreadnought, Skill NameMastery LevelMastery TypeSkill Effect
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Eye of Hunter77ActiveTemporarily increases P. Atk against insects, plants, and animals.
Shock Blast77ActiveThrows a shock wave to enemies at a distant location. When the shock wave explodes, it instantly inflicts damage to nearby enemies, and throws them into a state of shock in a reduced defensive state. Critical and over-hit are possible. Usable when one is equipped with a spear type weapon.
Parry Stance78ToggleUses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect.
Earthquake78ActiveBy brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear-type weapon. Power 4040.
Eye of Slayer78ActiveTemporarily increases P. Atk. against beasts, magic creatures, giants, and dragons.
//, Phoenix Knight, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Fortitude76ToggleTemporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect.
Vengeance77ActiveInstantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield.
Shield Slam77ActiveA shield attack that interrupts an enemy's physical skill attack and disarms them. Available when one is equipped with a shield.
Touch of Life78ActiveBestows a sacred blessing while sacrificing one’s own HP. Regenerates HP significantly. Temporarily increases HP regeneration, resistance to buff canceling attack, resistance to debuff attack and the effect of one's own HP regeneration magic.
Physical Mirror78ActiveA shield power that reflects back buffs/de-buffs one receives from physical skill attacks. Available when one is equipped with a shield.
//, Hell Knight, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Fortitude76ToggleTemporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect.
Vengeance77ActiveInstantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. .
Shield Slam77ActiveA shield attack that interrupts an enemy's physical skill attack and disarms them. Available when one is equipped with a shield.
Touch of Death78ActiveCasts a curse of dark magic to the enemy while sacrificing one’s HP. Cancels all the buff magic of the enemy. Significantly decreases maximum CP for a brief time period. Decreases resistance to debuff attack, and the effect of HP regeneration magic. Can be used while one's HP is 75% or below.
Physical Mirror78ActiveA shield power that reflects back buffs/de-buffs one receives from physical skill attacks. Available when one is equipped with a shield.
//, Adventurer, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Lethal Blow76ActiveLaunches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Bluff77ActiveTricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger.
Focus Skill Mastery78ToggleIncreases skill success rate significantly. MP will be consumed continuously.
Focus Chance78ActiveTemporarily changes one’s critical chance and attack rate of target's vital parts based upon the direction of attack. Available when one is equipped with a dagger type weapon.
Focus Power78ActiveTemporarily changes one’s critical chance and attack rate of target's vital parts based upon the direction of attack. Available when one is equipped with a dagger type weapon.
//, Sagittarius, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Lethal Shot76ActiveShoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Hamstring Shot77ActiveInflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow.
Focus Skill Mastery78ToggleIncreases skill success rate significantly. MP will be consumed continuously.
//, Eva’s Templar, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Fortitude76ToggleTemporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect.
Vengeance77ActiveInstantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield.
Shield Bash77ActiveA shield attack that interrupts an enemy's attack action and disarms them. Available when one is equipped with a shield.
Touch of Life78ActiveBestows a sacred blessing while sacrificing one’s own HP. Regenerates HP significantly. Temporarily increases HP regeneration, resistance to buff canceling attack, resistance to debuff attack and the effect of one's own HP regeneration magic.
Magical Mirror78ActiveA shield power that reflects back buffs/de-buffs one receives from magic skill attacks. Available when one is equipped with a shield.
//, Sword Muse, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Song of Renewal77ActiveTemporarily decreases party members’ MP consumption for using physical/magic skill and re-use time. Any additional song, while other songs/dances are in effect, will consume additional MP.
Song of Meditation77ActiveTemporarily increases party members' MP regeneration rate. Any additional song, while other songs/dances are in effect, will consume additional MP.
Song of Champion78ActiveTemporarily decreases party members' MP consumption for physical skills. Any additional song, while other songs/dances are in effect, will consume additional MP.
//, Wind Rider, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Lethal Blow76ActiveLaunches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Bluff77ActiveTricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger.
Focus Skill Mastery78ToggleIncreases skill success rate significantly. MP will be consumed continuously.
Focus Death78ActiveTemporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon.
Focus Chance78ActiveTemporarily changes one’s critical chance and attack rate of target's vital parts based upon one’s direction of attack. Available when one is equipped with a dagger type weapon.
//, Moonlight Sentinel, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Lethal Shot76ActiveShoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Hamstring Shot77ActiveInflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow.
Focus Skill Mastery78ToggleIncreases skill success rate significantly. MP will be consumed continuously.
Evade Shot78ActiveInflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible.
//, Shillien Templar, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Fortitude76ToggleTemporarily increases resistance to Shock/Paralysis significantly.
Vengeance77ActiveInstantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield.
Shield Bash77ActiveA shield attack that interrupts an enemy's attack action and disarms them. Available when one is equipped with a shield.
Touch of Death78ActiveCasts a curse of dark magic to the enemy while sacrificing one’s HP. Cancels all the buff magic of the enemy. Significantly decreases maximum CP for a brief time period. Decreases resistance to debuff attack, and the effect of HP regeneration magic. Can be used while one's HP is 75% or below.
Magical Mirror78ActiveA shield power that reflects back buffs/de-buffs one receives from magic skill attacks. Available when one is equipped with a shield.
//, Spectral Dancer, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Dance of Shadow77ActiveWhile temporarily reducing movement speed confers ability on party members to avoid being subjected to pre-attacks. By singing with song/dance effect activated, consumed MP increases additionally. Used with dual weaponry.
Dance of Medusa77ActiveDances to summon the phantom of Medusa. Instantly throws the nearby enemies into a state of fossilization. Usable when one is equipped with a dual-sword type weapon.
Dance of Siren78ActiveTemporarily increases the party member's critical rate of magic attacks significantly. Continuous dancing consumes additional MP. Usable when one is equipped with a dual-sword type weapon.
//, Ghost Hunter, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Lethal Blow76ActiveLaunches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Bluff77ActiveTricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger.
Focus Skill Mastery78ToggleIncreases skill success rate significantly. MP will be consumed continuously.
Focus Death78ActiveTemporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon.
Focus Power78ActiveTemporarily changes one’s critical chance and attack rate of target's vital parts based upon ones direction of attack. Available when one is equipped with a dagger type weapon.
//, Ghost Sentinel, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Lethal Shot76ActiveShoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Hamstring Shot77ActiveInflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow.
Focus Skill Mastery78ToggleIncreases skill success rate significantly. MP will be consumed continuously.
Evade Shot78ActiveInflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible.
//, Titan, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Fortitude76ToggleTemporarily increases resistance to Shock/Paralysis significantly.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Armor Crush77ActiveInflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon.
Parry Stance78ToggleUses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Earthquake78ActiveBy brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon.
//, Grand Khavatari, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Fortitude76ToggleTemporarily increases resistance to Shock/Paralysis significantly.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Riposte Stance77ToggleUses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Force Rage78ActiveFists weapon attack that emits energy to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a fist type weapon.
//, Fortune Seeker, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Spoil Crush76ActiveWhile attacking an enemy it changes the inside of the monster so that one can use a Sweeper skill. Critical can be used. This skill is available when one is equipped with a blunt type weapon.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Riposte Stance77ToggleUses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Armor Crush77ActiveInflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon.
Parry Stance78ToggleUses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Earthquake78ActiveBy brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon.
//, Maestro, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Riposte Stance77ToggleUses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Armor Crush77ActiveInflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. Power 1973.
Parry Stance78ToggleUses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
Earthquake78ActiveBy brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon.
//, Archmage, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Fire Vortex77ActiveCreates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy’s resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible.
Arcane Power78ToggleSignificantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect.
Arcane Chaos78ActiveTemporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously.
//, Soultaker, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Dark Vortex76ActiveCreates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy’s resistance to dark attack and decreases MP continuously. Over- hit is possible. Power 139.
Curse of Doom77ActiveTemporarily prevent the use of enemy's physical skills and magic.
Mass Warrior Bane77ActiveRemoves buffs that increase Atk. Spd. and Speed from nearby enemies.
Arcane Power78ToggleSignificantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect.
Curse of Abyss78ActiveSignificantly decreases an enemy’s Speed, P. Def., Evasion, M. Atk., Casting Spd, and critical chance of damage magic for a certain time period.
Mass Mage Bane78ActiveRemoves buffs that increase M. Atk and Casting Spd. from nearby enemies.
//, Arcana Lord, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Warrior Bane76ActiveRemoves buffs that increase Atk. Spd. and Speed from an enemy.
Warrior Servitor77ActiveThe spirit of an ancient warrior takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.
Mage Bane77ActiveRemoves buffs that increase M. Atk and Casting Spd. from an enemy.
Arcane Agility78ToggleSignificantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.
Final Servitor78ActiveThe spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.
//, Cardinal, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Balance Life76ActiveBalances party members' HP.
Divine Protection77ActiveTemporarily increases resistance to dark attack.
Mass Block Shield77ActiveRemoves buffs that increase P. Def from nearby enemies. Temporarily decreases P. Def and prevents enemies from receiving removed buffs that will increase their P. Def. again.
Arcane Wisdom78ToggleSignificantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.
Mass Block Wind Walk78ActiveRemoves buffs that increase Speed from nearby enemies. Temporarily decreases Speed and prevents enemies from receiving removed buffs that will increase their Speed again.
//, Hierophant, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Elemental Protection76ActiveTemporarily increases resistance to fire, water, wind, and earth attacks.
Block Shield77ActiveRemoves buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again.
Block Wind Walk77ActiveRemoves buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again.
Arcane Wisdom78ToggleSignificantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.
Prophecy of Fire78ActiveThe spirit of an ancient warrior temporarily possesses the user. Consumes 5 spirit ores.
//, Mystic Muse, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Light Vortex76ActiveCreates a vortex that connects to the dimension of light. While launching a holy attack, it instantly decreases the accuracy and the enemy’s resistance to holy attack. Decreases MP continuously. Power 139.
Ice Vortex77ActiveCreates a vortex that connects to the dimension of water. While launching a water attack, it instantly decreases the enemy’s resistance to water attack, Speed, Atk. Spd. and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible.
Arcane Power78ToggleSignificantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect.
Arcane Chaos78ActiveTemporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously.
//, Elemental Master, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Warrior Bane76ActiveRemoves buffs that increase Atk. Spd. and Speed from an enemy.
Wizard Servitor77ActiveThe spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.
Arcane Agility78ToggleSignificantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.
Final Servitor78ActiveThe spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.
//, Eva’s Saint, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Arcane Protection76ActiveTemporarily increases resistance to buff cancel and de-buff attack.
Divine Protection77ActiveTemporarily increases resistance to dark attack.
Block Wind Walk77ActiveRemoves buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again.
Arcane Wisdom78ToggleSignificantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.
Prophecy of Water78ActiveThe spirit of an ancient wizard temporarily possesses the user. Consumes 5 spirit ores.
//, Storm Screamer, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Dark Vortex76ActiveCreates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy’s resistance to dark attack and decreases MP continuously. Over- hit is possible. Power 139 .
Wind Vortex77ActiveCreates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy’s resistance to wind attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible.
Arcane Power78ToggleSignificantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect.
Arcane Chaos78ActiveTemporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously.
//, Spectral Master, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Assassin Servitor77ActiveThe spirit of an ancient assassin takes possession of the servitor for a certain period of time. Consumes 10 spirit ores.
Mage Bane77ActiveRemoves buffs that increase M. Atk and Casting Spd. from an enemy.
Arcane Agility78ToggleSignificantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect.
Final Servitor78ActiveThe spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores.
//, Shillien Saint, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Arcane Protection76ActiveTemporarily increases resistance to buff cancel and de-buff attack.
Block Shield77ActiveRemoves buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again.
Arcane Wisdom78ToggleSignificantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.
Prophecy of Wind78ActiveThe spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores.
//, Dominator, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Seal of Disease76ActiveTemporarily decreases enemy's alliance members' healing from heal spells and increases chance of buffs being removed.
Eye of Paagrio77ActiveTemporarily increases alliance members' critical power.
Soul of Paagrio77ActiveTemporarily increases alliance members' M.Atk.
Arcane Power78ToggleSignificantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect.
Seal of Despair78ActiveTemporarily decreases nearby enemies' Speed, M. Def., Accuracy, P. Atk., Atk. Spd, and also the success rate and power of critical attack.
//, Doomcryer, Skill NameMastery LevelMastery Type
Wisdom76PassiveIncreases resistance to Hold, Sleep, and Mental attacks.
Health76PassiveTemporarily increases resistance to Poison and Bleed.
Skill Mastery77PassiveMasters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration.
Chant of Spirit77ActiveTemporarily increases party members' resistance to buff cancel and de- buff attack.
Arcane Wisdom78ToggleSignificantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect.
Chant of Victory78ActiveThe spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores.

