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Lineage II C2: Age of Splendor

Patch notes — Lineage II C2

The official patch notes of Lineage II C2: every change this chronicle brought, in its original text.

Castle Siege Changes

Changes to Castles

  1. Innadril, the sixth castle, has been added. Innadril Castle is a part of the Kingdom of Aden and has an effect on the entire region as well as the Floating City of Heine.
  2. The structures of Gludio, Oren, Dion and Giran Castles were changed to behave in the following manner:
  • Destroyable castle walls were added to these locations.
  • Functions to operate the trap devices were added to certain locations.
  • The structure of the seal room in the castle item storage room was changed to be similar to Aden Castle.
  • Thrones were added.
  1. It is now impossible to set up Headquarters at more than a certain distance from other clans during a siege. Clan Headquarters must now be set up a farther distance apart.

Manor System

A manor is the area in which the lord of each castle has a productive effect on his/her own territory and the sells seeds in his own territory and carry out productive activities with the seeds that are sold in this way.

1. Sale of seeds

Seeds sold in one’s own territory bestow on monsters the ability to produce farm products. The types of farm products that can be produced by a monster vary according to the type of seed. Also, the types of seeds that can be made, as well as the maximum amount sold, are also fixed according to the manor.

The lord of the castle chooses the types and quantities of seeds to be sold by NPCs and chooses how much to sell to consumers. Then, the castle lord is notified by the NPC how many adena he has to invest. At this time, depending on how many are sold, the unit price for each seed is decided and the unit price goes down as the quantity goes up. At the next noon hour, the manor NPC announces the sale of seeds at the consumer price at the same time that the invested amount is taken from the castle warehouse. If there is not enough money, the sale of seeds on that day is cancelled. However, it is not possible to sell during a siege.

Players can purchase seeds from the manor manager of the respective territory. In order to prevent hoarding, one player cannot purchase all the seeds.

The amount earned from selling through the seed-selling NPC is brought each day to the castle warehouse just like the taxes.

2. Sowing and Harvest

Players that have finished purchasing seeds can use the seeds after targeting monsters in the respective territory. In order to use the seeds and complete the sowing successfully, the following conditions must be met.

Sowing is not possible for PCs, village NPCs, and guardians. Targets that cannot sow can be identified through a system message.

Monsters in which someone has already sown cannot be sown again.

Sowing is only possible for monsters within the respective territory. If not of the same territory, then the player will know through a system message that sowing is not possible for that monster.

In the event that that there is a difference of up to +/- 5 levels between the level of seeds used and the respective monster, then sowing is 100% possible but after that, for each difference in level of 1, the probability of success is reduced by 5%.

In the event that that there is a difference of +/- 5 levels between the level of monster and character, then sowing is 100% possible but after that, for each difference in level of 1, the probability of success is reduced by 5%.

If sowing is successful, an item is produced in the body of the monster. Items are not always produced even when sowing was successful.

Monsters for which sowing was successful do not drop items other than adena.

If a sowed monster dies, farm products can be removed from the body of the monster using a harvester.

In order to prevent the sowing by low level players but then the harvesting by high-level players more quickly, the evaluation of levels takes place again at the harvesting stage and when comparing the level of the monster and harvester, if it is within the range of +/- 5 levels, the success rate is 100% and then the probability of success falls by 5% for each greater difference of one level. If harvesting is unsuccessful, the item disappears.

Sowing and spoil can be used together. This means that a monster in which farm products have already been sown can also be cast with spoil and it is also possible to sow in a monster that has been cast with spoil.

If a player succeeds at sowing, an item can be acquired using a harvester on the corpse of the monster that was sowed. Harvesters can be purchased from the manor manager.

3. Purchasing

Players that harvest items from a monster in the territory can sell harvested products to the lord of the respective manor. Depending on what the harvested item is, there may be those things which can only be sold in one’s own territory and others that can be sold more widely in other territories too. The manor manager NPC of each village can be used to sell farm products that have been harvested and the lord of the manor can decide in advance on the price and purchase quantity of farm products. When items come in through the manor manager, the costs for those items are automatically removed from the castle warehouse and if there is not enough money in the warehouse, the purchasing of farm products is suspended immediately. To restart purchasing, money must be put in the warehouse again.

When reselling items that were harvested through the manor manager, the amount received will differ depending on what the method the lord chooses for compensation. If the lord of the respective territory has made it so that compensation is received fairly by everyone, the players that participate in the manor in that territory can expect more stable compensation and if the lord chooses to pay compensation in gambling-type ways, then the players that participate in the manor of the respective territory will expect gambling-type returns. The changing of these compensation factors takes place once per day.

Compensation for farm products harvested is applied differently depending on the types of grains. The items purchased go through a process so that they enter the castle warehouse each day. For example, if the manor manager buys ice coda fruit from a player, what is placed into the castle warehouse is actually an ice coda extract that has been processed. 10% of a purchased item that has been processed is paid to the manor manager.

4. Processing

The lord of the manor can process the harvest and produce final products. Final products cannot be sold separately through NPCs and are used directly by the lord of the castle as needed or can be sold through personal shops. The types of items that can be processed include things like consumable items such as potions that can be used in battle, ingredients for siege weapons to be used in sieges, or ingredients that can’t be easily obtained on the market.

Item processing is carried out by the blacksmith NPC in the castle. The quantities and types of harvested items that can be processed in the castle at this time depend on the rating that is based on how much facilities investment has been made in processing systems. If a player chooses to invest in production equipment through the chamberlain’s menu, the NPC that is in charge of production can process products of somewhat higher added value or higher quantity. When producing items through the blacksmith, certain fees must be paid.

In the event of investing in facilities, the results last for two weeks and even continue for the full term if the lord of the castle changes during the two weeks.</p

Minigames and Conveniences

Monster race

The Monster Derby Track is a place where eight monsters race together at the same time. A player predicts which monster will come in first and purchases a race ticket for the respective monster. They can then earn adena according to the payout rate for the winning monster.

Holding of the race

Monster races are only held in the daytime in the game and are held one time per 20 minutes of real time. If the race finishes at night, then tickets go on sale for the next race about 15 minutes after the sun rises. When races are not being held (at night), tickets cannot be purchased through the race operator NPC. However, it is possible to exchange previous winning game tickets.

How to participate in a race

Monster race tickets can be purchased through the race operator NPC. Purchase of tickets starts 18 minutes before the start of the race and tickets for the respective race can only be purchased up to 3 minutes before the race starts. When purchasing a ticket, you can confirm the names of the monsters for the respective race and the conditions on that day by conversing with the race operator. Three minutes before the race begins, the race operator stops selling tickets and the payout rates for each monster in the respective race are notified.

Types of races

There are two types. One is where the only way to win is to match the correct first-place winning monster and the other way is to choose both the first and second place monsters (without regard to their order).

End of the race

Once the race is over, the race operator calls out the results of the race and a player can exchange the tickets he has for adena by conversing with the operator. By looking at the winner confirmation section, a player can know the types and quantities for each different ticket and can know whether he/she won and the winning amounts. If a player wins, he/she can get the winning amount. Even if a player doesn’t win, the race operator will purchase losing tickets for a very small amount.

Lottery

It is possible to purchase lottery tickets through the lottery seller in each village. It is a lottery where, rather than purchasing tickets having a predetermined number, the purchasing person directly selects five numbers from a total of 20. The lottery is held one time per two days in real time.

Purchase of lottery tickets

It is possible to know the current number of tickets sold through the lottery seller and if the Buy Lottery Ticket button is clicked, a menu appears where the player can select five of the twenty numbers. After clicking the five numbers, the ticket can be purchased. It can be confirmed how big the current accumulated jackpot is for this drawing through the lottery ticket seller. One lottery ticket costs 2,000 adena.

Selection of winning numbers

At noon two days after the lottery sale, the sale of lottery tickets for the respective drawing is stopped and the winning numbers are selected. It takes about five minutes to select the numbers. If a player clicks on the “Confirm Winnings” menu and selects the drawing for the tickets purchased, the winning numbers and winning amount details for first, second and third places can be confirmed. It is also possible to find out if the lottery jackpot is being carried over because nobody won the current drawing. If a player wins the lottery, he/she can receive the winnings by clicking on the “Exchange" button. Lottery tickets that didn’t win can be resold at a low price through the lottery ticket seller.

Dice

Four kinds of dice (heart, clover, diamond and spade) were added, having the numbers 1 through 6. If the dice are double-clicked in the inventory, one of the six numbers is randomly displayed on the ground.

Coliseum

The coliseum has been set as a free battle zone in the same way as the current arena. There are two entrances are on either side of the coliseum. Near the entrance, there is a restart zone so that if a character dies inside the coliseum, it is restarted in this restart zone. The restart zone is set as a peace zone.

Broadcast Towers

Broadcast Towers have been set up in each village, coliseum, and race arena. It is possible to observe siege battles and coliseum and monster races at these towers. In order to observe, a certain fee must be paid and it can be used for one hour each time. In observation mode, the player can only change viewpoints in the direction that they want to see. All actions, including movement, become impossible, although conversation, clan chatting, alliance chatting and whisper are possible.

Basic Systems

  1. A penalty is applied according to the degree of contribution to killing a monster. Previously, the level of the player to apply the last hit was checked and then the item drop penalty applied. Now the penalty is applied by checking the level of the player that caused the greatest amount of damage to the respective NPC.
  2. An adjustment was made so that, in the event that the karma increase amount that was increased in proportion to PK count is more than a certain value, no matter how high the PK value is, it is not increased more than the maximum value increased according to a one-time PK. The item drop probability when the karma value is relatively less was reduced to less than before.
  3. When using good magic on purple players that are in a party, clan war, or siege, the PvP rule was changed so that the caster also becomes purple.
  4. The underwater physical gauge now appears in all rivers and seas in the world and HP starts to be reduced if the gauge runs out and the character dies if HP is completely reduced. In order to restart this gauge, the character must come above ground. When a character moves under the water, it automatically swims. It is also possible to move up and down in the water by clicking the mouse. The character moves above the water when clicking above the water and if clicking on the ground under the water, it is possible to move down. Please note that when dropping an item on the surface of the water, the item is dropped to the bottom of the body of water.
  5. When a character falls from a high place, it receives falling damage. The amount of falling damage is proportional to the height. However, a character cannot die because of falling damage alone.
  6. A character’s basic ability values can be adjusted through items. Please refer to the explanation about dyes and symbols regarding the way to change these basic ability values. The factors that each basic ability value affect for a character are as follows.

