L2Sanctum Wiki

Kamael · Lineage II The 1st Throne: The Kamael

Berserker

Berserker is a class of Lineage II Kamael (race: Kamael). It comes from Trooper. It evolves into Doombringer.

Berserker: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 24, between levels 40 and 76.

Skills learned by level

Level 40

  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable. Increases P. Def. when wearing light armor.
  • Magic Immunity Lv. 19–21 — 14000 SP each · passive · enchantable. Increases M. Def.
  • Soul Mastery Lv. 9 — 46000 SP · passive. Absorb a soul. 960 or more Exp is needed to absorb a soul. Maximum of 20 souls can be absorbed.
  • Ancient Sword Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. when using ancient sword weapons.
  • Dark Smash Lv. 1–3 — 14000 SP each · active · enchantable. Summon power for a lethal strike. Consumes 1 soul. An ancient sword weapon has to be equipped to use this skill. Over-hit is possible. Power X. (Power: 615 / 654 / 694)
  • Shoulder Charge Lv. 1–3 — 14000 SP each · active. Attack with a powerful charge, ramming an enemy with your shoulder. Instantly puts the enemy into shock. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill.
  • True Berserker Lv. 1 — 46000 SP · toggle · enchantable. Increases P. Atk., Atk. Spd., and Accuracy while decreasing P. Def. and Evasion. Consumes 1 soul. MP continually decreases.
  • Life to Soul Lv. 1 — 46000 SP · active. Cannibalizes your own life to increase your soul.

Level 43

  • Light Armor Mastery Lv. 17–19 — 16000 SP each · passive · enchantable
  • Magic Immunity Lv. 22–24 — 16000 SP each · passive · enchantable
  • Soul Mastery Lv. 10 — 49000 SP · passive. Absorb a soul. 1109 or more Exp needs is needed to absorb a soul. Maximum of 21 souls can be absorbed.
  • Ancient Sword Mastery Lv. 12–14 — 16000 SP each · passive · enchantable
  • Dark Smash Lv. 4–6 — 16000 SP each · active · enchantable. (Power: 737 / 781 / 827)
  • Dark Armor Lv. 2 — 49000 SP · toggle. Increases resistance to dark attacks. Consumes 1 soul.
  • Disarm Lv. 2 — 49000 SP · active · enchantable. Disarms a target. Weapons cannot be re-equipped while the effect lasts. Consumes 1 soul.
  • Shoulder Charge Lv. 4–6 — 16000 SP each · active
  • Scorn Lv. 1 — 49000 SP · active. Provokes enemies in front of you. Consumes 1 soul. Power 1630.
  • Critical Sense Lv. 1 — 49000 SP · passive · enchantable. Increases critical rate and critical attack power.

Level 46

  • Light Armor Mastery Lv. 20–22 — 25000 SP each · passive · enchantable
  • Magic Immunity Lv. 25–27 — 25000 SP each · passive · enchantable
  • Soul Mastery Lv. 11 — 75000 SP · passive. Absorb a soul. 1269 or more Exp is needed to absorb a soul. Maximum of 22 souls can be absorbed.
  • Ancient Sword Mastery Lv. 15–17 — 25000 SP each · passive · enchantable
  • Dark Smash Lv. 7–9 — 25000 SP each · active · enchantable. (Power: 875 / 924 / 976)
  • Shoulder Charge Lv. 7–9 — 25000 SP each · active
  • Slashing Blade Lv. 1–3 — 25000 SP each · active · enchantable. Swing sword to attack nearby enemies. Consumes 2 soul. An equipped ancient sword weapon is required to use this skill. Over-hit is possible. Power X. (Power: 656 / 693 / 732)
  • Soul Gathering Lv. 1 — 75000 SP · active. Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.