New Skills

1) Summoning Skills

New servitor skills and mass summon cubics have been added to the available skill lists for Warlocks, Elemental Summoners, and Phantom Summoners. New summoning skills have also been added for Necromancers. These skills can be learned after the second class transfer.

2) Common Skills

New common skills can be learned from Fisherman’s Guild members stationed at the grocery store in every port and town. In order to learn common skills, players need to obtain a Proof of Catching a Fish, rather than SP or a spellbook. Proof of Catching a Fish can be obtained by exchanging items caught by fishing with a Fisherman's Guild member.

Skill NameIncreases Slots OfSlots Normally UsedMaximum Expansion SlotSlot Increase Amount by LevelItems Needed
Expand Dwarven Craft /, Recipe Book for Dwarves50986Proof of Catching a Fish, Expand Common CraftRecipe Book
Expand Trade /, Private Store (Dwarf)471, Private Store /, 361
Expand InventoryInventory (Dwarf) /, 1001486, Inventory /, 801286
Expand StorageStorage (Dwarf) /, 1201686, Storage /, 1001486

Skill Mastery Based on Character Level

Each common skill may be acquired every 10 levels based on the individual character level. For example, if the character level is 40, each skill can be mastered up to level 4. However, the Expand Trade skill mastery levels are as follows:

  • Level 40 (level 1)
  • Level 55 (level 2)
  • Level 65 (level 3)

If the difference between the character level and the skill level becomes greater than 10 levels for a previously learned skill, the acquired skill will automatically disappear.

Common Crafting

Create Common Item, a common crafting skill, has been added. It is now possible for characters other than Dwarves to produce items using the Create Common Item skill. Commonly produced items are new items distinct from those that are normally produced by Dwarves. Hair accessories, potions, and dyes can be produced with ordinary recipes and items caught by fishing. Adding a recipe to the Common Recipe Book is identical to that of Dwarves. The Create Common Item skill is automatically acquired as character level rises. The following is a table of character levels and corresponding skill levels:

Skill NameSkill LevelMastery Level
Create Common Item15
220, 328
436, 543
649, 755
862, Changes to Skills, The automatic acquisition level of Expertise S has been changed to Level 76., When a skill producing Sleep, Hold, or Paralysis is cast on an opponent, he will be rendered immune to skills with the same effect., Players not belonging to a party can now be revived by the Resurrection skills and scrolls. (Characters can choose to resurrect.), The power of Fatal Strike has been increased by approximately 1.6-1.7 fold for each level., The prerequisite for using the Guts and Frenzy skills has been reduced and the duration extended. The HP requirement has changed from 20% to 30%, and the duration increased from 30 to 90 seconds., The probability that Cancel will remove buffs and debuffs has been considerably reduced, and the reuse time has decreased from 300 seconds to 120 seconds., The MP consumed by Body of Avatar has been reduced., A reduction of magic resistance and rise in mobility speed has been added to Berserker Spirit., Greater Resurrection and Greater Acumen have been renamed Resurrection and Acumen respectively. Their effects remain the same., The MP consumed by Poison Blade Dance has decreased., The MP consumed by Vitalize has been modified. While the MP consumed in battle has decreased, MP consumed with skill activation has increased., The duration of Decrease Weight has been changed to 20 minutes., The power of Punch of Doom has increased., The summon skills obtained after completing the 2nd class transfer have been modified., The items consumed when summoning or maintaining specific summons have been changed from D-grade Crystals to C-grade Crystals., The rate that specific summons gain experience has been decreased:, Summon Kai the Cat, Summon Unicorn Merrow, Summon Soulless: from 30% to 10%, Summon Reanimated Man, Summon Dark Panther, Summon Mechanic Golem: from 30% to 15%, The casting time for the following summoning skills has increased from 6 seconds to 15 seconds:, Summon Kai the Cat, Summon Mew the Cat, Summon Unicorn Boxer, Summon Unicorn Mirage, Summon Unicorn Merrow, Summon Unicorn Seraphim, Summon Shadow, Summon Silhouette, Summon Soulless, Summon Nightshade, Summon Mechanic Golem, Summon Dark Panther, The reuse time for Recall and Party Recall has been increased., When using Aura Flare previously, the weakened magic damage effect would remain for 3 seconds on the caster. However, this effect will apply for only PvP., The cost for casting and maintaining Summon Big Boom has been increased., The power of Boom Attack of Summon Big Boom now decreases as it becomes more distant, while its central power has been increased., The graphics of select skills have been modified., The descriptions of select skills have been modified., The Dwarven crafting skill Create Item level 9 has been added., The effects of Blessing of Noblesse, Fortune of Noblesse, Lucky Charm, Fatal Poison (quest), Curse of Fairy Mimyu (quest), Gaze of Watcher (quest), Curse of Destruction (Seven Signs), and Blessing of Prophecy (Seven Signs) cannot be forcibly removed by skills such as Cancel., Changes to Area Attack Skills, Physical/magical offensive area skills used by players are now applied to a limited number of targets. However, during PvP, all players within the area will be affected. The skill effect is limited to 20 targets and it is unaffected by enchantment. The area skills of monsters/summons are unaffected., Wild Sweep, Sonic Buster, Force Buster, Frost Wall, Wrath, Seal of Chaos, Seal of Slow, Blaze Quake, Seal of Binding, Seal of Poison, Hate Aura, Whirlwind, Thunder Storm, Poison Blade Dance, Sanctuary, Sword Symphony, Holy Aura, Howl, Repose, Requiem, Seal of Winter, Seal of Flame, Blazing Circle, Seal of Gloom, Seal of Mirage, Seal of Silence, Seal of Scourge, Seal of Suspension, Word of Fear, Serenade of Eva, Mass Slow, Earthquake, Dance of Medusa, Mass Warrior Bane, Mass Mage Bane, Mass Block Shield, Mass Block, Wind Walk, Seal of Despair, Vengeance, Poison Cloud, Flame Strike, Sonic Storm, Burst Shot, Force Storm, Corpse Plague, Sleeping Cloud, Corpse Burst, Tempest, Provoke, Spoil Festival, Aqua Splash, Eruption, Harmony of Noblesse, Symphony of Noblesse, Shock Blast, To distinguish classes specializing in polearm-type weapons from other classes, the physical attack ability of Polearm weapons will now be applied differently., Without Polearm Mastery skill – approximately 30% of previous ability, With Polearm Mastery skill but before completing the 2nd class transfer – approximately 60% of previous ability, With learning Polearm Mastery skillDimensional Fragments
level 9 after completing the 2nd class transfer – same as previous, When equipping Polearm- type weapons, passive related skills will be indicated in the passive skill window., Valakas the Fire Dragon, Valakas is the second dragon to make an appearance in Lineage II and one of the first ancient dragon children of Shilen. Valakas inhabits a volcanic terrain in Goddard known as the Forge of the Gods. Fearing Gran Kain, who watches over humans, he unleashes the wrath of fire at human trespassers who venture into his territory., Players must traverse the Hall of Flames at the top of the Forge of the Gods to arrive at the Lair of Valakas. In order to enter the Hall of Flames, players must first complete the quest of Watcher of Valakas Klein, in the Forge of the Gods, to obtain Floating Stones., Hall of Flames, Replicas of the four guardians of hell, made of lava, stand watch over the Hall of Flames to eliminate those who interrupt the sleep of the fire dragon or infiltrators who intend to do him harm. Players can obtain special items to aid in the confrontation with Valakas such as talismans from the gatekeepers and the four head guardians of hell. Inside the Hall of Flames, Gatekeepers of Fire Dragon open and close doors for players. Each gatekeeper is assigned to a different door; he enlists help of his colleagues to open the doors at the same time. The Heart of the Volcano, used to teleport to the Lair of Valakas, is located deep in the corridor. A maximum of 200 players can enter the lair at once. No additional players are allowed entry., Lair of Valakas, Those who set foot in the lair cannot emerge intact unless they defeat Valakas or escape. You will move to a mountain summit after traversing through the cave connected to the lair. If players choose to jump off the mountain onto the battlefield, they will incur falling damage, but damage will be minor if they choose where to land carefully. The site serving as the battleground is divided into a hill and battlefield. Serious damage can be incurred by exposure to flowing lava., Other Details, If the server or the NPC server goes down, Valakas’s HP will revert to the amount prior to the server going down., When restarting at the Lair of Valakas or the Hall of Flames after a server returns to service, if a player fails to log in within 30 minutes, the character will be transported to the nearest town upon reconnection., If there is no server down and a player disconnects or restarts while in battle with Valakas, the character will be transported to the nearest town upon reconnection even if they log in within 30 minutes., Goddard and Rune, Goddard and Rune Territories, Goddard and Rune have been added to the north of Aden territory. These territories are home to Goddard Castle Town, Rune Castle Town, and Goddard Castle., The hunting grounds of Goddard and Rune feature new high-level monsters endowed with unusual behavior, giving players new and exciting gameplay. New dungeons such as Imperial Tomb and the Dimensional Rift also promote a novel and completely different method of hunting., Hunting Grounds, Varka Silenos Outpost (Goddard) Varka Silenos Outpost, located west of Goddard Castle Town, is home to the brightest and most accomplished Varka Silenos soldiers. They are vying for control of the territory with the Ketra Orcs, who inhabit the flatlands of central Goddard. Players may side with either faction., Ketra Orc Outpost (Goddard) Highly competitive, savage orcs dwell at Ketra Orc Outpost, located north of Goddard Castle Town. Players may side with Ketra Orcs or Varka Silenos., Wall of Argos (Goddard) According to legend, the Wall of Argos was created when the Argos, a giant with a hundred eyes, was imprisoned in a rock wall for provoking the wrath of Einhasad. The Wall of Argos, located east of Goddard Castle Town, is a hunting ground surrounded by precipitous cliffs similar to that of Dragon Valley. A pathway leads to the Imperial Tomb dungeon., Imperial Tomb (Goddard) The Imperial Tomb, located in eastern Goddard, is a secret tomb of Elmoreden royalty. The entrance is near the Wall of Argos. The Imperial Tomb is a hunting ground that provides a dramatically different hunting experience from typical dungeons. Parties are able to advance to distinct chambers at the corners of the Imperial Tomb, and hunting progresses by clearing these rooms one at a time., Hot Springs (Goddard) Due to its proximity to the Forge of the Gods and volcanoes, the Hot Springs in northern Goddard is comparably warmer than other regions, and the earth spews water warmed by subterranean heat. Many animals seek refuge in the warm healing waters. Monsters in this region cast disorders on players. At first, these afflictions appear beneficial, but as time
progresses, they become harmful. The player must treat his illness at the springs., Forge of the Gods (Goddard) Located in northeastern Goddard, the Forge of the Gods is a dungeon where the entrance to the Lair of Valakas is located. Under the influence of the Fire Dragon, much of the terrain consists of fire and lava, and monsters here usually make use of fire-element attacks. The Hall of Flames, the sole pathway leading to Valakas, is located in the Forge of the Gods. Players can obtain useful items for waging battle against Valakas by hunting monsters here., Garden of Beasts (Goddard) Many untamed beasts roam the outskirts of Goddard Castle Town. They may look alike, but each employs different skills and attack patterns., Devil’s Pass (Rune) Devil’s Pass is home to the spirits of those slain while waging attacks on the Swamp of Screams rest. Undead monsters seek revenge on adventurers who have retreated from Goddard without having taken the swamp. Although extremely peaceful during the day, the region teems with the undead upon nightfall., Valley of the Saints (Rune) Since the days of the Elmoreden Empire, clerics anointed as saints have been buried in the Valley of the Saints, located northeast of Rune Castle Town. The Valley of the Saints features monsters which use diverse and unique magic., Beast Farm (Rune) The Beast Farm, north of Rune Castle Town, was originally a small farm created to cultivate summoned pets for military use. However, due to their unstable development and wild nature, these creatures resisted being tamed by humans. Players can purchase food to train the beasts from the feed seller, who is still developing new training methods and the ideal feed formula, and hunt adjusting the degree of difficulty and award. Well-tamed beasts immediately become player’s pets and are transported to towns or help with hunting., Forest of the Dead (Rune) The Forest of the Dead, east of Rune Castle Town, is the site of the massacre of the rebels of the Von Hellman family. Few venture here due to rumors that the forest is still strewn with the rotting corpses of those slain in battle., Different monsters appear during night and day and the entire forest is littered with corpses. Most commonly seen monsters are the undead, vampires, and necromancers. Scattered corpses can be used by players, but necromancer monsters may also employ them to attack players., Swamp of Screams (Rune) Stakatos who have lost in battle have set up camp at the Swamp of Screams to build their power. This region, east of Rune Castle Town and past the Forest of the Dead, is a hunting ground where buff and debuff zones exist, which are solely beneficial to stakatos and harmful to players., Dimensional Rift, Dimensional Rift, The Dimensional Rift is a labyrinth created as a result of the Seven Signs. Devils in other worlds are attempting to find their way into the real world through this gap. Time and space are distorted here, forcing players to travel to different destinations in the labyrinth., Entry Prerequisite, To be transported to the Dimensional Rift, you must be assigned the “In Search of Dimensional Fragments” quest by the Dimensional Rift Doorman stationed at the Seven Signs dungeon entrance. Afterward, hunt down monsters in the dungeon and talk to the Dimensional Rift Doorman., You will be able to gain free entry into the Dimensional Rift if you acquire a set number of points at the Festival of Darkness. The time limit is one hour, and after the hour elapses, free entry is no longer offered., Hunting Rules, There are 6 Dimensional Rift zones for each level, and each zone comprises 9 chambers., The Dimensional Rift comprises numerous rooms. If you hunt in one chamber for 8- 10 minutes, you will automatically be teleported to a different chamber. If such teleports are repeated four times in the Dimensional Rift, hunting will conclude and the party will be transported to the waiting room., When entering the Dimensional Rift, party members located beyond a set distance from the party will not be allowed entry., When the party changes (such as leaving or banning from the party) in the Dimensional Rift, the party will be transported to the waiting room. However, the party leader may be replaced. When the party leader is replaced, rights and privileges are automatically transferred., After entering the Dimensional Rift, if the party is disbanded due to restarting, logging out, or a downed server, the party will be transported to the waiting room. If all members of a party are killed in a hunt, the party will be automatically teleported to the waiting room after 8 minutes., Dimensional Fragments, The
number of dimensional fragments required for individual entry into each zone of the Dimensional Rift is listed below:, Distinction
Level 3018, Level 4021
Level 5024, Level 6027
Level 7030, Unrestricted33

Monsters

New Raid Bosses Added

Most event monsters have been changed to raid boss monsters. Due to the addition of difficulty levels of raid monsters, there are varieties of raid monsters, ranging from relatively easy to difficult with high rewards.