Strength (STR)

STR is the value that represents how strong a character is. This value has an effect in the following ways

Amount of physical damage: Damage from ordinary attacks and physical skills of the player increases as STR increases.

Dexterity (DEX)

DEX is the value that represents how nimble and precise are the body movements of the character. This value has an effect in the following ways.

Attack speed: Ordinary attacks and casting speed of physical skills increase as the DEX value increases.

Accuracy: Accuracy increases as the DEX value increases.

Evasion: Evasive ability increases as the DEX value increases.

Critical probability: As a rule, this changes depending on what weapon is being used but the critical probability also increases with the size of the DEX value. Because critical probability also has an effect on the probability of success of hitting vital areas when using skills such as Mortal Blow, the probability of success of skills of this type increase as the DEX value increases.

Shield defense success rate: The shield defense success rate increases as the DEX value increases.

Movement speed: Movement speed increases as the DEX value increases.

Constitution (CON)

CON is the value that represents how strong or how healthy a character is. This value has an effect in the following ways.

HP quantity: The maximum HP value increases as the CON value increases.

HP recovery speed: HP recovery speed increases as the CON value increases.

Breath: CON has an effect on the ability of a PC to move underwater. The underwater physical strength gauge increases as the CON value of a character increases. The higher the CON value, the slower the HP reduction rate when the character’s breath runs out.

Shock resistance: Resistance to shock attacks increases and the probability of falling into a shocked condition falls as the CON value increases.

Bleeding resistance: The probability of getting injured and bleeding falls as the CON value increases.

Intelligence (INT)

INT expresses how much intelligence a character has. The strength of magic increases as this value increases. This value has an effect in the following ways.

Magic Attack: Damage caused when a PC uses damaging magic increases with the INT value.

Curse success probability: The success probability increases with the INT value when using magic that causes all kinds of abnormal conditions.

Wit (WIT)

WIT is the value that expresses how quickly a character can think and his/her ability to make things happen. As INT is the value that demonstrates the level of understanding, WIT is the value that shows the character’s ability to make things happen and the character’s mental spontaneity. This value has an effect in the following ways.

Exceptional damage probability: Exceptional damage can occur at a certain low probability when casting damage magic and the higher the WIT value, the higher the probability that this exceptional damage will occur.

Magic casting speed: If the WIT value is high when using magic, the magic can be used more quickly.

Resistance to abnormal conditions: WIT has an effect on one’s ability to avoid various kinds of bad abnormal conditions. Abnormal conditions a character doesn’t succumb to easily when WIT is high include curses that lower ability values, mental abnormalities (such as Hold, Silence, Sleep, Fear), paralysis, HP reduction magic of the four elements, MP reduction magic, HP recovery speed reduction, and magic that increases the delay for reusing skills and reduces heal effects.

Mentality (MEN)

MEN is the value that represents how strong a character is mentally. This value has an effect in the following ways.

Magic defense: Magic defense ability increases as the MEN value increases, while the probability of receiving magic damage decreases, as does the probability of succumbing to curse magic.

MP quantity: Maximum MP increases as MEN increases.

MP recovery speed: The degree of MP recovery speed is determined by level, race, and MEN. MP recovery speed increases as MEN increases.

Probability of magic interruption: There is a chance that when a player casts magic and is attacked, the magic that was cast will be interrupted. At this time, the probability that the magic won’t be interrupted increases as MEN increases even for magic with higher damage.

Poison resistance: The probability of succumbing to poison magic falls as the MEN value increases.