Level 49

  • Light Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable
  • Magic Immunity Lv. 28–30 — 27000 SP each · passive · enchantable
  • Soul Mastery Lv. 12 — 82000 SP · passive. Absorb a soul. 1440 or more Exp is needed to absorb a soul. Maximum of 23 souls can be absorbed.
  • Ancient Sword Mastery Lv. 18–20 — 27000 SP each · passive · enchantable
  • Dark Smash Lv. 10–12 — 27000 SP each · active · enchantable. (Power: 1030 / 1085 / 1143)
  • Disarm Lv. 3 — 82000 SP · active · enchantable
  • Storm Assault Lv. 1–3 — 27000 SP each · active · enchantable. Charges like a storm to attack nearby enemies. Consumes 3 soul. An equipped ancient sword weapon is required to use this skill. Power X. (Power: 618 / 651 / 686)
  • Shoulder Charge Lv. 10–12 — 27000 SP each · active
  • Slashing Blade Lv. 4–6 — 27000 SP each · active · enchantable. (Power: 773 / 814 / 857)
  • Courage Lv. 2 — 82000 SP · active. Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 2.
  • Violent Temper Lv. 1 — 82000 SP · active · enchantable. Temporarily reduces the enemy's P. Def and casting speed. Consumes 1 soul.
  • Life to Soul Lv. 2 — 82000 SP · active

Level 52

  • Light Armor Mastery Lv. 26–28 — 36000 SP each · passive · enchantable
  • Magic Immunity Lv. 31–33 — 36000 SP each · passive · enchantable
  • Soul Mastery Lv. 13 — 107000 SP · passive. Absorb a soul. 1622 or more Exp is needed to absorb a soul. Maximum of 24 souls can be absorbed.
  • Ancient Sword Mastery Lv. 21–23 — 36000 SP each · passive · enchantable
  • Dark Smash Lv. 13–15 — 36000 SP each · active · enchantable. (Power: 1202 / 1264 / 1327)
  • Sword Shield Lv. 2 — 107000 SP · active · enchantable. Greatly increases own P. Def instantly. Greatly decreases own speed while duration of effect lasts. Consumes 2 soul. Effect 2.
  • Spread Wing Lv. 1–3 — 36000 SP each · active · enchantable. Spreads wings to attack enemies from behind. Consumes 1 soul. Over-hit is possible. Power X. (Power: 722 / 758 / 796)
  • Storm Assault Lv. 4–6 — 36000 SP each · active · enchantable. (Power: 722 / 758 / 796)
  • Shoulder Charge Lv. 13–15 — 36000 SP each · active
  • Slashing Blade Lv. 7–9 — 36000 SP each · active · enchantable. (Power: 902 / 948 / 995)
  • True Berserker Lv. 2 — 107000 SP · toggle · enchantable
  • Violent Temper Lv. 2 — 107000 SP · active · enchantable
  • Critical Sense Lv. 2 — 107000 SP · passive · enchantable
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 55

  • Light Armor Mastery Lv. 29–31 — 49000 SP each · passive · enchantable
  • Magic Immunity Lv. 34–36 — 49000 SP each · passive · enchantable
  • Soul Mastery Lv. 14 — 147000 SP · passive. Absorb a soul. 1815 or more Exp is needed to absorb a soul. Maximum of 25 souls can be absorbed.
  • Ancient Sword Mastery Lv. 24–26 — 49000 SP each · passive · enchantable
  • Dark Smash Lv. 16–18 — 49000 SP each · active · enchantable. (Power: 1392 / 1459 / 1527)
  • Furious Soul Lv. 2 — 147000 SP · active. Communicates with absorbed soul to increase critical rate and critical damage. Evasion/Defense power is decreased while the effect lasts. Consumes 2 soul. Effect 2.
  • Disarm Lv. 4 — 147000 SP · active · enchantable
  • Spread Wing Lv. 4–6 — 49000 SP each · active · enchantable. (Power: 835 / 875 / 916)
  • Storm Assault Lv. 7–9 — 49000 SP each · active · enchantable. (Power: 835 / 875 / 916)
  • Shoulder Charge Lv. 16–18 — 49000 SP each · active
  • Blade Rush Lv. 1 — 147000 SP · active · enchantable. Charges forward with sword brandished. Causes all enemies in your path to bleed. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill. Effect 6.
  • Slashing Blade Lv. 10–12 — 49000 SP each · active · enchantable. (Power: 1044 / 1094 / 1145)
  • Violent Temper Lv. 3 — 147000 SP · active · enchantable
  • Scorn Lv. 2 — 147000 SP · active. Provokes enemies in front of you. Consumes 1 soul. Power 2089.