NameValueLocation
Madness Beast20Entrance of Ascetics Necropolis
Discarded Guardian20Elven Ruins
Zombie Lord Farakelsus20Elven Fortress
Malex Herald of Dagoniel21Elven Fortress
Sukar Wererat Chief21Looting Area of Evil Spirits (NE of Gludio)
Kaysha Herald of Icarus21School of Dark Arts
Tracker Leader Sharuk23Vicinity of Forgotten Temple
Kuroboros' Priest23Southern area of Gludin
Mammon Collector Talos25Northeastern area of Dwarf Village Hunting Grounds
Soul Scavenger25Ruins of Agony
Betrayer of Urutu Freki25Eastern area of Orc Village Hunting Grounds
Patriarch Kuroboros26Western area of Forgotten Temple
Tiger Hornet26Central area of Beehive
Giant Wasteland Basilisk30Northeastern area of Wasteland
Skyla32Northeastern area of Dragon Valley
Captain of Queen's Royal Guards32Northeastern area of Cruma Marshlands
Nurka's Messenger33Southern area of Partisan Hideaway
Corsair Captain Kylon33Pirate Tunnel
Ghost of Sir Calibus34Central area of Tanor Canyon
Gargoyle Lord Sirocco35Central area of Wasteland
Nakondas35Eastern area of Martyr's Necropolis
Red Eye Captain Trakia35Central area of Partisan Hideaway
Eye of Beleth35Southern area of Monster Derby Track
Evil Spirit Tempest36Central area of Execution Ground
Premo Prime38Northeastern area of Field of Whispers
Gwindorr40Southern area of Field of Whispers
Road Scavenger Leader40Southern area of Death's Pass
Water Spirit Lian40Central area of Field of Silence
Thief Kelbar44Southeastern area of Catacomb of the Forbidden Path
Dread Avenger Kraven44Northeast of Sea of Spores
Evil Spirit Cyrion45Northeastern area of Catacomb of the Forbidden Path
Archon Suscepter45Cruma Tower 2nd Floor
Timak Orc Gosmos45Central area of Timak Outpost
Fafurion's Henchman Istary45Eastern area of Alligator Island
Necrosentinel Royal Guard47Central area of Dragon Valley
Orfen's Handmaiden48Western area of Sea of Spores
Mirror of Oblivion49Southwestern area of Forest of Mirrors
Zaken's Mate Tillion50Devil's Isle
Deadman Ereve51Southern area of Narsell Lake
Grave Robber Kim52Northern area of Forsaken Plains
Bandit Leader Barda55Southern area of Border Outpost
Ghost Knight Kabed55Southern area of Forbidden Gateway
Fairy Queen Timiniel56Central area of Enchanted Valley
Harit Guardian Garangky56Northern area of Anghel Waterfall
Lord Ishka60Eastern area of Dragon Valley
Gorgolos64Giant's Cave
Priest of Shilen, Hisilrome65Northwestern area of Forsaken Plains
Enmity Ghost Ramdal65Tower of Insolence
Last Titan Utenus66Giant's Cave
Demon's Agent Falston66Southeastern area of Valley of Saints
Flame of Shine Barakiel70Eastern area of Valley of Saints
Minas Anor70Western area of Fields of Massacre
Eilhalder Von Hellman71Cursed Village
Immortal Savior Mardil71Tower of Insolence
Icicle Emperor Bumbalump74Eastern area of Hot Springs
Guardian Deity of Hot Springs Hestia78Western area of Hot Springs
Daimon the White-Eyed78Central area of Wall of Argos
Cherub Galaxia78Tower of Insolence
Varka's Hero Shadith80Southern area of Varka Silenos Outpost
Ketra's Hero Hekaton80Central area of Ketra Orc Outpost
Soul of Water Ashutar81Varka Silenos Barracks
Soul of Fire Nastron81Ketra Orc Outpost
Varka's Commander Mos82Southern area of Varka Silenos Outpost
Ketra's Commander Tayr82Southern area of Ketra Orc Outpost
Ember85Southwestern area of Flame Path
Varka's Chief Horus87Southwestern area of Varka Silenos Outpost
Ketra's Chief Brakki87Central area of Ketra Orc Outpost

NPC/AI Addition and Changes

1) Orfen

The number of Orfen’s minion monsters in Orfen’s Nest has decreased.

The attack power of Orfen’s minion monsters has been slightly lowered.

Orfen’s attack power has been increased.

2) Core

The attack power of Death Wraith has been slightly lowered.

Core’s minion monsters can no longer move downstairs.

3) New Monsters

New monsters have been placed in the Goddard and Rune territories.

4) Monster Battle/Behavior Actions

The battle/behavior actions of monsters have been diversified. The following types of monsters have been added:

  • Monsters that use soulshots and spiritshots.
  • Monsters whose bodies get bigger after using buff skills.
  • Ninja-type monsters that summon mimics and teleport to ally monsters under attack.
  • Couple-type monsters.
  • Monsters that change weapons to attack.
  • Monsters that can summon minions when dying.
  • Monsters that run away when ally monsters are killed.
  • Monsters that interrupt taming in farms.
  • Monsters that call to other monsters nearby.
  • Self-destructing monsters.
  • Monsters that patrol their area.
  • Monsters that run away when attacked.
  • Monsters that specialize in healing.
  • Monsters that can use debuffs when attacked and cancel those debuffs right before death.
  • Monsters that use strong skills out of rage when ally monsters are killed.
  • Monsters that spawn minions when finding a player.
  • Corpse monsters.
  • Monsters that teleport to attack when finding a player.
  • Monsters that resurrect dead NPCs.
  • Monsters that can resurrect dead minions.
  • Monsters that only appear during daytime or night.
  • Monsters that look around to find a player with specific quests and give items.
  • Monsters that control traps.
  • Monsters that teleport to random locations in dungeons to interrupt a player’s hunting.
  • Monsters that afflict diseases.
  • Treasure Chests
  • Treasure chests and mimics have been relocated across the territories.

Treasure chests have been placed in more hunting zones and will appear randomly in dungeons and fields. While you can always open a chest with 100% success, some chests may be empty or have rewards.

Adena is given normally as a reward from treasure chests, but there is also a low probability of big rewards.

Mimics have been placed in selected dungeons and hunting zones and will appear randomly in fields. These monsters resemble treasure chests and will attack players.

Treasure Chest Keys, necessary to open treasure chests, have been added. New keys are set with Grade 1 through Grade 8. Pre-existing keys can no longer be attained from monsters but can still be used to open treasure chests.

Changes to Existing Hunting Areas

Polymorph-type monsters have been added in Devil’s Isle. Monsters in Devil’s Isle have been relocated in general, and a large number of monsters will spawn at the same time in certain areas.

Field of Silence is designed to promote battles that take a short amount of time with rare resting. In this hunting area, every monster is a clone type with low constitution.

Other Changes

If the Queen Ant’s minion, Guard Ant, leaves its guarded area, it will now teleport back to the location where it spawned.

The following under-level 20 monsters will no longer spawn:

  • Pirate Captain Uthanka, Uthanka Pirate
  • Vrykolakas, Vrykolakas Wolfkin
  • Varikan Brigand Leader, Varik’s Bandit
  • White Fang, Gray Wolf
  • Kobold Looter Bepook, Bepook’s Pet
  • The player who wakes Bauim from his paralyzed state will now naturally receive damage and die after being summoned toward him.
  • Items
  • Items Exclusive to Heroes
  • Upon being crowned Hero in the Olympiad, the Hero gains access for the duration of the term to exclusive items from the Monument of Heroes.
  • S-Grade Items

S-grade weaponry, armor, and accessories have been added for players Level 76 and above. As with A-grade items, S-grade items are also sealed. They can be unsealed by the Blacksmith of Mammon. The prerequisite item for endowing S-grade weaponry with special abilities is a Level 13 Soul Crystal. They can be obtained by completing the Enhance Your Weapon quest.

S-grade armor set effects are listed below.

NameItem NameSet Effect
Imperial Crusader Heavy Armor SetImperial Crusader BreastplateP Def. +8%, Maximum HP +445, Sleep/Hold Probability -70%, DEX -2, STR +2. Probability of Poison/Bleed -80% with Imperial Crusader Shield equipped.

Imperial Crusader Gaiters

Imperial Crusader Helmet

Imperial Crusader Gauntlets

Imperial Crusader Boots

Imperial Crusader Shield

NameItem NameSet Effect
Draconic Leather Light Armor SetDraconic Leather ArmorAttack Speed/P. Atk +4%, Maximum MP +289, Weight Limit +5759, DEX +1, STR +1, CON -2.

Draconic Leather Helmet

Draconic Leather Gloves

Draconic Leather Boots

NameItem NameSet Effect
Major Arcana Robe SetMajor Arcana RobeM. Atk +8%, Movement Speed +7, Casting Cancel Probability -50%, Weight Limit +5759, WIT +1, INT +1, MEN -2.

Major Arcana Circlet

Major Arcana Gloves

Major Arcana Boots

Special abilities of S-grade weaponry are listed below. Level 13 Soul Crystals are required to add these enhancements. However, dual weapons above +4 automatically acquire special abilities when enchanted.

NameSpecial Abilities
Forgotten Blade (Sword / One Handed)Haste

Health

Focus

Heaven’s Divider (Sword / Two Handed)Haste
Health, Focus, Basalt Battlehammer (Blunt / One Handed)HP Drain

Health

HP Regeneration

Dragon Hunter Axe (Blunt / Two Handed)HP Regeneration
Health, HP Drain, Arcana Mace (Blunt / One Handed)Acumen

MP Regeneration

Mana Up

Imperial Staff (Blunt / Two Handed)Empower
MP Regeneration, Magic Hold, Angel Slayer (Dagger / One Handed)Crt. Damage

HP Drain

Haste

Saint Spear (Pole / Two Handed)Health
Guidance, Haste, Demon Splinter (Fist / Two Handed)Focus

Health

Crt. Stun

Draconic Bow (Bow / Two Handed)Cheap Shot
Focus, Crt. Slow, Tallum Blade*Dark Legion’s Edge (Dual Sword)When enchanting above +4, maximum HP increases by 15%, maximum MP increases by 20%, and maximum CP increases by 30%

Lifting Seals on A-Grade Accessories

Seals placed on A-grade accessories can be unsealed. When the seal is lifted the item’s ability will increase.