Skills, Magic, Actions

  1. New skills have been added for each class.
ClassName of SkillExplanation of SkillLevels at Which AcquiredType
WarriorVicious StanceIncreases damage when critical. MP is consumed continuously.20, 24, 28, 32, 36Toggle
RogueVicious StanceIncreases damage when critical. MP is consumed continuously.20, 24, 28, 32, 36Toggle
Human WizardEnergy BoltPerforms slight non-elemental attack.20, 25, 30, 35Active
WarlordFinal FrenzyP. Atk. increases automatically when HP falls.43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Vicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, GladiatorFinal Frenzy
Dualist SpiritDual sword weapons able to be wielded quickly.64, 72Active, Vicious StanceIncreases damage when critical. MP is consumed continuously.
PaladinFinal FortressP. Def. increases automatically when HP falls.52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Dark AvengerFinal FortressP. Def. increases automatically when HP falls.52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Treasure HunterVicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active
HawkeyeSoul of SagittariusOne's own maximum MP is increased temporarily. HP is consumed.46, 58, 64, 70Active
Vicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, Sorcerer/ssAura Bolt
Seed of FireEnergy of fire is infused. If a new energy isn't infused within five seconds, the energy completely disappears.66Active, Aura SymphonyDeathblow magic that causes large amount of damage. Requires two energies.
InfernoDeathblow magic that causes large amount of damage. Continuous fire-type damage is caused additionally. Requires two energies of fire.70Active, Elemental AssaultDeathblow magic that causes very big damages. Requires energy of water and energy of wind.
NecromancerCurse DiseaseReduces the effect of recovery magic.58, 60, 62, 64, 66, 68, 70, 72, 74Active
WarlockSummon Binding CubicSummons binding cubic. A binding cubic uses paralysis. Crystal D grade is required when summoning.40, 44, 48, 52, 56, 60, 64, 68, 72Active
Summon Storm CubicSummons a cubic to follow its master in attacking. Crystal D grade is required when summoning.40, 44, 52, 58, 62, 66, 70, 74Active, Cubic MasteryMakes it so that cubics can be summoned simultaneously.
Summon Kai the CatSummons Kai the Cat, a servitor.40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, BishopBenediction
ProphetWord of FearPlunges one's nearby enemies into fear so that they run away.44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Active
Elven ScoutVicious StanceIncreases damage when critical. MP is consumed continuously.20, 24, 28, 32, 36Toggle
Elven WizardSolar SparkPerforms holy-type attack. Over-hit is possible.25, 30, 35Active
Energy BoltPerforms non- elemental attack.20, 25, 30, 35Active, Temple KnightFinal Fortress
SwordsingerSong of VitalityInstantaneously increases maximum HP of party members. If a song is sung continuously, additional MP is consumed.66Active
Song of VengeancePart of the damage applied to a party member is instantaneously returned to the enemy. If a song is sung continuously, additional MP is consumed.74Active, Song of Flame GuardIncreases P. Def. to fire-type attack of a party member instantaneously. If a song is sung continuously, additional MP is consumed.
Song of Storm GuardIncreases P. Def to wind-type attack of a party member instantaneously. If a song is sung continuously, additional MP is consumed.70Active, PlainswalkerRest of Chameleon
Vicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, Silver RangerSoul of Sagittarius
Vicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, SpellsingerSolar Flare
Aura BoltPerforms non- elemental attack.40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, Seed of WaterEnergy of water is infused. If a new energy isn't infused within five seconds, the energy completely disappears.
Aura SymphonyDeathblow magic that causes large amount of damage. Requires two energies.68Active, BlizzardDeathblow magic that causes large amount of damage. The movement speed of the target attacked slows down. Requires two water energies.
Elemental SymphonyDeathblow magic that causes large amount of damage. Requires energy of water and energy of wind.72Active, Elemental SummonerSummon Aqua Cubic
Summon Life CubicSummons cubic that recovers HP of the summoner and members of the summoner's party . Crystal D grade is required when summoning.43, 49, 55, 60, 64, 68, 72Active, Cubic MasteryMakes it so that cubics can be summoned simultaneously.
Summon Unicorn MerrowSummons Unicorn Merrow, a servitor.40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, Elven ElderSerenade of Eva
Dark FighterShadow SenseAccuracy increases at night.15Passive
AssassinVicious StanceIncreases damage when critical. MP is consumed continuously.20, 24, 28, 32, 36Toggle
Dark WizardShadow SparkPerforms dark-type attack. Over-hit is possible.25, 30, 35Active
Shillien OracleVampiric RageWhen performing ordinary attack, part of the damage caused to an enemy temporarily recovers one's own physical strength.30Active
Shillien KnightFinal FortressP. Def. increases automatically when HP falls.52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74Passive
BladedancerDance of Aqua GuardIncreases P. Def to water-type attack of a party member instantaneously. If a dance is danced continuously, additional MP is consumed.70Active
Dance of Earth GuardIncreases P. Def to earth-type attack of a party member instantaneously. If a dance is danced continuously, additional MP is consumed.62Active, Dance of VampireWhen performing ordinary attack on party members, part of the damage caused to an enemy instantaneously recovers one's own physical strength. If a dance is danced continuously, additional MP is consumed.
Dance of ProtectionIncreases P. Def to area damage of party members instantaneously. If a dance is danced continuously, additional MP is consumed.66Active, Abyss WalkerVicious Stance
Phantom RangerSoul of SagittariusOne's own maximum MP is increased temporarily. HP is consumed.46, 58, 64, 70Active
Vicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, SpellhowlerShadow Flare
Seed of WindEnergy of wind is infused. If a new energy isn't infused within five seconds, the energy completely disappears.66Active, Aura SymphonyDeathblow magic that causes large amount of damage. Requires two energies.
Demon WindDeathblow magic that causes large amount of damage. The victim is cast with a curse so that the effect of heal is reduced. Requires two wind energies.70Active, Elemental StormDeathblow magic that causes large amount of damage. Requires energy of fire and energy of wind.
Phantom SummonerSummon Poltergeist CubicSummons a cubic that weakens the P. Atk., P. Def. and Atk. Spd. of an enemy. Crystal D grade is required when summoning.40, 46, 52, 58, 62, 66, 70, 74Active
Cubic MasteryMakes it so that cubics can be summoned simultaneously.43, 55Passive, Summon SoullessSummons Soulless, a servitor.
Summon Spark CubicSummons Spark Cubic that puts enemy into a shocked state.40, 44, 48, 52, 56, 58, 60, 64, 68, 72Active, Shillien ElderVampiric Rage
Orc FighterIron BodyCreates resistance to earth-type damage.15Passive
Orc RaiderTwo-Handed Weapon MasteryP. Atk and accuracy increase when using two-handed swords and two-handed blunt weapons.20, 24, 28, 32, 36Passive
Vicious StanceIncreases damage when critical. MP is consumed continuously.20, 24, 28, 32, 36Toggle, DestroyerTwo-Handed Weapon Mastery
Vicious StanceIncreases damage when critical. MP is consumed continuously.40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74Active, TyrantTotem Spirit Bison
Totem Spirit RabbitTakes on the spirit of a rabbit. Speed and evasion are increased greatly and P. Atk. falls by a large margin.62Active, OverlordSpeed of Paagrio
Soul GuardOne's own P. Def. increases. MP is consumed continuously.44, 48, 52, 56, 58, 60, 62, 64, 68, 70, 72, 74Active, WarcryerChant of Revenge
ScavengerSpoil FestivalCasts spoil on enemies within a certain range.28, 36Active
Bounty HunterSpoil FestivalCasts spoil on enemies within a certain range.43, 49, 55, 62, 66, 70, 74Active
WarsmithSummon Wild Hog CanonSummons Wild Hog Cannon, a siege golem.58Active
Summon Big BoomSummons Big Boom, a servitor.58, 62, 66, 70, 74Active, 2. There are 74 levels that have been set as skill steps that can be learned for each class., ClassName of Skill
WarlordBattle RoarTemporarily increases one's own maximum HP.64, 70Active
Boost HPIncreases maximum HP.62, 66, 70, 74Passive, Fast HP RecoveryRate of HP recovery increases.
Pole Arm MasteryIncreases P. Atk. when using spears.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Atk and evasion when using light equipment.
Heavy Armor MasteryIncreases P. Def. when using heavy equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, WhirlwindCauses damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible.
Thunder StormCauses damage to enemies by putting them into a shocked condition. Can be used when carrying a spear. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, HowlReduces P. Atk. of nearby enemies.
ProvokeAttracts monsters in a wide area around oneself.60Active, LionheartTemporarily greatly reduces the probability of falling into paralysis, hold, sleep and shock condition.
GladiatorFast HP RecoveryRate of HP recovery increases.68, 74Passive
Light Armor MasteryIncreases P. Atk and evasion when using light equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def. when using heavy equipment.
Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.60, 62, 64, 66, 68, 70, 72, 74Passive, Triple SlashStrike three times quickly. Can be used when carrying dual swords. Over-hit is possible.
Double Sonic SlashRecharges swords so that they are wielded more strongly. Can be used when carrying dual swords. Sword recharging required.60, 62, 64, 66, 68, 70, 72, 74Active, Sonic BlasterMakes swords fly and hit enemies at a long distance. Can be used when carrying swords, blunt weapons and dual swords.
Sonic StormMakes swords fly and cause damage to multiple enemies at a long distance. Can be used when carrying swords, blunt weapons and dual swords.60, 62, 64, 66, 68, 70, 72, 74Active, Focus SonicRecharges swords.
Sonic BusterCauses swords to explode and damage enemies in front. Can be used when carrying swords, blunt weapons and dual swords.60, 62, 64, 66, 68, 70, 72, 74Active, Dual- Weapon MasteryIncreases P. Atk. when using dual swords.
Fatal StrikeGathers up energy and hits strongly. Can be used when carrying swords and blunt weapons. Over- hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, Hammer CrushAttack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over- hit is possible.
Triple Sonic SlashStrike three times quickly. Can be used when carrying dual swords. Sword recharging required.60, 62, 64, 66, 68, 70, 72, 74Active, LionheartTemporarily greatly reduces the probability of falling into paralysis, hold, sleep and shock condition.
PaladinAggressionStimulates the urge of an enemy to attack.60, 62, 64, 66, 68, 70, 72, 74Active
Shield StunPuts enemy in shocked condition.60, 62, 64, 66, 68, 70, 72, 74Active, Magic ResistanceIncreases magic resistance.
Focus MindIncreases rate of MP recovery.64, 72Passive, Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.
Heavy Armor MasteryIncreases P. Def. when using heavy equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, Hate AuraStimulates the urge of nearby enemies to attack.
Holy StrikeCauses damage to an undead monster.60, 62, 64, 66, 68, 70, 72, 74Active, SacrificeSacrifices one's own physical strength to recover HP.
SanctuaryReduces P. Atk. of nearby undead monsters.60, 62, 64, 66, 68, 70, 72, 74Active, Holy BlessingRecovers HP.
Dark AvengerAggressionStimulates the urge of an enemy to attack.60, 62, 64, 66, 68, 70, 72, 74Active
Drain EnergyAbsorbs HP.60, 62, 64, 66, 68, 70, 72, 74Active, Shield StunPuts enemy in shocked condition.
Magic ResistanceIncreases magic resistance.60, 62, 64, 66, 68, 70, 72, 74Passive, Focus MindIncreases rate of MP recovery.
Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def. when using heavy equipment.
Hate AuraStimulates the urge of nearby enemies to attack.60, 62, 64, 66, 68, 70, 72, 74Active, Life ScavengerAbsorbs HP from corpses.
HorrorPlunges one's nearby enemies into fear so that they run away.60, 62, 64, 66, 68, 70, 72, 74Active, Corpse PlagueCauses venom to spew from corpses.
HamstringReduces movement speed.60, 62, 64, 66, 68, 70, 72, 74Active, Summon Dark PantherSummons a dark panther that moves with dexterity and attacks. Crystal D grade is required when summoning. Takes 30% of acquired experience points.
Treasure HunterCritical PowerIncreases power of critical attack.64, 72Active