Level 58

  • Light Armor Mastery Lv. 32–34 — 62000 SP each · passive · enchantable
  • Magic Immunity Lv. 37–39 — 62000 SP each · passive · enchantable
  • Soul Mastery Lv. 15 — 185000 SP · passive. Absorb a soul. 2018 or more Exp is needed to absorb a soul. Maximum of 26 souls can be absorbed.
  • Ancient Sword Mastery Lv. 27–29 — 62000 SP each · passive · enchantable
  • Dark Smash Lv. 19–21 — 62000 SP each · active · enchantable. (Power: 1597 / 1669 / 1743)
  • Spread Wing Lv. 7–9 — 62000 SP each · active · enchantable. (Power: 959 / 1002 / 1046)
  • Storm Assault Lv. 10–12 — 62000 SP each · active · enchantable. (Power: 959 / 1002 / 1046)
  • Shoulder Charge Lv. 19–21 — 62000 SP each · active
  • Blade Rush Lv. 2 — 185000 SP · active · enchantable
  • Slashing Blade Lv. 13–15 — 62000 SP each · active · enchantable. (Power: 1198 / 1252 / 1307)
  • Violent Temper Lv. 4 — 185000 SP · active · enchantable
  • Life to Soul Lv. 3 — 185000 SP · active

Level 60

  • Light Armor Mastery Lv. 35–36 — 112000 SP each · passive · enchantable
  • Magic Immunity Lv. 40–41 — 112000 SP each · passive · enchantable
  • Soul Mastery Lv. 16 — 223000 SP · passive. Absorb a soul. 2160 or more Exp is needed to absorb a soul. Maximum of 27 souls can be absorbed.
  • Ancient Sword Mastery Lv. 30–31 — 112000 SP each · passive · enchantable
  • Dark Smash Lv. 22–23 — 112000 SP each · active · enchantable. (Power: 1817 / 1894)
  • Spread Wing Lv. 10–11 — 112000 SP each · active · enchantable. (Power: 1091 / 1136)
  • Storm Assault Lv. 13–14 — 112000 SP each · active · enchantable. (Power: 1091 / 1136)
  • Shoulder Charge Lv. 22–23 — 112000 SP each · active
  • Blade Rush Lv. 3 — 223000 SP · active · enchantable. Charges forward with sword brandished. Causes all enemies in your path to bleed. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill. Effect 7.
  • Slashing Blade Lv. 16–17 — 112000 SP each · active · enchantable. (Power: 1363 / 1420)
  • Crushing Pain Lv. 1–2 — 112000 SP each · active · enchantable. Deals a powerful attack to the enemy. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power X. (Power: 4558 / 4750)
  • Violent Temper Lv. 5 — 223000 SP · active · enchantable
  • Critical Sense Lv. 3 — 223000 SP · passive · enchantable

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)

Level 62

  • Light Armor Mastery Lv. 37–38 — 140000 SP each · passive · enchantable
  • Magic Immunity Lv. 42–43 — 140000 SP each · passive · enchantable
  • Soul Mastery Lv. 17 — 290000 SP · passive. Absorb a soul. 2306 or more Exp is needed to absorb a soul. Maximum of 28 souls can be absorbed.
  • Ancient Sword Mastery Lv. 32–33 — 140000 SP each · passive · enchantable
  • Dark Smash Lv. 24–25 — 140000 SP each · active · enchantable. (Power: 1971 / 2050)
  • Disarm Lv. 5 — 290000 SP · active · enchantable
  • Spread Wing Lv. 12–13 — 140000 SP each · active · enchantable. (Power: 1183 / 1230)
  • Storm Assault Lv. 15–16 — 140000 SP each · active · enchantable. (Power: 1183 / 1230)
  • Shoulder Charge Lv. 24–25 — 140000 SP each · active
  • Blade Rush Lv. 4 — 290000 SP · active · enchantable
  • Slashing Blade Lv. 18–19 — 140000 SP each · active · enchantable. (Power: 1479 / 1538)
  • Crushing Pain Lv. 3–4 — 140000 SP each · active · enchantable. (Power: 4944 / 5142)
  • Courage Lv. 3 — 290000 SP · active. Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 3.
  • Violent Temper Lv. 6 — 290000 SP · active · enchantable