Special Abilities Added to C and B Grades

Special abilities to C- and B-grade weaponry have been added.

1) C Grade

Stick of Faith: Mana Up, Magic Hold, Magic Shield Stick of Eternity: Empower, Rsk. Evasion Soulfire Dirk: Mana Up, Magic Hold, Magic Silence Nirvana Axe: Magic Power, Magic Poison, Magic Weakness Club of Nature: Acumen, Magic Mental Shield, Magic Hold Mace of the Underworld: Mana Up, Magic Silence, Conversion Inferno Staff: Acumen, Magic Silence, Magic Paralysis Poleaxe: Critical Stun, Long Blow, Wide Blow

2) B Grade

Sword of Valhalla: Acumen, Magic Weakness, Magic Regeneration Hell Knife: Magic Regeneration, Magic Mental Shield, Magic Weakness

Item Additions and Changes

1) Scrolls of Escape to Town

Scrolls for returning to each town have been added. For example, if you use Scroll of Escape to Giran Castle Town, the character will be transported to Giran Castle Town regardless of current location. In order to obtain town return scrolls: a) produce them in clan halls or b) purchase them from each town’s gatekeeper with Dimension Diamonds obtained from the second class transfer quests.

2) Blessed Scrolls of Enchant Weapon/Armor

Unlike the normal Scrolls of Enchant Weapon/Armor, the item will not disappear when the enchant fails. However, upon failure to enchant, the item will be reverted to +0. The probability of success for a Blessed Scroll of Enchant Weapon/Armor is identical to that of normal Blessed Scrolls of Enchant Weapon/Armor.

3) Wedding Formal Wear

Appearing as a tuxedo on male characters and wedding dress on female characters, Formal Wear is a quest reward (level 60+). Characters donning Formal Wear cannot use skills and magic. If they equip weapons or shields, the Formal Wear will automatically be unequipped.

4) Exclusive Accessories for Clans

Crown of Lord: A crown able to be worn solely by the clan leader of a clan possessing a castle has been added. The crown can be acquired from the castle’s lord Chamberlain and can be obtained after the end of a siege. Only one Crown of Lord can be obtained, and they cannot be dropped on the ground or sold. Also, if castle ownership is surrendered, the castle lord will be stripped of the crown and it will be removed from the inventory. Exclusive Castle Circlet: Circlets exclusively worn by members of a clan possessing a castle have been added. Alliance members do not have access to circlets. If castle ownership is surrendered or if the player withdraws from the clan, the circlets can no longer be worn. Shields: Shields worn exclusively by members of a clan with possession of a castle or clan hall have been added. Shields can be acquired from the castle’s lord Chamberlain or Clan Hall Manager, and the shield may display the clan insignia. The insignia can be registered as a 64*64 pixel 256 color bmp file by clicking on the Register Insignia button in the Clan window. If the clan has possession of a clan hall, item production must first be activated in order to purchase a clan shield. The shield will no longer be accessible upon surrendering ownership of the castle/clan hall or withdrawal from the clan.

5) Exclusive Circlets for Noblesse and Heroes

Noblesse Tiara: Awarded upon completion of the Noblesse quest; exclusively worn by Noblesse and Heroes. Wings of Destiny Circlet: Awarded by the Monument of Heroes upon being crowned Hero; exclusively worn by Heroes.

6) Hair Accessories

Hair accessories that can be worn by all classes regardless of gender have been added. However, Hairpins can only be worn by female characters.

7) Boss Monster Accessories

Unique jewelry that is dropped exclusively by boss monsters has been added. Boss accessories possess special effects aside from magic defense ability. Boss monsters which drop exclusive accessories are the Ant Queen, Orphen, Core, Zaken, Baium, Antharas, and Valakas.

8) Recipes

Recipes have been changed to stackable items. Recipes for ordinary crafting have been added. Ordinary crafting recipes are consumed upon item creation. These crafting recipes can be obtained by fishing and some recipes are produced in clan halls.

9) Additional Miscellaneous Items

Echo Crystals for weddings and birthday celebrations have been added. Exclusive Soulshots, Spiritshots, and Blessed Spiritshots for pets have been added. They can be obtained from the Pet Manager stationed in every village.

Fishing

A different experience from combat and leveling up, fishing has been added to catch ingredients for item creation.

Fishing equipment and/or the Fishing skill can be acquired along with other newly added common skills from the Fisherman’s Guild Members dispatched at the grocery store or port of each town.

You will need a Fishing Rod and lures to go fishing. These items can be bought from the store or earned through quests. Fishing rods and Fishing Shots exist by grade (no grade, D, C, B, A, S) and item damage will be applied according to grade. A penalty will be applied when using a fishing rod of a grade incompatible with your character level.

You must master the Fishing skill in order to begin fishing. You can acquire Fishing, Reeling, Pumping, and Fishing Mastery skills by speaking with the Fisherman’s Guild Members stationed in each town or port.

Although not essential for fishing, Fishing Shots will assist you with your fishing. Fishing Shots, like spiritshots and soulshots, can be accessed by double-clicking on them in inventory or registering with shortcuts. The Fishing Shot grade must be compatible to that of the fishing rod, and they can also be earned through quests.

The Fishing Rod is equipped in the weapon slot and the bait in the left hand, like an arrow. Once you equip the rod and use the Fishing skill, you begin to fish.

Once fishing is under way, the Fishing Window will display and an enlarged image of the bobber will appear.

The fishing skills Pumping and Reeling determine fishing success. These skills can also be mastered by paying adena to the Fisherman’s Guild Members. Use the Reeling skill while the fish struggles and resists, and the Pumping skill while the fish is exhausted.

When fishing is under way, the Fishing Window will display. When a fish begins to bite, the HP gauge of the fish and the time allotted to catch it will appear in the Fishing Window. Fishing is successful only if the HP of the fish drops to 0 before the time expires.

Upon successful fishing, fish or treasure chests will be added to the inventory, fishing will end and the Fishing Window will close. When an attempt at catching fish fails, fishing will end and the Fishing Window will close. Fishing will also end if the Fishing skill is re-used during fishing.

If you double-click on fish or treasure chests acquired while fishing, they will turn into other items. These items can be used in common crafting, and certain items can be exchanged for Proof of Catching a Fish with the Fisherman’s Guild Member.

Fishing holes are home to fish abundant enough to enable fishing. Fish usually inhabit waters where the breathing gauge is displayed or regions with unique water quality such as the Goddard Hot Springs. Be wary, as monsters instead of fish may be caught with fishing!

Increasing Fishing Mastery enables catching of higher grade fish. However, higher grade fish are stronger and brighter than lower grade fish, so advanced Reeling and Pumping skills are required to catch them.

A Fishing Manual that provides fishing instructions can be purchased from the Fisherman’s Guild Member. Beginner tips will be provided when fishing with beginner bait. Beginner bait can be bought from the Fisherman’s Guild Member.

If Reeling/Pumping skills exceed Fishing Mastery by more than 2 levels, a penalty will be imposed.

Pets and Servitors

New Pets

Three new types of domestic pets have been added. New pets can be acquired by completing pet-related quests or can be purchased from the pet manager with Pet Exchange Tickets produced in each clan hall.

The following new pets have been added.

Baby Buffalo

Baby Cougar

Baby Kookaburra

Domestic pets eat Baby Spice pet food and possess lower combat ability than other pets.

Hatchlings and Striders

Hatchling types have changed from standard (Wind), defense (Star), and domestic (Twilight) to fighter (Wind), mystic (Star), and movement (Twilight). The active skills of Hatchlings and Striders are now catered to their individual characteristics.

Pet and Servitor Changes

1) If the pet owner restarts when the pet is alive, it will immediately return to its control item. But if the pet owner restarts when the pet is dead, the pet will not instantly return to the control item. The dead pet will remain in corpse state for 20 minutes, and then disappear along with the control item. If the pet is dead and less than 20 minutes has elapsed when the pet owner exits the game, the pet will not return to the control item; and upon logging in again the pet will still be dead with no HP. 2) If the server goes down while the pet is dead, the pet will be unconditionally returned to the control item. If the pet is re-summoned it will appear with an HP of 0. 3) The occurrence of a servitor using poison skills acquiring additional experience points based on skill use has been corrected. 4) The discrepancy between the servitor/pet’s combat state and the owner’s combat state has been fixed. If either servitor/pet or the owner enters into combat, the other party will follow suit. 5) When the pet owner uses return or Gatekeeper, pet/servitor will automatically change to Follow Master after being teleported even if they were in Stay mode. 6) The Unsummon action has been added to cancel a summon at will. 7) The Move action has been added to pets and servitors, enabling them to approach the selected target. 8) When pets level up, the level up effects will be displayed as it does for characters.

Clan Wars

In Chronicle 4, a new clan war system has been added; the new clan war replaces the former alliance war system.

Declaring War

Only the leader of a clan above level 3 with at least 15 members can declare war.

Accepting Declarations of War

A declaration of war can be directed only at a clan above level 3 with at least 15 members. War can be declared in return regardless of the number of clan members in the opposing clan.