Dagger MasteryIncreases P. Atk. when using a dagger.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def. and evasion when using light equipment.
Vital ForceRecovers quickly when sitting.64, 72Passive, EspritRecovery speed increases while running.
UnlockOpens doors and boxes. Requires key of thief.60, 64, 68, 72Active, BleedCauses injury with bleeding. Can be used when carrying a dagger.
TrickRemoves the urge of enemies to attack the caster.60, 62, 64, 66, 68, 70, 72, 74Active, SwitchPlunges one's nearby enemies into chaos and changes the target of their attack.
BackstabCauses a fatal injury to an enemy on its back. Can be used when carrying a dagger.60, 62, 64, 66, 68, 70, 72, 74Active, VeilBlocks the sight of enemies and makes it impossible for them to attack first.
Deadly BlowTries strong critical attack. Can be used when carrying a dagger.60, 62, 64, 66, 68, 70, 72, 74Active, HawkeyeStun Shot
Bow MasteryIncreases P. Atk. when using a bow.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def. and evasion when using light equipment.
Vital ForceRecovers quickly when sitting.64, 72Passive, EspritRecovery speed increases while running.
Double ShotSends two arrows consecutively. Can be used when carrying a bow.60, 62, 64, 66, 68, 70, 72, 74Active, Burst ShotCauses arrows to explode and cause damage to multiple enemies. Can be used when carrying a bow. Over-hit is possible.
Sorcerer/ssAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Robe MasteryIncreases P. Def. when wearing a robe.
SleepCauses momentary sleep.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Greater ConcentrationReduces the probability of cancellation when receiving damage when magic is cast.
Surrender to WindReduces resistance to wind temporarily.58, 60, 62, 64, 66, 68, 70, 72, 74Active, SlowReduces movement speed.
Weapon MasteryIncreases P. Atk and magic P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, CancelRemoves all abnormal conditions.
Sleeping CloudCauses momentary sleep to multiple enemies.62, 66, 70Active, Surrender to FireReduces resistance to fire temporarily.
Blazing CircleSpreads flames around in a ring shape.58, 60, 62, 64, 66, 68, 70, 72, 74Active, ProminenceConcentrates air to create a fire.
Aura FlarePerforms non- elemental attack on an opponent that is in contact.58, 60, 62, 64, 66, 68, 70, 72, 74Active, DecayInfiltrates poisonous sand into the body.
Higher Mana GainIncreases amount of recovery when receiving MP recovery from recharge.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, NecromancerAnti Magic
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Robe MasteryIncreases P. Def. when wearing a robe.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, SleepCauses momentary sleep.
Curse WeaknessCasts curse to reduce P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Poison CloudSends poison cloud.
Curse PoisonCauses poisoning.62, 72Active, Curse ChaosCasts curse to reduce P. Atk.
Weapon MasteryIncreases P. Atk and magic P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Corpse Life DrainAbsorbs HP from corpses.
Body to MindReduces one's own physical strength to recover MP.58, 66Active, SilenceMakes it so that magic can't be used.
Summon Reanimated ManSummons a resurrected servitor from corpses. Crystal D grade is required when summoning. Takes 30% of acquired experience points.60, 64, 68, 72, 74Active, Summon Corrupted ManSummons a rotting servitor from corpses. Crystal D grade is required when summoning. Takes 90% of acquired experience points.
Death SpikeMakes a bone fly to cause damage to an enemy. Requires a cursed bone.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Corpse BurstCauses corpse to explode and attack nearby enemies.
ForgetRemoves the urge of enemies to attack the caster.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Curse Death LinkTransfers one's suffering to an enemy. Power increases as HP falls.
Curse DiscordDazzles enemy and causes it to attack another enemy.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Curse FearPlunges one's enemies into fear so that they run away.
AnchorCauses paralysis.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Vampiric ClawAbsorbs HP.
Higher Mana GainIncreases amount of recovery when receiving MP recovery from recharge.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Fast HP RecoveryRate of HP recovery increases.
Transfer PainTransfers some of one's own HP to a servitor. MP is consumed continuously.58, 70Toggle, Curse GloomReduces magic P. Def. of enemy.
WarlockAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Robe MasteryIncreases P. Def. when wearing a robe.
Summon Kat the CatSummons a servitor. The cat supports MP. Crystal D grade is required when summoning. Takes 30% of acquired experience points.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Serviter RechargeRecovers MP of summoned monster.
Serviter HealRecovers HP of summoned monster.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Weapon MasteryIncreases P. Atk and magic P. Atk.
Summon Mew the CatSummons a servitor. The cat uses attack magic to support in battle. Crystal D grade is required when summoning. Takes 90% of acquired experience points.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.
Transfer PainTransfers some of one's own HP to a summon monster. MP is consumed continuously.58, 70Toggle, BishopAnti Magic
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Robe MasteryIncreases P. Def. when wearing a robe.
Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, SleepCauses momentary sleep.
Greater HealRecovers HP.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Greater Battle HealRecovers HP quickly.
Greater Group HealRecovers HP of party members.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Weapon MasteryIncreases P. Atk and magic P. Atk.
Greater ResurrectionBrings a dead person back to life and restores a certain % of experience points. Can only be used on party members.60, 64, 70, 74Active, PeaceMakes the minds of enemies peaceful so that they don't have any urge to attack.
VitalizeRecovers HP and treats poison and bleeding with effectiveness of 7 or less.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Might of HeavenCauses damage to an undead monster.
ReposeCuts off the will to attack of nearby undead monsters.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Hold UndeadParalyzes undead monsters.
RequiemMakes it impossible for nearby undead monsters to attack first.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Mass ResurrectionBrings clan members back to life and restores a certain % of their experience points.
ProphetAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Active
Boost HPIncreases maximum HP.62, 70Passive, Boost ManaIncreases maximum MP.
Fast Mana RecoveryIncreases rate of MP recovery.60, 68, 74Passive, Robe MasteryIncreases P. Def. when wearing a robe.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.
Greater ConcentrationReduces the probability of cancellation when receiving damage when magic is cast.60, 68Active, Dryad RootMakes movement impossible for a short time.
Weapon MasteryIncreases P. Atk and magic P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def., magic casting speed and attack speed when using heavy equipment.
Bodily BlessingTemporarily increases maximum HP.64, 72Active, Bless the SoulTemporarily increases maximum MP.
Temple KnightAggressionStimulates the urge of an enemy to attack.60, 62, 64, 66, 68, 70, 72, 74Active
Elemental HealRecovers one's own HP.60, 62, 64, 66, 68, 70, 72, 74Active, EntangleReduces movement speed.
Magic ResistanceIncreases magic resistance.60, 62, 64, 66, 68, 70, 72, 74Passive, Focus MindIncreases rate of MP recovery.
Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def. when using heavy equipment.
CharmReduces enemy's urge to attack the caster.60, 62, 64, 66, 68, 70, 72, 74Active, Summon Storm CubicSummons a cubic to follow its master in attacking. Crystal D grade is required when summoning.
Hate AuraStimulates the urge of nearby enemies to attack.60, 62, 64, 66, 68, 70, 72, 74Active, Summon Life CubicSummons cubic that recovers HP of the summoner and the summoner's party. Crystal D grade is required when summoning.
Holy AuraTies around the legs of undead monsters so that they cannot move.60, 62, 64, 66, 68, 70, 72, 74Active, Guard StanceIncreases P. Def. and shield defense probability. MP is consumed continuously.
SwordsingerElemental HealRecovers one's own HP.60, 62, 64, 66, 68, 70, 72, 74Active
EntangleReduces movement speed.60, 62, 64, 66, 68, 70, 72, 74Active, Magic ResistanceIncreases magic resistance.
Focus MindIncreases rate of MP recovery.64, 72Passive, Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.
CharmReduces enemy's urge to attack the caster.60, 62, 64, 66, 68, 70, 72, 74Active, Sword SymphonyCauses damage to enemies around and makes them run away.
PlainswalkerElemental HealRecovers one's own HP.60, 62, 64, 66, 68, 70, 72, 74Active
EntangleReduces movement speed.60, 62, 64, 66, 68, 70, 72, 74Active, Dagger MasteryIncreases P. Atk. when using a dagger.
Light Armor MasteryIncreases P. Def. and evasion when using light equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, EspritRecovery speed increases while running.
CharmReduces enemy's urge to attack the caster.60, 62, 64, 66, 68, 70, 72, 74Active, UnlockOpens doors and boxes. Requires key of thief.
BleedCauses injury with bleeding. Can be used when carrying a dagger.66, 70Active, SwitchPlunges one's nearby enemies into chaos and changes the target of their attack.
BackstabCauses a fatal injury to an enemy on its back. Can be used when carrying a dagger.60, 62, 64, 66, 68, 70, 72, 74Active, Deadly BlowStrong critical attack. Can be used when carrying a dagger.
Silver RangerElemental HealRecovers one's own HP.60, 62, 64, 66, 68, 70, 72, 74Active
Stun ShotAttacks with bow and puts enemy in shocked condition. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, EntangleReduces movement speed.
Bow MasteryIncreases P. Atk. when using a bow.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def. and evasion when wearing light equipment.
EspritRecovery speed increases while running.62, 68, 74Passive, CharmReduces enemy's urge to attack the caster.
Double ShotSends two arrows consecutively. Can be used when carrying a bow.60, 62, 64, 66, 68, 70, 72, 74Active, Burst ShotCauses arrows to explode and cause damage to multiple enemies. Can be used when carrying a bow. Over-hit is possible.
SpellsingerAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Active
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Robe MasteryIncreases P. Def. when wearing a robe.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Fast HP RecoveryRate of HP recovery increases.
SleepCauses momentary sleep.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Curse WeaknessCasts curse to reduce P. Atk.
Surrender to EarthReduces resistance to earth temporarily.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Weapon MasteryIncreases P. Atk and magic P. Atk.
CancelRemoves all abnormal conditions.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Surrender to WaterReduces resistance to water temporarily.
Sleeping CloudCauses momentary sleep to multiple enemies.62, 66, 70Active, Frost WallAn ice wall pops out and attacks enemies before it.
Freezing ShackleMakes to be frozen.64, 74Active, Aura FlarePerforms non- elemental attack on an opponent that is in contact.
Hydro BlastDischarges a high-pressure flow of water.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Frost BoltInstantaneously causes the air around to become cold and frozen.
Ice DaggerMakes a blade of ice to fly, causing damage with injuries.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Higher Mana GainIncreases amount of recovery when receiving MP recovery from recharge.
Mana RegenerationIncreases rate of MP recovery. Consumes a runestone.60, 70Active, Elemental SummonerAnti Magic
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Servitor RechargeRecovers MP of summoned monster.
Servitor HealRecovers HP of summoned monster.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Weapon MasteryIncreases P. Atk and magic P. Atk.
Summon Unicorn BoxerSummons a servitor. The unicorn supports MP. Crystal D grade is required when summoning. Takes 30% of acquired experience points.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Summon Unicorn MirageSummons a servitor. The unicorn uses attack magic to support in battle. Crystal D grade is required when summoning. Takes 90% of acquired experience points.
Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Transfer PainTransfers some of one's own damage to a summon monster. MP is consumed continuously.