Clan wars cannot be declared against an ally, and the alliance must be severed in order to wage war. Also, a clan which has declared war, or been subjected to a declaration of war, cannot enter into an alliance.

Even if a clan is already engaged in a clan war, it can declare war on another clan and expand the scope of the war. Clans waging war can also accept additional declarations of war.

A single clan can make a maximum of 30 declarations of war. However, there is no cap for receiving a declaration of war from another clan.

Clan war declarations/retractions privileges can be given to clan members.

The information about the current clan war status can be accessed with the following commands:

  • /enemylist: Displays a list of clans on which your clan has declared war but has not declared in return.
  • /attackerlist: Displays a list of opposing clans which have declared war on your clan that has not declared in return.
  • /clanwarlist: Displays a list of opposing clans and friendly forces which have mutually declared war on one another.
  • Waging a Clan War

Clan wars can be declared with or without the consent of the opposing clan. Upon declaration of war, a system message will be displayed to the opponent.

Members of a clan which has received a declaration of war can view the name of the opposing clan in the /attackerlist.

Should a clan member be killed by an opposing clan member, the experience lost on death will be 1/4 of that of a normal death. This rule applies equally when the opposing clan has not declared war in return.

When two clans have mutually declared war on each other, when a clan member attacks and kills an opposing clan member who does not defend, the karma and PK count of the attacker do not rise.

An attacker’s PK count increases when killing a member of a clan that has not returned the declaration of war.

Upon declaration of war, a symbol will appear above the character name of a member of the opposing clan.

Ending a Clan War

The clan war can be ended by /clanwarstop command or clicking on the Withdraw War button in the Clan window and entering the name of the opposing clan.

War retraction, as in declaration, can be done without the consent of the opposing clan.

Upon proclaiming the end of war, the clans involved will receive a system message alerting them of the retraction.

If both clans in a war retract the war, it is effectively terminated.

The previously available Personal Surrender command has been removed.

Interface

In Chronicle 4, interface windows have been added to make gameplay easier for novice players and more convenient for veteran players.

System Message Windows

A System Message Window has been added above the chat window. Turn off the System Message option in the Chat Options window to display system messages only in that window. While system message window configuration is possible, the window size is not adjustable.

Separate Chat Windows

Chat windows can now be separated into channels—All, Trade, Party, Clan, and Alliance. Drag the tab of each channel to separate windows. If you want to include them in the chat window again, place the dragged tab to its original location. However, the size of separated windows cannot be adjusted.

Manor Interface

The manor interface window has been enlarged and the Search function has been expanded. The status of seeds and crops of other territories can be searched. Crops can be sold to other territories. However, a 5% fee is levied on sales. Information on all crops can be seen in a newly added basic information window.

Party Window CP Gauge

A CP gauge bar showing each party member’s CP gauge has been added.

Mini-Map

Party members’ locations are now shown on the mini-map. The map focus will change to that of the party member by clicking on individual party members. With the addition of the Goddard and Rune territories, the former maps of Aden and Elmore have been combined into one world map.

Clan Penalty Window

A Penalty button has been added to the Clan window (Alt +N), which shows clan and alliance penalty information. The type and expiration date of penalty imposed on the clan and alliances are indicated.

Trade Window

The trade window of NPCs that deal in non-adena items has been improved to enable the NPC to directly enter transactions for multiple quantities of item purchase and production.

Region Names

An option to toggle the display of region names on or off has been added.

Party Matching

The number of individuals able to enter a party matching room has been raised to 12. The party matching room icon (minimized) will now blink every time a new character enters the room or when a message has arrived. The party matching window will now pop up only for the party leader (party room creator) when opening a party room. If the party leader is replaced, the party matching window will now display only for the new party leader. The party leader’s character name will now appear in the party room list.

Recipe Books

The Recipe Book icon has been moved to the active Skill window. Recipes listed in the Recipe Book can now be registered in the shortcut window. Crafted item recipes placed on the shortcut are distinguished from ordinary items by an overlapping hammer icon symbolizing “production.”

Resurrection Changes

When resurrecting dead characters, the player performing the resurrection and the character being resurrected are no longer required to belong to the same party. When a dead character is being resurrected, a message window pops up indicating who is performing the resurrection and whether the subject consents to the resurrection.

Esc Key Changes

When the Esc key is pressed while using magic/skills, skill cancellation and target cancellation are now available.

Previously: When the Esc key was pressed while using magic/skills, the skill and the target were simultaneously cancelled.

Revision: When the Esc key is pressed while magic/skills are active, the skill is cancelled. When the Esc key is pressed while magic/skills are inactive, the target is cancelled. For example, if the Esc key is pressed twice while using magic/skills, the skill will be first cancelled then the target.

While casting magic/skills, the skill will not be cancelled if you click on the close target window button.

Item Enchant Window

The Item Enchant window has been added to prevent mistakes that may occur during item enchants and to reconfirm the item to be enchanted. The Item Enchant window will appear if you double-click on Scrolls of Enchant Weapon/Armor. The items available for enchantment will be displayed. Select the item in the list and click OK to enchant it.

Multiparty Command Window

A window displaying commands to multiparties has been added. If a clan leader of a clan above level 5 invites a party with the /channelinvite command or by clicking on the Channel Invitation button in the party action section of the action window (Alt+C) the command channel will be created and chat window activated. A maximum number of 50 parties can join one channel. The channel will automatically disband when the channel creator disbands his party. The command channel window shows information about the channel. If the channel creator terminates the game unexpectedly or transfers party leader privileges to another individual, channel creator privileges are transferred to the new leader. The recipient of these privileges does not have to be a clan leader of a level 5 clan. In other words, the prerequisite of a channel creator is a clan leader of a level 5 clan and a party leader, but merely a party leader is sufficient for subsequent channel maintenance. Other parties can be invited with the /channelinvite command or by clicking on the Channel Invitation button in the party action section of the action window (Alt+C). If channel invitations have been extended to members of other parties, the invitation message will ask for the invited party leader’s approval. After the channel has been activated, the channel creator can deliver notices and messages to all characters in the channel by clicking on the All Command icon. Each party leader can chat by clicking on commander chat icon. The following commands are used in the multiparty command window:

  • /channeldelete: Disbands the channel
  • /channelinvite [name]: Invites parties to channel.
  • /channelkick [leader name]: Expels a party from channel.
  • /channelleave: Withdraws from channel.
  • /channelinfo: Shows information about the channel.
  • Private Crafting Stores

In addition to the buttons in the Actions window, the command /dwarvenmanufacture is now used to set up a private Dwarven crafting store. The command /generalmanufacture sets up a private common crafting store.

Miscellaneous

The remaining buff time can be seen from the descriptions on the buff status window. The duration of the buff is displayed in seconds when the remaining time dwindles to less than one minute.

If the cursor is placed on the weight gauge in the inventory window, [weight of current items]/[maximum weight] will be indicated in numbers, e.g., [71709] / [460920].

The Target window size is now adjustable.

Slot numbers of warehouse storage and clan warehouse storage are indicated as number of stored items/maximum number of storable items.

A bulk sale function has been added to personal sale stores, enabling the sale of multiple item bundles.

The Numlock key now automatically moves the character in the direction it is facing.

A symbol indicating the target location for character movement has been added.

Audio voiceovers have been added for the Tutorial as well as various system messages. The voiceover can be turned off in the Audio Options in the System Menu.

Adventurer's Guildsman

Adventurer’s Guildsmen have been added to each village to aid with quests and raids.

The Adventurer's Guildsman provides the location of NPCs that begin quests and quest information such as the quest name, prerequisites, recommended level, and if it is a repetitive quest.

The Adventurer's Guildsman also indicates raid monster locations and gives information about monsters.

Recording Gameplay

A function that enables recording and replay of gameplay has been added.

Recording

Begin gameplay recording with the /start_videorecording command or by clicking Begin/End Video Recording in the Action window (Alt+C). When recording begins, a system message displays and a red camera icon at the top right of the screen will blink.

Stop recording with the /end_videorecording command or by clicking the Begin/End Video Recording button. When recording stops, a system message with the replay file name displays and the red camera icon will disappear.

Saved files of the recorded game are created in the Replay folder.

Playback

Click the Replay button at the bottom right of the Login screen to view the list of available replay files. Select the file to be played back and click the OK button. Check the box above the OK button to lock the camera perspective during playback. If the file is played back without checking the box, the camera can be freely moved during playback with the right mouse button. The following keys can be used during playback:

  • Keypad +: Speed increases
  • Keypad -: Speed decreases
  • Space Bar: Temporary pause/play again
  • ESC: Go back to Login screen
  • After playback is complete, you will return to the Login screen.
  • Quests

Assorted quests have been added in Chronicle 4 to make the new hunting grounds more exciting and general gameplay more rewarding. Important new quests such as third class transfer quests and Noblesse quests have also been added.

New Quests

Third Class Transfer Quests

QuestStarting LevelDescriptionStarting LocationStarting NPC
Succession to the Legend, Phoenix Knight76Paladin’s Third Class TransferTown of AdenGrand Master Sedrick
Succession to the Legend, Eva’s Templar76Temple Knight’s Third Class TransferTown of AdenMaster Sinden
Succession to the Legend, Sword Muse76Swordsinger’s Third Class TransferTown of AdenMaster Raien
Succession to the Legend, Duelist76Gladiator’s Third Class TransferTown of AdenGrand Master Sedrick
Succession to the Legend, Dreadnought76Warlord’s Third Class TransferTown of AdenMaster Aiken
Succession to the Legend, Titan76Destroyer’s Third Class TransferRune Castle TownPrefect Tazki
Succession to the Legend, Grand Khavatari76Tyrant’s Third Class TransferRune Castle TownAmulet Seller Hakran
Succession to the Legend, Dominator76Overlord’s Third Class TransferRune Castle TownSeer Rahorakti
Succession to the Legend, Doomcryer76Warcryer’s Third Class TransferRune Castle TownSeer Rahorakti
Succession to the Legend, Adventurer76Treasure Hunter’s Third Class TransferHunter’s VillageHunter’s Guild Member Black Cat
Succession to the Legend, Wind Rider76Plains Walker’s Third Class TransferHunter’s VillageHunter’s Guild Member Black Cat
Succession to the Legend, Ghost Hunter76Abyss Walker’s Third Class TransferHunter’s VillageHunter’s Guild Member Black Cat
Succession to the Legend, Sagittarius76Hawkeye’s Third Class TransferHunter’s VillageGuild President Bernard
Succession to the Legend, Moonlight Sentinel76Silver Ranger’s Third Class TransferHunter’s VillageGuild President Bernard
Succession to the Legend, Ghost Sentinel76Phantom Ranger’s Third Class TransferHunter’s VillageGuild President Bernard
Succession to the Legend, Cardinal76Bishop’s Third Class TransferOren Castle TownPriest Hollint
Succession to the Legend, Hierophant76Prophet’s Third Class TransferOren Castle TownPriest Hollint
Succession to the Legend, Eva’s Saint76Elder’s Third Class TransferOren Castle TownPriest Hollint
Succession to the Legend, Archmage76Sorcerer’s Third Class TransferIvory TowerGrand Magister Valeria
Succession to the Legend, Mystic Muse76Spellsinger’s Third Class TransferIvory TowerGrand Magister Arkenias
Succession to the Legend, Storm Screamer76Spellhowler’s Third Class TransferIvory TowerGrand Magister Fairen
Succession to the Legend, Arcana Lord76Warlock’s Third Class TransferIvory TowerHead Summoner Kinsley
Succession to the Legend, Elemental Master76Elemental Summoner’s Third Class TransferIvory TowerGrand Magister Arkenias
Succession to the Legend, Spectral Master76Phantom Summoner’s Third Class TransferIvory TowerGrand Magister Fairen
Succession to the Legend, Soultaker76Necromancer’s Third Class TransferHardin’s AcademyHardin
Succession to the Legend, Hell Knight76Dark Avenger’s Third Class TransferHardin’s AcademyDark Knight Mordred
Succession to the Legend, Spectral Dancer76Bladedancer’s Third Class TransferHardin’s AcademyDark Knight Mordred
Succession to the Legend, Shillien Templar76Shillien Knight’s Third Class TransferHardin’s AcademyMaster Galadrid
Succession to the Legend, Shillien Saint76Shillien Elder’s Third Class TransferHardin’s AcademyMagister Anastia
Succession to the Legend, Fortune Seeker76Bounty Hunter’s Third Class TransferRune Castle TownChief Inspector Monde
Succession to the Legend, Maestro76Warsmith’s Third Class TransferRune Castle TownChief Golem Crafter Telson
Noblesse Quests, QuestStarting LevelRepeatable?DescriptionStarting Location
Path of a Noblesse, Possessor of a Precious Soul - 150NNoblesse-related questTown of Aden
Path of a Noblesse, Possessor of a Precious Soul - 260NNoblesse-related questRune Castle Town
Path of a Noblesse, Possessor of a Precious Soul - 365NNoblesse-related questGoddard Castle Town
Path of a Noblesse, Possessor of a Precious Soul - 475NNoblesse-related questGoddard Castle Town
Fishing Quests, QuestStarting LevelRepeatable?DescriptionStarting Location
Let’s Get Big Fishshots1YFishing-related questEach town/harbor
Lanosco’s Special Bait27NFishing-related questDion Castle Town
O’Fulle’s Special Bait36NFishing-related questGiran Castle Town
Willie’s Special Bait48NFishing-related questOren Castle Town
Linnaeus’ Special Bait60NFishing-related questAden Castle Town
Chest Caught by Bait of Wind27NFishing-related questDion Castle Town
Chest Caught by Bait of Icy Air36NFishing-related questGiran Castle Town
Chest Caught by Bait of Earth48NFishing-related questOren Castle Town
Chest Caught by Bait of Fire61NFishing-related questAden Castle Town
Pet Quests, QuestStarting LevelRepeatable?DescriptionStarting Location
Help my Uncle!25NQuest for a Buffalo petDion Castle Town
Help my Sister!26NQuest for a Cougar petGiran Castle Town
Help my Son!24NQuest for a Kookaburra petGludio Castle Town
Quests Related to the Dimensional Rift, QuestStarting LevelRepeatable?DescriptionStarting Location
In Search of Dimensional Fragments20YQuest collecting dimensional fragments in Seven Signs dungeonsSeven Signs Dungeon
In the Dimensional Rift20YDimensional Rift questDimensional Rift
Quests Related to Ketra Orcs and Varka Silenos, QuestStarting LevelRepeatable?DescriptionStarting Location
Secret Meeting with Ketra Orcs74NKetra Orc Outpost introduction questGoddard Castle Town
Secret Meeting with Varka Silenos74NVarka Silenos outpost introduction questGoddard Castle Town
Alliance with Ketra Orcs74YKetra Orcs alliance questKetra Orc Outpost
War with Varka Silenos74YVarka Silenos hunting questKetra Orc Outpost
Prove your Courage!75YVarka Silenos hunting questKetra Orc Outpost
Slay the Enemy Commander!75YVarka Silenos hunting questKetra Orc Outpost
Magical Power of Water - Part 174NKetra Orcs alliance questKetra Orc Outpost
Magical Power of Water - Part 275YContinued from Magical Power of Water - Part 1Ketra Orc Outpost
Alliance with Varka Silenos74YVarka Silenos alliance questVarka Silenos Post
War with Ketra Orcs74YKetra Orcs hunting questVarka Silenos Post
Prove your Courage!75YKetra Orcs hunting questVarka Silenos Post
Slay the Enemy Commander!75YKetra Orcs hunting questVarka Silenos Post
Magical Power of Fire - Part 174NVarka Silenos alliance questVarka Silenos Post
Magical Power of Fire - Part 275YContinued from Magical Power of Fire - Part 1Varka Silenos Post
Giran Tour Quests for Beginners, QuestStarting LevelRepeatable?DescriptionStarting Location
Step into the Future3NTour the prosperous city of GiranTalking Island Village
A Trip Begins3NTour the prosperous city of GiranElven Village
An Adventure Begins3NTour the prosperous city of GiranDark Elven Village
Into the City of Humans3NTour the prosperous city of GiranOrc Village
Into the World3NTour the prosperous city of GiranDwarf Village
To Talking Island3NReturn to hometown after a tour of GiranGiran Castle Town
Once More into the Arms of the Mother Tree3NReturn to hometown after a tour of GiranGiran Castle Town
Into the Dark Elven Forest3NReturn to hometown after a tour of GiranGiran Castle Town
To the Immortal Plateau3NReturn to hometown after a tour of GiranGiran Castle Town
The Road Home3NReturn to hometown after a tour of GiranGiran Castle Town
Echo Crystal Quests, QuestStarting LevelRepeatable?DescriptionStarting Location
Wedding March38YQuest for Echo Crystal (Wedding March)Heine
Birthday Party Song31YQuest for Echo Crystal (Birthday Song)Dion Castle Town
Formal Wear Quests, QuestStarting LevelRepeatable?DescriptionStaring Location
In Search of Cloth60NQuest for obtaining Formal WearGiran Castle Town
Let’s Find Glittering Jewelry!60NQuest for obtaining Formal WearGiran Castle Town
Make a Sewing Kit60NQuest for obtaining Formal WearTown of Aden
Please Make Me Formal Wear!60NQuest for obtaining Formal WearTown of Aden
Make a Pair of Dress Shoes60NQuest for obtaining Formal WearTown of Aden
Miscellaneous Quests, QuestStarting LevelRepeatable?DescriptionStarting Location
Dragon Fangs19NHunting quest for Langk LizardmenGludin
Red-Eyed Invaders20NHunting quest for Maille LizardmenGludio Castle Town
Lizardmen’s Conspiracy25YHunting quest for characters who have completed the first class transferGludio Castle Town
Gather Ingredients for Pie34YDelivery quest for pie ingredientsDion Castle Town
Hunting Leto Lizardman34YHunting questGiran Castle Town
An Obvious Lie45NQuest awarding a choice of cat ears, raccoon ears, or rabbit earsGiran Castle Town
A Dark Twilight60YValley of the Saints hunting questValley of the Saints
Heart in Search of Power60YValley of the Saints hunting questValley of the Saints
Sweet Whispers60NDelivery quest to introduce Valley of the SaintsRune Castle Town
Into the Flame60YQuest to gain entry to Hall of FlamesForge of the Gods - Upper Floor
Light and Darkness61NAltar-related questValley of the Saints
The Coming Darkness62NAltar-related questValley of the Saints
Necromancer’s Request63YForest of the Dead-related questForest of the Dead
Go to the Pastureland63NDelivery quest to introduce the Beast FarmRune Castle Town
Hidden Truth63NForest of the Dead-related questForest of the Dead
Tragedy in Von Hellman Forest63NForest of the Dead-related questRune Castle Town
Lidia’s Heart64NForest of the Dead-related questRune Castle Town
Inhabitants of the Forest of the Dead64NForest of the Dead-related questCursed Village
Hiding Behind the Truth64NForest of the Dead-related questRune Castle Town
Delicious Top Choice Meat65YBeast Farm hunting questBeast Farm
In the Forgotten Village65YForest of the Dead region hunting quest (day)Forest of the Dead
Bring Up With Love65NQuest for raising monsters in the wildBeast Farm
Hunt of the Golden Ram Mercenary Force66YSwamp of Screams-related questSwamp of Screams
Meeting with the Golden Ram66NDelivery quest to the Swamp of ScreamsRune Castle Town
Secret Buried in the Swamp66NSwamp of Screams-related questSwamp of Screams
Clean Up the Swamp of Screams66YSwamp of Screams hunting questSwamp of Screams
Shadow of Light68YWall of Argos region hunting questWall of Argos
Egg Delivery68YHot Springs delivery questHot Springs
Delivery of Special Liquor68YHot Springs delivery questHot Springs
Watching Eyes71YWall of Argos region hunting questWall of Argos
The Finest Food71YHot Springs hunting questHot Springs
Daimon the White-Eyed - Part 173YWall of Argos region hunting questWall of Argos
Daimon the White-Eyed - Part 273YContinued from Daimon the White-Eyed - Part 1Wall of Argos
The Finest Ingredients - Part 173YHot Springs hunting questHot Springs
The Finest Ingredients - Part 273YContinued from The Finest Ingredients - Part 1Hot Springs
Gather the Flames74YForge of the Gods quest; awards S-grade weapon recipesForge of the Gods - Lower Floor
Parcel Delivery74NDelivery quest for introducing Forge of the GodsGoddard Castle Town
Whereabouts of the Archaeologist74NDelivery quest for introducing Imperial Tomb regionGoddard Castle Town
Relics of the Old Empire74YQuest related to Imperial TombImperial Tomb
Four Goblets74YQuest related to Four SepulchersFour Sepulchers