Elven ElderAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Robe MasteryIncreases P. Def. when wearing a robe.
Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, RechargeRecovers MP.
SleepCauses momentary sleep.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Greater ConcentrationReduces the probability of cancellation when receiving damage when magic is cast.
Wind ShackleThe spirit of wind grabs the arms of an enemy and reduces its attack speed.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Greater HealRecovers HP.
Weapon MasteryIncreases P. Atk and magic P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Greater ResurrectionBrings a dead person back to life and restores a certain % of experience points. Can only be used on party members.
VitalizeRecovers HP and treats poison and bleeding with effectiveness of 7 or less.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Bless ShieldTemporarily increases the shield's defense rate.
Might of HeavenCauses damage to an undead monster.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Shillien KnightAggression
Drain HealthAbsorbs HP.60, 62, 64, 66, 68, 70, 72, 74Active, Freezing StrikeInstantaneously causes the air around to become cold and frozen.
Power BreakReduces P. Atk.60, 62, 64, 66, 68, 70, 72, 74Active, PoisonCauses poisoning.
Magic ResistanceIncreases magic resistance.60, 62, 64, 66, 68, 70, 72, 74Passive, Focus MindIncreases rate of MP recovery.
Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def. when wearing heavy equipment.
ConfusionPlunges one's nearby enemies into confusion and changes the target of their attack.60, 62, 64, 66, 68, 70, 72, 74Active, StingCauses injury to a target's vital spot. Over-hit is possible.
Hate AuraStimulates the urge of nearby enemies to attack.60, 62, 64, 66, 68, 70, 72, 74Active, Summon Vampiric CubicSummons cubic that absorbs an enemy's HP and recovers its master's HP. Crystal D grade is required when summoning.
Summon Poltergeist CubicSummons a cubic that weakens the P. Atk., P. Def. and Atk. Spd. of an enemy. Crystal D grade is required when summoning.58, 62, 66, 70, 74Active, Corpse PlagueCauses venom to spew from corpses.
HexReduced P. Def.60, 62, 64, 66, 68, 70, 72, 74Active, Summon Viper CubicSummons a cubic to follow its master in attacking. Crystal D grade is required when summoning.
Lightening StrikeSends down lightening to paralyze an enemy while causing damage.62, 66, 70, 74Active, Life LeechAbsorbs HP of an enemy.
BladedancerDrain HealthAbsorbs HP.60, 62, 64, 66, 68, 70, 72, 74Active
Freezing StrikeInstantaneously causes the air around to become cold and frozen.60, 62, 64, 66, 68, 70, 72, 74Active, Power BreakReduces P. Atk.
PoisonCauses poisoning.66, 74Active, Magic ResistanceIncreases magic resistance.
Focus MindIncreases rate of MP recovery.64, 72Passive, ConfusionPlunges one's nearby enemies into confusion and changes the target of their attack.
StingCauses injury to a target's vital spot. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, Poison Blade DanceCauses damage to nearby enemies by poisoning them. Can be used when carrying dual swords.
HexReduces P. Def.60, 62, 64, 66, 68, 70, 72, 74Active, Dual- Weapon MasteryIncreases P. Atk. when using dual swords.
Abyss WalkerDrain HealthAbsorbs HP.60, 62, 64, 66, 68, 70, 72, 74Active
Freezing StrikeInstantaneously causes the air around to become cold and frozen.60, 62, 64, 66, 68, 70, 72, 74Active, Power BreakReduces P. Atk.
PoisonCauses poisoning.66, 74Active, Critical PowerIncreases power of critical attack.
Dagger MasteryIncreases P. Atk. when using a dagger.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def. and evasion when wearing light equipment.
EspritRecovery speed increases while running.62, 68, 74Passive, ConfusionPlunges one's nearby enemies into confusion and changes the target of their attack.
UnlockOpens doors and boxes. Requires key of thief.60, 64, 68, 72Active, BleedCauses injury with bleeding. Can be used when carrying a dagger.
StingCauses injury to a target's vital spot. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, TrickRemoves urge to attack the caster.
BackstabCauses a fatal injury to an enemy on its back. Can be used when carrying a dagger.60, 62, 64, 66, 68, 70, 72, 74Active, VeilCovers the sight of enemies and makes it impossible for them to attack first.
HexReduces P. Def.60, 62, 64, 66, 68, 70, 72, 74Active, Deadly BlowStrong critical attack. Can be used when carrying a dagger.
Phantom RangerDrain HealthAbsorbs HP.60, 62, 64, 66, 68, 70, 72, 74Active
Stun ShotAttacks with bow and puts enemy in shocked condition. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, Freezing StrikeInstantaneously causes the air around to become cold and frozen.
Power BreakReduces P. Atk.60, 62, 64, 66, 68, 70, 72, 74Active, PoisonCauses poisoning.
Bow MasteryIncreases P. Atk. when using a bow.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def. and evasion when using light equipment.
EspritRecovery speed increases while running.62, 68, 74Passive, ConfusionPlunges one's nearby enemies into confusion and changes the target of their attack.
StingCauses injury to a target's vital spot. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, Double ShotSends two arrows consecutively. Can be used when carrying a bow.
HexReduces P. Def.60, 62, 64, 66, 68, 70, 72, 74Active, SpellhowlerAnti Magic
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Robe MasteryIncreases P. Def. when wearing a robe.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Fast HP RecoveryRate of HP recovery increases.
SleepCauses momentary sleep.58, 60, 62, 64, 66, 68, 70, 72, 74Active, SlowReduces movement speed.
Poison CloudSends poison cloud.64, 74Active, Curse PoisonCauses poisoning.
Curse ChaosCasts curse to reduce P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Surrender to PoisonReduces resistance to poison temporarily.
Weapon MasteryIncreases P. Atk and magic P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Corpse Life DrainAbsorbs HP from corpses.
Body to MindReduces one's own physicial strength to recover MP.58, 66Active, SilenceMakes it so that magic can't be used.
Death SpikeMakes a bone fly to cause damage to an enemy. Requires a cursed bone.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Curse Death LinkTransfers one's suffering to an enemy. Power increases as HP falls.
TempestCauses a strong rainstorm to attack multiple enemies.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Vampiric ClawAbsorbs HP.
HurricaneCauses very strong hurricane winds.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Higher Mana GainIncreases amount of recovery when receiving MP recovery from recharge.
Phantom SummonerAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Robe MasteryIncreases P. Def. when using robe.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Fast HP RecoveryRate of HP recovery increases.
Servitor RechargeRecovers MP of summoned monster.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Servitor HealRecovers HP of summoned monster.
Weapon MasteryIncreases P. Atk and magic P. Atk.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Summon ShadowSummons a servitor. Crystal D grade is required when summoning. Takes 30% of acquired experience points.
Summon SilhouetteSummons a servitor. The silhouette uses attack magic to support in battle. Crystal D grade is required when summoning. Takes 90% of acquired experience points.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.
Transfer PainTransfers some of one's own HP to a summon monster. MP is consumed continuously.58, 70Toggle, Shillien ElderAnti Magic
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Fast HP RecoveryRate of HP recovery increases.58, 64, 74Passive, Robe MasteryIncreases P. Def. when wearing a robe.
Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, RechargeRecovers MP.
Greater ConcentrationReduces the probability of cancellation when receiving damage when magic is cast.60, 68Active, Dryad RootMakes movement impossible for a short time.
Wind ShackleThe spirit of wind grabs the arms of an enemy and reduces its attack speed.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Greater HealRecovers HP.
Greater Group HealRecovers HP of party members.58, 60, 62, 64, 66, 68, 70Active, Weapon MasteryIncreases P. Atk and magic P. Atk.
DestroyerBattle RoarTemporarily increases one's own maximum HP.64, 70Active
Boost HPIncreases maximum HP.62, 66, 70, 74Passive, Fast HP RecoveryRate of HP recovery increases.
Pole Arm MasteryIncreases P. Atk. when using spears.60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Atk and evasion when using light equipment.
Heavy Armor MasteryIncreases P. Def. when using heavy equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, Vital ForceRecovers quickly when sitting.
Sword/Blunt MasteryIncreases P. Atk. when using swords and blunt weapons.60, 62, 64, 66, 68, 70, 72, 74Passive, WhirlwindCauses damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible.
Fatal StrikeGathers up energy and hits strongly. Can be used when carrying swords and blunt weapons. Over- hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, Hammer CrushAttack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over- hit is possible.
LionheartTemporarily greatly reduces the probability of falling into paralysis, hold, sleep and shock condition.62Active, TyrantLight Armor Mastery
Focus ForceGathers energy.60, 66, 72Active, Force BlasterDischarges energy to hit enemies at a long distance. Can be used when carrying equipment for hand-to-hand battle.
CrippleReduced movement speed. Can be used when carrying equipment for hand-to-hand battle.60, 62, 64, 66, 68, 70, 72, 74Active, Fist MasteryIncreases P. Atk. when using weapons for hand-to-hand combat.
Force BusterCauses energy to explode and damage enemies in front. Can be used when carrying equipment for hand-to-hand battle.60, 62, 64, 66, 68, 70, 72, 74Active, Force StormMakes energy fly and cause damage to multiple enemies at a long distance. Can be used when carrying weapons for hand-to-hand battle.
Deadly BlowConsumes HP and causes big damage to enemies. Falls into a shocked condition after attacking. Can be used when carrying weapons for hand-to-hand battle. Over-hit is possible.64, 74Active, Burning FistMakes fly a strong fire-type fist filled with energy. Can be used when carrying weapons for hand-to-hand battle. Over-hit is possible.
Soul BreakerAttack that puts the target in a shocked condition. Can be used when carrying weapons for hand-to-hand battle. Over-hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, Hurricane AssaultLets fly a continuous attack on an enemy. Can be used when carrying weapons for hand-to-hand battle. Energy recharging required.
OverlordAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Robe MasteryIncreases P. Def. when wearing a robe.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when wearing light equipment.
Heavy Armor MasteryIncreases P. Def., magic casting speed and attack speed when wearing heavy equipment.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Soul CryIncreases one's own P. Atk. MP is consumed continuously.
FearPlunges one's enemies into fear so that they run away.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Seal of ChaosReduces the accuracy of nearby enemies.
Dreaming SpiritCauses momentary sleep.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Seal of SlowReduces the speed of nearby enemies.
MadnessDrives an enemy into confusion so it attacks any opponent.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Seal of BindingPlunges nearby enemies into a hold condition.
Hammer CrushAttack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over- hit is possible.58, 60, 62, 64, 66, 68, 70Active, Seal of WinterReduces the attack speed of nearby enemies.
Seal of FlameCauses the bodies of nearby enemies to catch on fire.68, 74Active, Seal of GloomContinuously reduces the MP of nearby enemies.
Seal of MiragePlunges one's nearby enemies into confusion so that they attack anyone.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Steal EssenceAbsorbs HP of an enemy.
Seal of SilenceCauses nearby enemies to not be able to use magic.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Seal of ScourgeCauses nearby enemies to not be able to achieve natural HP recovery.
Seal of SuspensionIncreases the skill reuse time for nearby enemies.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Heart of PaagrioMakes it so the HP of clan members is recovered quickly.
WarcryerAnti MagicIncreases magic resistance.58, 60, 62, 64, 66, 68, 70, 72, 74Passive
Boost ManaIncreases maximum MP.60, 66, 72Passive, Fast Mana RecoveryIncreases rate of MP recovery.