Changes in Quest Awards

The Enhance Your Weapon quest now awards Soul Crystals up to level 13. Monsters eligible to obtain Level 13 Soul Crystals Souls are Antharas, Valakas, Raid Monster Ember, and Invading Army Leader Anakazel.

Second class transfer quest awards have been modified as shown below. The Dimension Diamonds awarded in these quests can be exchanged for village Scrolls of Escape with the gatekeepers stationed in every village.

QuestDimension DiamondsExperience PointsSP
Trial of the Challenger87239411250
Trial of Duty8798323750
Trial of the Seeker87212611000
Trial of the Scholar88026530000
Trial of the Pilgrim87738216000
Trial of Guildsman88099312250
Testimony of Trust16395712500
Testimony of Life1610459111250
Testimony of Fate16681831750
Testimony of Glory16914572500
Testimony of Prosperity16129691000
Test of the Duelist04701520000
Test of Champion011745425000
Test of Sagittarius05472620250
Test of the Searcher03783118750
Test of the Healer (without Golden Statue)011830426250
Test of the Healer (with Golden Statue)013483950000
Test of the Reformer016403217500
Test of Magus013903940000
Test of Witchcraft013979640000
Test of the Summoner014840930000
Test of the Maestro015449937500
Trial of the Lord09295516250
Test of the War Spirit06348317500

Other Quest Changes

1) When hunting the Imperial Grave Keeper for the quest Pursuit of Clan Aspiration, the problem with Imperial Chest not spawning has been fixed. 2) In the quest Little Wing’s Big Adventure, it has been fixed so that the Fairy Trees of wind/star/twilight cannot move. 3) The problem where Krorin’s Diary cannot be deleted in the quest Secret Buried in the Swamp has been fixed. 4) Various corrections have been made to incorrect text in the Quest window of specific quests and NPC dialogue.

Changes to Castle Sieges

Goddard Castle

Goddard Castle in the Goddard territory resembles a fortress tucked away in rugged mountainous terrain. The distinguishing feature of Goddard Castle is that it makes use of two artifacts. Divided into Altar of Water and Altar of Fire, those who succeed in engraving their seal onto the artifacts assume the castle lordship.

Unlike other castles, Goddard Castle is equipped with a rear door that is immune to attacks. This door shuts at the beginning of a siege and opens automatically upon its end.

No castles have been added to the Rune territory with the Chronicle 4 update.

Castle-Related Changes

The Teleport NPCs stationed at the castle have been removed. In their stead, teleporting into and out of the castle is possible by talking to the gatekeeper. Castle lord privileges can be given to fellow clan members to enable them to teleport.

Siege-Related Changes

With the addition of Goddard Castle, a maximum of four sieges, each at a different castle, can now be waged at once. The purchase of siege mercenaries is now only possible before the Seven Signs seal expires. The number of mercenaries dispatched in each castle has been modified. Players can view the number of mercenaries dispatched at each castle by talking to the Mercenary Master. Beasts are not able to attack the castle gates. The inside of the castle has been set up as a non-flying zone during a castle siege. However, a clan leader in possession of the castle can mount a wyvern to fly inside the castle.

Clan Halls

Clan Halls (Auction)

Five clan halls available for auction have been added in Giran Castle Town and four in Goddard Castle Town. These are A-grade clan halls are equal to the Aden Castle Town clan halls and can be decorated.

The six clan halls in Aden Castle Town now give clan leaders the ability to ride a wyvern through the clan hall gatekeeper.

Dion Castle Town clan halls can now produce items.

A map of clan hall locations can be viewed by speaking with the Auctioneer.

Clan Halls (Hideouts)

The amount of time the hideouts Partisan Hideaway, Devastated Castle, the Bandit Stronghold can be held has been increased from one week to two weeks.

The functions of occupied hideouts have been expanded. Experience points recovery, buffs, and item production functions have been added. A Wyvern Master has been dispatched to the Devastated Castle and the leader of the clan that owns the castle will be able to ride the wyvern. The Devastated Castle and Bandit Stronghold can create Scrolls of Enchant Armor.

Players can now pay adena to participate in the Bandit Stronghold battle in addition to applying through the pre-existing quest. The clans participating in the Bandit Stronghold battle can be viewed by speaking to the messenger.

Teleporting at occupied hideouts now requires a fee of 500 adena, the same as clan halls.

Miscellaneous Changes

At item production level 3, pet exchange tickets, assorted potions, fish oil, dyes, and recipes can be acquired.

By activating item production in the Devastated Castle or the clan halls of Aden Castle Town, Food for Wyverns can be purchased.

Manor System

The time allotted to clan leaders for scheduling seed sales and crop purchase and for the withdrawal of manor-related funds from the warehouse has been modified. Clan leaders can set manor-related configurations every day between 8:00 PM and 6:00 AM the next morning. After 6:00 AM, no modification to that day’s manor can be made.

Predesignated manor-related funds are withdrawn from the warehouse at 6:00 AM.

When the manor opens at 8:00 PM, crops purchased on the previous day will be transferred to the clan warehouse, and the remaining balance will be deposited to the castle warehouse.

Other Changes

The crop purchase limit for each castle has been modified.

High level coba seeds for the new territories have been added.

All castles are now able to produce items. Each castle’s maximum production limit depends on the amount of crops available for purchase.

Sales volume of standard seeds and improved seeds has been modified.

The ratio of seed sale/purchase has been adjusted, and this ratio applies differently to standard crops and improved crops.

The maximum number of products now slightly exceeds the maximum seed purchase volume for standard crops.

Crops can be sold to other territories through the Manor Manager. The Manor Manager charges a commission of 5% of sales.

Red Cobol seeds and Mature Red Cobol seeds no longer sold at Oren can now be sold to the vendor NPC for 50 adena each.

Festival of Darkness

The amount of Blood of the Sacrifice acquired at the Festival of Darkness has increased.

Monsters which use new battle tactics have been added.

The Blood of the Sacrifice can differ according to battle format.

Community

A search function has been added to the clan list. Searches can be performed by the clan name or clan leader’s name.

The clan notification function has been added. If the clan leader drafts a notice in the clan notification menu in the manage clan page and turns the notification on, the notices will pop up to clan members upon log in.

Regional information provides more detailed information. Information on each territory’s castles and clan halls can be found in Regional Community -> Regional Information.

Information for the regions includes each castle’s clan, alliance, today’s tax rate, and the next day’s tax rate.

Clicking on the territory name provides detailed information on that territory’s castle. It also displays the territory’s clans, name of the clan leader, and the next day of auction.

Other Changes

A ferry operating to and from Rune Harbor and Gludin Harbor has been added. The ferry runs free of charge.

The attack-range distance of town guards equipped with bows has been increased.

The appearance of several NPCs has been modified.

If a player is disconnected or restarts while in battle with Antharas, Zaken, Baium, Anakim, and Lilith, the player will not be returned to town upon login if they reconnect within 30 minutes.

The prices for various spellbooks have been adjusted. A warehouse keeper has been added to Floran Village. The level of Guards protecting the entrance of the villages has been increased. Player characters now blink.

Noblesse

Heroes and Olympiad

Character Changes

Skills and Magic

Valakas the Fire Dragon

Goddard and Rune

Dimensional Rift

Monsters

Items

Fishing

Pets and Servitors

Clan Wars

Interface

Adventurer's Guildsman

Recording Gameplay

Quests

Changes to Castle Sieges

Clan Halls

Manor System

Festival of Darkness

Community

Other Changes

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