Robe MasteryIncreases P. Def. when wearing a robe.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Light Armor MasteryIncreases P. Def., magic casting speed, attack speed and MP recovery speed when using light equipment.
Heavy Armor MasteryIncreases P. Def., magic casting speed and attack speed when using heavy equipment.58, 60, 62, 64, 66, 68, 70, 72, 74Passive, Soul CryIncreases one's own P. Atk. MP is consumed continuously.
FearPlunges one's enemies into fear so that they run away.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Dreaming SpiritCauses momentary sleep.
Aura SinkCauses opponent's MP to fall continuously.64, 70Active, MadnessDrives an enemy into confusion so it attacks any opponent.
Chant of LifeQuickly recovers HP of party members.58, 60, 62, 64, 66, 68, 70, 72, 74Active, Hammer CrushAttack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over- hit is possible.
Freezing FlameCauses continuous damage with erupting flames.64, 72Active, Steal EssenceAbsorbs HP of an enemy.
Bounty HunterBoost HPIncreases maximum HP.62, 66, 70, 74Passive
Fast HP RecoveryRate of HP recovery increases.68, 74Passive, Pole Arm MasteryIncreases P. Atk. when using spears.
Light Armor MasteryIncreases P. Atk and evasion when using light equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def. when using heavy equipment.
Vital ForceRecovers quickly when sitting.64, 72Passive, Blunt MasteryIncreases P. Atk. when using blunt weapons.
SpoilCauses change on the inside of monsters so Sweeper skill can be used.60, 64, 68, 72Active, WhirlwindCauses damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible.
Hammer CrushAttack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over- hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, WarsmithBoost HP
Fast HP RecoveryRate of HP recovery increases.68, 74Passive, Pole Arm MasteryIncreases P. Atk. when using spears.
Light Armor MasteryIncreases P. Atk and evasion when wearing light equipment.60, 62, 64, 66, 68, 70, 72, 74Passive, Heavy Armor MasteryIncreases P. Def. when wearing heavy equipment.
Vital ForceRecovers quickly when sitting.64, 72Passive, Create ItemCan create items of each level.
Blunt MasteryIncreases P. Atk. when using blunt weapons.60, 62, 64, 66, 68, 70, 72, 74Passive, CrystallizeMakes crystallization possible.
Summon Mechanic GolemSummons a mechanic golem that can attack long distance using a cannon. Crystal D grade is required when summoning. Takes 30% of acquired experience points.60, 64, 68, 72Active, WhirlwindCauses damage to nearby enemies when wielding a spear. Can be used when carrying a spear. Over-hit is possible.
Hammer CrushAttack that puts the target in a shocked condition. Can be used when carrying a blunt weapon. Over- hit is possible.60, 62, 64, 66, 68, 70, 72, 74Active, 3. Changes to existing skills, The Over-hit function was added to magic attacks also. Magic for which over-hit is possible is indicated as such in skill description., Speed is reduced by 40% when using Silent Move., The effectiveness of Accuracy was weakened., Damage from Mortal Blow is increased when cast with Death Whisper., When a PC hits a PC that has been stunned, the probability of the stun being released has been increased. However, no change has been made for when an NPC hits a PC, when a PC hits an NPC, or when an NPC hits an NPC., When a PC has been put to sleep and is then damaged with poison or bleeding, the sleeping condition is removed. However, sleep is not removed for NPCs., The casting distances for Stun Shot and Double Shot have been increased., The power of levels 13, 14 and 15 for Power Smash and of Greater Heal have been increased., The MP consumption for the following skillsEffect
has been increased:, War Cry - level 2, Regeneration - level 2, Bandage - level 2, Frenzy - level 2, Seal of Gloom - levels 1 and 2, Blazing Skin - level 2, Party Recall - level 2, Decrease Weight - level 3, Power Smash - levels 13, 14 and 15., The MP consumption rates for the following skills have been reduced., MP consumption was reduced to 2/3 the previous level for Guts - levels 2 and 3, Servitor Magic Shield - level 1, Servitor Physical Shield - levels 1, 2 and 3, Servitor Haste – level 1, and buffs regarding clan members., The casting time and duration for the following skills have been reduced., Power Break, Hex, Howl, Surrender to Fire, Curse Weakness, Wind Shackle, Curse Chaos, Surrender to Earth, Surrender to Poison, Surrender to Water, Surrender to Wind, Curse Gloom, Seal of Chaos, Sanctuary, Seal of Winter., Extreme damage (four times more than ordinary damage) can now appear at an extremely low
probability with magic too., A failure probability was included in cancellation magic. The relatively higher the level of magic that a target has been cast with, the higher the probability of failure., A failure probability was included in Fake Death skill. There is a certain chance of failure when using the skill., 4. Additions and changes in PC actions, Social actions of clapping, dancing, and sorrow were added., The sitting/standing action time was reduced., Swimming motion was added., If a strider is summoned, the “riding” action is activated., Sitting on the throne in an owned castle is possible. If a character targets the throne and clicks the Sit button in the Action window, the character sits in the seat., Personal manufacture action was added for the Dwarven race., Evaluation action was added. See the Evaluation of Others section for details., Monsters (NPC), NPC Additions and Changes, Baium of
Temple of Insolence and Zaken of Devil's Island were added. They are both boss- level monsters and Baium can only be approached through a quest., Many raid monsters were added. Raid monsters are semi- boss-level monsters. Characters must gather their power together in parties of two or more of the same level to kill them. Raid monsters are shown on the title line as "raid boss" or "raid underling"., Party- type monsters, half the level of monsters having the same HP and experience points, were added. These monsters are effective for hunting by classes that must face multiple monsters alone, such as the warlord., Treasure Chest and Mimic, Treasure Chest:, These were made to appear randomly in places like dungeons and fields. If opening a chest using unlock skill or a chest key, a reward can be obtained according to a fixed probability. There are also different levels of treasure chests. If the unlock skill or chest key level is less than the
level of the treasure chest, the chest cannot be opened. If a forceful attack or debuff magic is used just once on a chest, it is not possible to receive a reward, because the chest is destroyed. When opening a treasure chest, the probability of opening the chest and the probability of obtaining a reward are increased, when using unlock skill rather than when using a chest key. If the chest opening fails, the treasure chest disappears immediately without yielding any reward., Mimic:, These appear randomly in dungeons and fields and look the same as treasure chests. They start to attack, if a character tries to use unlock skill or a chest key on them. Of course, they also attack if they are attacked forcefully. Because a mimic is a monster, a player can obtain item rewards at a fixed probability in the same way as with other monsters. If unlock skill or chest key are used on a mimic, the mimic attacks the respective character much harder than an
ordinary attack, Guards were added to the hunting areas around Talking Island and the Elven, Dark Elven, Dwarven and Orc Villages., Items, Dyes and Symbols, Items have been added that can change the basic ability values (STR, DEX, CON, INT, WIT, MEN). To change the basic ability values, the desired symbol must be carved through the symbol maker NPC after acquiring each dye item to serve as ingredients. The symbols that can be carved depend on the types of dye that one has. The basic ability values that can change also differ according to what symbol is carved., Dyes, Dyes are items that serve as ingredients for carving symbols. The dyes have + or - values for the basic ability values that can be changed by drawing the symbols. There are ordinary dyes and high-quality dyes. The ordinary dyes can be used as ingredients for carving symbols after a single class transfer. The high- quality dyes can be used after the secondary class
transfer., Symbol engraving, Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. If players have enough quantity of dyes and want to engrave a symbol, they must go find a symbol maker NPC. Symbol maker NPCs charge a fixed fee to carve the symbol for the player. Carving a symbol in this way consumes the dye used as an ingredient. A character must specialize before being able to carve a symbol. Characters that haven't yet completed their first class transfer do not have the right to carve symbols and after completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol so that the total number of symbols that can be carved is three. Also, the symbols that were affixed before the second class transfer lose their effect when the character does the second class transfer., The amount that can be
increased from symbols for a single basic ability value cannot be more than +5. Even if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values but it's not possible to reduce an ability value all the way to zero., Players can check in advance the change in basic ability values through the symbol maker NPC before carving the symbol., Symbol removal, To remove a symbol again, the player must go in the same way to the symbol maker NPC. And removal of a symbol also costs a certain fee and once removed, half of the dye used for carving the respective emblem is returned to the player., Special abilities, Special abilities can be granted to most weapon items of level C or above. In order to bestow abilities to weapons, "soul" stones that can be obtained through quests and certain fees are required. Depending on the level and type of the "soul" stone, the types of
abilities that can be bestowed and the number of items also varies. For items having special abilities, attack magic, buff and debuff magic are used automatically with a certain probability according to the conditions., Name
GuidanceIncreases accuracy., EvasionIncreases evasion., FocusIncreases critical attack rate., AngerEnhances P. Atk. while decreasing maximum HP by a certain percent.
HealthIncreases maximum HP by a certain percent., BackblowIncreases critical attack rate when attacking the enemy from behind., Crt. BleedPercent chance that target will bleed during critical attack., Crt. DamageInflicts extra damage to target when critical attack is launched.
Crt. AngerDecreases players HP while causing damage to target during critical attack., Crt. DrainUser absorbs HP from target during critical attack., Crt. StunPercent chance of stun effect during critical attack., Crt. PoisonPercent chance that target will be poisoned during critical attack.
Rsk. FocusIncreases critical attack rate when HP becomes low., Rsk. EvasionIncreases Evasion when HP becomes low., Rsk. HasteIncreases Atk. Spd. when HP becomes low., Might MortalIncreases the success rate of Mortal Blow and Deadly Blow
Mana UpIncreases maximum MP by a certain percent., LightReduces a weapon's weight., Quick RecoveryReduces re-use delay., Cheap ShotWhen launching a general attack, MP consumption is reduced.
HasteIncreases attack speed., LongblowIncreases attack range., WideblowBroadens angle of attack., Magic Mental ShieldChance to cast Mental Shield magic upon the target when using good magic.
Magic FocusChance to cast Focus magic upon the target when using good magic., Magic Bless the BodyChance to cast Bless the Body magic upon the target when using good magic., Magic HoldChance to cast Dryad Root magic upon the target when using bad magic., Magic PoisonChance to cast Poison magic upon the target when using bad magic.
Magic WeaknessChance to cast Weakness magic upon the target when using bad magic., Magic ChaosChance to cast Chaos magic upon the target when using bad magic., The images of items were changed and revised overall. The main things changed include C-level and B-level weapons, shields and armor item types., The one-piece upper and lower body armor success probability was changed. Currently, all items can be enchanted safely only up to three times but for one-piece upper and lower body armors, it was changed so that they can be enchanted safely up to four times., Set effects were added to the following items., Zubei's Breastplate: Increased max HP. Increased physical P. Def., Avadon Breastplate: Increased HP. Increased shield defense probability (+ shield)., Zubei's Leather Shirt: Increased evasion., Avadon Leather Mail: Increased magic P. Def. Increased weight limit., Tunic of Zubei: Increased magic power. Increased MP recovery speed., Avadon Robe: Increase physical P. Def. Increased casting speed., Blue Wolf Leather Mail: Increased P. Def. Increased casting speed. Increased MEN. Decreased INT and WIT., Blue Wolf Tunic: Increased MP. Increased MP recovery speed. Increased WIT. Decreased INT and MEN., Blue Wolf Breastplate: Increased speed. Increased HP recovery speed. Increased STR. Decreased CON and DEX., Leather Mail of Doom: Increased attack power. Increased MP recovery speed. Increased DEX. Decreased STR and CON., Tunic of Doom: Increased speed. Increased MP recovery speed. Increased INT and MEN. Decreased WIT., Doom Plate Armor: Increased HP. Increased shield defense probability (+ shield). Increased CON. Decreased STR., The game was changed so that spiritshot can also have an effect on heal and the graphic effects for spiritshot and soulshot were also changed., Quests, Eighteen new quests were added, Acts of Evil (Guard Alvah of Gludin Village), Investigate the suspicious movements of the turek orcs and ol mahums near Gludin Village. The rumor starts that the legionnaire of the creatures will attack Gludin Village soon., Fate’s Whisper (Maestro Reorin outside Oren Castle Town), Listen to the call of fate. You are the one that will shake up the
destiny of the territory. Provide a new hope in the hell of despair and equip the flames of tempered hell., Alligator Hunter (Trader Enverun of Heine), Alligator Island is a place where fierce alligators roam a land of opportunity. Are you the hero that takes the request of Trader Enverun to hunt the vicious creatures?, Subjugation of Lizardmen (Guard Weisz of Gludin Village), The merchants and pilgrims around Gludin Village and Giran often get attacked by lizardmen. Due to the cargo car of the Aden Commercial Alliance getting attacked, the Gludin guardsmen are hiring you as a mercenary in order to get rid of the lizardmen. In the process of repeated close fighting with the lizardmen, you learn that an even bigger evil exists behind the lizardmen…, Hunting for Wild Beasts (Grocer Pano of Floran Village), Grocer Pano intends to open a salmon fishing area but is perplexed because of the bears that appear around the edges of the water. He asks the heroes to chase away the riverside bears., Under the Shadow of the Ivory Tower (Trader Cema of Hardin’s Academy), Trader Cema, who is the student of Hardin, has asked you to get ingredients to be used in an experiment at the crater of Ivory Tower. She promises to give you various useful items as payment., One Thousand Years, the End of Lamentation (Antharas Watcher Gilmore of Dragon Valley), The Antharas Watchman came to Dragon Valley in order to conquer Antharas a thousand years ago, but lost all his underlings. Now he is undead, and he asks you to resolve the hate of the lost underlings., Method to Raise the Dead (Locksmith Dorothy of Heine), An adventurer that got the treasure of Pirate Zaken was eaten up by Crokian of the fields. She challenges the hero to take on the bizarre hunting task of gathering relics from the Crokian and to save the dead people in order to find out where the treasure is., Go Get the Calculator (Blacksmith Brunon of Dwarven Village), Blacksmith Brunon, who wants to go to the moon, wants a newly developed calculator in order to make precise estimations. Heroes that agree to get this have to look for the guild to get the clues…, An Arrogant Search (Magister Hanelin of
Aden Castle Town), Heroes wander around everywhere to find the chests of secrets that are scattered around in order to fight with Baium. But Einhasad does not want them to face Baium. What could be the fate of the heroes that oppose the will of the goddess?, Enhance Your Weapon (Grand Magister Jurek of Giran Village, Magister Gideon of Oren Village, Magister Winonin of Aden Town), The Magisters observed that a new threat is coming to this world and are gathering people to face this threat and form a single force. As a means of gathering the individuals for the fighting force, they are developing a method of bestowing elemental characteristics to weapons. They say it is now time to raise up the individual forces to oppose the threat that is coming and to make and use weapons in which elemental characteristics have been added., Black Swan (Captain Costa of Heine), The freight of Iason Heine, who is the leading royalty of Innadril, has been attacked by the lizardmen in transit and was lost. What could be the reason that Iason Heine said he would pay a price that is more than the value of the goods if you go recover the box?, Bard’s Mandolin (Bard Swan of Dion Castle Town), Bard Swan is in the village teaching the mandolin and sometimes plays together with performers of other races. At the last performance, he was the only one to bring instruments for the other performers. In order to find his mandolin…, Sorrowful Sound of Flute (Nanarin of Dion Castle Town), Dark Elf Nanarin sets her eye on the desirable beard of Dwarf Barbado and wants to make friends but can’t talk to Barbado directly. Become the messenger of love and communicate the love of Nanarin to Barbado., Jovial Accordion (Musician Barbado of Dion Castle Town), Dwarf Barbado falls in love with the mandolin music of Bard Swan and wants to play in concert with him. However, Swan avoids Barbado because of his relationship with Nanarin. The tangled love goes beyond a triangle-shaped relationship to a square or pentagon-shaped relationship!, Little Wing’s Big Adventure (Wiseman Cronos of Hunters Village), The hero must find Fairy Mymyu in order to make
a grown hatchling into a respectful strider. Mymyu says that the hatchling must eat the sap of four elven trees, which inject poison that is fatal to humans., Repent Your Sins (Black Judge in the southern part of the Wastelands), There are those called Black Judges that appear in the area where the criminals that were once banished gather. They say that they will give an opportunity to clean away sin and request that you take care of some ugly monsters called “Sin Eaters”., Competition for the Bandit Stronghold (Messenger of the Bandit Stronghold), Five factions of ol mahums carry out a fight for position as chief, which has been vacated. The five ol mahum heads set their eyes on the rights to use the clan house and each brings other races into this fight…, Changes in Existing Quests, Rancher’s Plea, If you take ten giant spider husks to Marius, they can be exchanged for a healing potion, Soulshot: No Grade, or wooden arrows., Reclaim the Land, You may now start the quest not only through Farmer Piotur but also through Guard Leikan of Gludin Village., Tutorial Quest, The tutorial quest explanation was supplemented to include information about raiders, the changes of night and day, conversation of the guide and information messages when a level is coming up., Quest NPCs, It has been made so that an exclamation mark appears above the heads of NPCs for which repetitive quests start. For this quest start mark, the player must satisfy the conditions for being able to start the respective quest and the mark is not shown if the player’s level is six levels or more than the starting level., Clan Halls, Devastated Castle, The Devastated Castle is an occupied clan hall for which ownership can be acquired by siege battle with NPCs. The siege is set up to take place with the NPCs every week, which is different from other sieges. The clan hall battle for the Devastated Castle is always defended by an NPC clan and the ownership to the castle is maintained for one week by the PC clan that is able to defeat the defending NPC clan and take the castle., Time of the Occupying Battle, The time when the Devastated Castle occupying battle takes place is at the same time each week after the
very first occupation battle., Registration Participation, Clan that wants to participate in the battle to occupy and acquire the clan hall must register to participate in advance. Participation in the battle to occupy takes place in clan units and only clan leaders having clans of level 4 or above can apply to register. Clans that already own another clan hall cannot register. The clan that had owned the Devastated Castle previously is automatically registered for the siege and the registration for the battle to occupy must be done at least two hours before the start time. Clans that participate in the battle to occupy the Devastated Castle cannot participate in another battle to occupy another clan hall or siege at the same time., Start of the Siege Battle, When the time set for the siege starts, the area inside and around the Devastated Castle is designated as the battleground and the players that are already inside the castle are all kicked to the outside. Leader of the clans that are registered in the battle to occupy the castle can build a headquarters.The rules of battle during the battle to occupy the castle are the same as ordinary sieges except for the fact that everyone is on the attacking side and not on the defending side. However, even if the headquarters are destroyed or an unregistered character enters the battlefield and is killed, players are not restarted at the second closest village like in a siege., Conditions of Victory, A battle to occupy lasts for one hour and the clan recorded as having contributed the most to killing the head NPC of the Devastated Castle becomes the owner of the clan hall. If the leader is killed, the battle to occupy ends immediately. If no clan is able to kill the leader within the time period, the Devastated Castle continues to be occupied by the NPCs until the next battle to occupy., Brigands Hideaway, Registration for clan battle, In order to participate in a battle to occupy the Brigand’s Hideaway clan hall, the head of a clan of level 4 or above must complete the Brigand’s Hideaway quest within a certain time before the clan hall battle is started. Only the first five clans that complete the hideaway quest first can participate. The number of clan
members that can participate per clan is limited to 18 people. The quest to participate in the Brigand’s Hideaway clan hall battle is only valid for participating in the clan hall battle on that date. Having completed the quest previously does not make it possible to participate in the clan battle., Once the decision is made to participate in the clan battle, the clan leader must register the 18 clan members and select the NPC that he will protect by conversing with the herald NPC. Clans that currently occupy the clan hall must register the 18 clan members to participate in the defense., Macros, A macro is inputted through the keyboard and is a function that makes it possible to perform a series of actions at once that can be performed after creating them in advance., Creating and Editing Macros, A macro can be created, edited and saved by using the macro button in the system window. A single macro saved in this way becomes an icon so that it can be used by placing it in the shortcut bar. A name and explanation can be added to the macro. The name can be used with up to 12 characters and the explanation up to 32 characters., All slash (/) commands and chatting symbols supported in the game can be used in macros. Substitute characters can also be used to add additional delays or input a desired name. This means that the commands input into a macro are the ones that can be performed by inputting them directly into the chat input window., All characters have 24 user-defined macros and each individual macro has 12 input windows. One slash command and its accompanying details can be typed into the input window with a maximum of 32 characters., Substitute characters for macros, Substitute characters are commands for which the target’s name has been automatically given. The types and methods of using substitute characters are as follows., %target: The name of the target being targeted is shown., %self: One’s own name is shown., %pet: One’s own pet name is shown., %party1 ~ %party8: The first – eighth party member names are shown., Macro commands, /delay [time]: Wait until time (sec). If this command is entered, the following command is performed after
waiting the set number of seconds., All other actions can be used with slash commands and so they can be used in macros., /sit, /stand, /sitstand, /walk, /run, /walkrun, /attack, /attackforce, /exchange,, /targetnext, /pickup, /assist, /invite, /leave, /partymatching, /vendor, /buy,, /personalmanufacture, /mountdismount, /socialno, /socialyes, /socialbow,, /socialunaware, /socialwaitinga, /sociallaugh, /socialapplause, /socialdance, /socialsad, Chat input is also used in the same way as the method of inputting into the chat window., ~ (ordinary chat), # (party chat), @ (clan chat), $ (alliance chat), ! (all chat), + (buy/sell chat), When using chatting in a macro, to prevent excessive chat that just fills up the window, the output is delayed automatically in the chat window. However, the buy/sell window is an exception to this., Use of the shortcut bar through macros, By dragging and dropping the shortcut icons to the macro edit window, the use of the respective shortcuts becomes possible. Directly editing with slash commands is as follows., /useshortcut [container number] [shortcut slot number]: Uses the respective shortcut. In the event that a component that is designated to a shortcut is a delayed skill, it is used after waiting the delay time., /useshortcutforce [container number] [shortcut slot number]: Uses the respective shortcut with the effect of the Ctrl key. In the event that a component that is designated to a shortcut is a delayed skill, it is used after waiting the delay time., Using skills with macros, Use is made possible by dragging and dropping the desired skill icon to the macro edit window. The direct editing of slash commands is as follows., /useskill [skill name]: Uses the respective skill. For skills with a delay time, it is used after waiting the delay time., /useskillforce [skillname]: Uses the respective skill with the effect of the Ctrl key. For skills with a delay time, it is used after waiting the delay time., Stopping a macro, In the event that the user carries out some action directly while performing a macro, the respective macro stops immediately. This includes speaking in the chat channels and moving the character., In
the event of using another macro again within a macro, the macro stops while a message saying “This is an unsuitable macro” appears., * For more detailed information about macros, please refer to the macro section of Help in the game., Summon and Pet Systems, Strider (Swift Horse), Once a hatchling reaches level 55, it can be evolved into a strider through a quest. The name of the evolved strider is the same as the name of the hatchling before its evolution and it obtains the ability values of a strider. The other strange conditions it had succumbed to before and hunger gauge are both re- initialized. A strider that has been evolved cannot be returned to a hatchling again. Summoning of the strider is possible anywhere, if one has an item for summoning it., Strider as a pet, A strider is a pet that can fight together when hunting and is used in the same way as an ordinary pet, such as a hatchling wolf., Strider for riding, A player that summons a strider can ride it through the actions of mount/dismount. If a player rides on a strider, there are a variety of ability value changes and interface changes., When riding a strider, the P. Atk. and movement speed are the same as the ability values of the respective strider and the other ability values are the same as the PC that is riding. If the PC that rides is much less than the level of the strider, then a penalty is applied to P. Atk. and movement speed of the strider. If the level of the player is more than five levels less than the strider, P. Atk. falls by 50% or more and then it is reduced an additional 5% for each level. The movement speed of the strider is cut in half if the level is 10 levels or more lower., Restrictions on riding mode, Basic battle is possible even when riding a strider but the physical skills that the player has cannot be used and the items worn do not have an effect on the strider. However, passive skills of players are still effective and magic can be used. When being cast with heal, buff or debuff magic, this is cast on the PC that is riding and the strider is not affected by this., While riding on a strider and opening the inventory, because the PC's inventory is opened, the inventory of the strider cannot be seen. When using items,
the effects of items used on oneself, like potions, are applied to the player. It is possible to escape or teleport while riding a strider. Social actions, personal shop sales/purchases and item enchanting cannot be done while riding a strider., When going underwater while riding a strider, the underwater physical strength gauge used is the gauge of the player. If this underwater physical strength gauge disappears, the HP of the rider decreases., In the event of riding a strider and then getting off, the strider automatically returns and goes back to inventory. Even when logging out or disconnecting while riding, it returns automatically in the same way., The experience points obtained while riding a strider all go to the experience points of the PC. If battling while riding a strider, the consumption of food increases. When not fighting, food consumption decreases., Death and extinguishment of a strider, What happens when a strider dies depends on whether it was a pet or whether it was being ridden. If it was a pet, then it exists as a corpse for a fixed period of time just like other pets. As with an ordinary pet, a strider disappears if not resurrected. When riding a strider that dies, the rider also dies. If the hunger gauge of the strider falls below a certain level, the strider disappears, even if it is being ridden., Summon monster, Kai the cat, unicorn marrow, soulless, bigboom, wild hog cannon, spark cubic, aqua cubic and binding cubic were all added., Item Mixing, Recipe Book Addition and Personal Manufacturing, The method of mixing items has been changed from the previous method of mixing by double-clicking on each recipe item. Now, manufacturing is done in the item manufacturing window after registering the recipe in the recipe book., Recipe Book, If a player double-clicks (or right-clicks) the recipe in the inventory, a confirmation window asking whether to register that recipe in the recipe book appears. If the recipe is registered in the recipe book, the recipe that was in inventory disappears and the recipe registered in the recipe book is added. A total of 50 recipes can be registered in the recipe book, which is
necessary for mixing. However, recipes of a higher level than one's own create item level cannot be registered. If a player opens the recipe book and double-clicks on the recipe that he/she wishes to use, the item manufacturing window appears., Item Manufacturing Window, If a player double- clicks on the recipe that he/she wants in the recipe book, the item manufacture window is activated. In the manufacture window that is activated, the information of the item to manufacture (name, number/quantity, MP consumed, probability of success) and information about the required ingredients (primary ingredients, name, number held/number required, MP of the manufacturer) are shown. A gray indicator is shown on the icon, just as in a personal purchase, when the required number is not held. The explanation of the items respective to each icon are shown. If the information button of the manufacture window is clicked, the recipe tree window appears. If all conditions for the mixing are satisfied, then the item manufacture is possible by using the manufacture button. If successful at item manufacturing, the name and the resulting number of the respective items are shown in the resulting item information section., Since it doesn't return to the recipe book status after manufacturing, if a player wants to do manufacturing multiple times in that situation, it can be done by continuing to click the manufacture button., Recipe Tree, The outer appearance of the tree structure shown in the recipe tree window is similar to the tree structure of a Windows folder., For ingredients that can be expanded, the + symbol is shown and if looking at the sub- section information after clicking the + symbol, the - symbol is shown. Ingredients that cannot be expanded do not have a symbol shown., Personal Manufacturing, The manufacturer opens the item manufacture window by using personal manufacture in the action section and puts the recipe that he/she intends to manufacture into the manufacture list in the same way as when doing a personal sale. A total of 10 recipes can be put up into the recipe list and when putting the recipe into the list, the fee for a
single manufacturing can be determined. If the start button is pressed, the player sits down the same way as with a personal shop. If the requestor clicks a character that is doing personal manufacturing, he/she can view the list of recipes that can be manufactured and in the recipe tool-tip, the name/grade/manufacturing fee/success probabilities are shown. After selecting the desired recipe, the same item manufacturing window as when manufacturing is shown on the screen of the requestor. The following manufacturing method is as above., Success Probabilities, The success probabilities of recipes of B-grade or more that have been added until now have been changed to 100%., Evaluations of Others, Evaluations of Others, Evaluation of others is a function of being able to recommend other players. Recommending another player doesn’t have any effect on the ability values of that player or on other systems, but characters that have received recommendations from many other people have their character name changed to blue., The number of recommendations each player can give depend on one’s level. You must be level 10 to recommend another player., People that have received recommendations from others can know through a system message who has recommended them. Characters with a high evaluation value have their character’s name changed to blue. However, chaotic characters still show their chaotic condition in red, even if they have a high evaluation value., Clans and Alliances, Clans and Alliances, 1. The clan leader can delegate the clan leader’s unique rights to his/her own clan members. This is done by clicking the rights delegation button after selecting the clan member in the clan action section that one wishes to delegate to. The clan leader can delegate the following rights to clan members., Clan rights: clan joining, bestowal of titles, viewing of warehouse, registration of clan crest, Clan hall rights: gate opening, other rights (function adding/restoration), banning, Castle rights: gate opening, other rights (function adding/restoration, related to manors, mercenary placement), banning, 2. The game was revised so that, while the
maximum number of clan members had been 40 when the clan level reaches 5, the maximum number is 40 even before the clan reaches level 5. The number of clans that can be included in an alliance was increased to 12., Other Changes, Other Changes, With the addition of Devils Island, the path of the current boat going between Giran <-> Talking Island was changed a bit., New background music for villages, character creation, login screen and character selection screen was added., When using a gatekeeper, you can now confirm the name of the village to go to in the confirmation window., The system messages for acquiring all kinds of items were changed to yellow., The petition receipt window was changed. The window for inputting petition content was added, so that categorization can also be selected in the petition window. When using /gm, please submit your petition after first selecting the category for the content of the petition., New faces and hairstyles have been added for each race and gender., The item quantity selection window interface was supplemented with the addition of an ALL button that automatically enters the entire quantity of the item., When the player is not eligible to receive a quest, the message “Conditions are not right to make this quest available” has been changed to “I have no tasks for you right now”., When using the /loc command to find the player’s location, the information now includes the closest village to the player., Flooding or spamming the chat channels results in an automatic and temporary chat ban., The Boat Announcements on Talking Island now include the destination city in each announcement. The range was also decreased to reach only players close to the harbor., The pet window has been updated; the icons have changed and the pet’s special skills now include a description. If a pet does not have a special skill, there is no button., Wolves, Hatchlings, and Striders can now use Potions., Wolves, Hatchlings, and Striders can no longer carry arrows, soulshots, or spiritshots in their inventories., New loot distribution methods have been added., Castle Siege Changes, Manor System,
Minigames and Conveniences, Basic Systems, Skills, Magic, Actions, Monsters (NPC), Items, Quests, Clan Halls, Macros, Summon and Pet Systems, Item Mixing, Evaluations of Others, Clans and Alliances, Other Changes

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