Level 64

  • Light Armor Mastery Lv. 39–40 — 170000 SP each · passive · enchantable
  • Magic Immunity Lv. 44–45 — 170000 SP each · passive · enchantable
  • Soul Mastery Lv. 18 — 340000 SP · passive. Absorb a soul. 2457 or more Exp needs to absorb a soul. Maximum of 29 souls can be absorbed.
  • Ancient Sword Mastery Lv. 34–35 — 170000 SP each · passive · enchantable
  • Dark Smash Lv. 26–27 — 170000 SP each · active · enchantable. (Power: 2130 / 2211)
  • Spread Wing Lv. 14–15 — 170000 SP each · active · enchantable. (Power: 1278 / 1327)
  • Storm Assault Lv. 17–18 — 170000 SP each · active · enchantable. (Power: 1278 / 1327)
  • Shoulder Charge Lv. 26–27 — 170000 SP each · active
  • Blade Rush Lv. 5 — 340000 SP · active · enchantable
  • Slashing Blade Lv. 20–21 — 170000 SP each · active · enchantable. (Power: 1598 / 1658)
  • Crushing Pain Lv. 5–6 — 170000 SP each · active · enchantable. (Power: 5342 / 5545)
  • Contagion Lv. 1–2 — 170000 SP each · active · enchantable. Exacerbates a bleeding wound with additional attacks. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power X. (Power: 5342 / 5545)
  • Violent Temper Lv. 7 — 340000 SP · active · enchantable
  • Scorn Lv. 3 — 340000 SP · active. Provokes enemies in front of you. Consumes 1 soul. Power 2384.

Level 66

  • Light Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable
  • Magic Immunity Lv. 46–47 — 220000 SP each · passive · enchantable
  • Soul Mastery Lv. 19 — 440000 SP · passive. Absorb a soul. 2613 or more Exp is needed to absorb a soul. Maximum of 30 souls can be absorbed.
  • Ancient Sword Mastery Lv. 36–37 — 220000 SP each · passive · enchantable
  • Dark Smash Lv. 28–29 — 220000 SP each · active · enchantable. (Power: 2293 / 2375)
  • Spread Wing Lv. 16–17 — 220000 SP each · active · enchantable. (Power: 1376 / 1425)
  • Storm Assault Lv. 19–20 — 220000 SP each · active · enchantable. (Power: 1376 / 1425)
  • Shoulder Charge Lv. 28–29 — 220000 SP each · active
  • Blade Rush Lv. 6 — 440000 SP · active · enchantable
  • Slashing Blade Lv. 22–23 — 220000 SP each · active · enchantable. (Power: 1720 / 1782)
  • Crushing Pain Lv. 7–8 — 220000 SP each · active · enchantable. (Power: 5751 / 5958)
  • Contagion Lv. 3–4 — 220000 SP each · active · enchantable. (Power: 5751 / 5958)
  • Violent Temper Lv. 8 — 440000 SP · active · enchantable
  • Life to Soul Lv. 4 — 440000 SP · active
  • Critical Sense Lv. 4 — 440000 SP · passive · enchantable

Level 68

  • Light Armor Mastery Lv. 43–44 — 280000 SP each · passive · enchantable
  • Magic Immunity Lv. 48–49 — 280000 SP each · passive · enchantable
  • Soul Mastery Lv. 20 — 560000 SP · passive. Absorb a soul. 2774 or more Exp is needed to absorb a soul. Maximum of 31 souls can be absorbed.
  • Ancient Sword Mastery Lv. 38–39 — 280000 SP each · passive · enchantable
  • Dark Smash Lv. 30–31 — 280000 SP each · active · enchantable. (Power: 2459 / 2542)
  • Disarm Lv. 6 — 560000 SP · active · enchantable
  • Spread Wing Lv. 18–19 — 280000 SP each · active · enchantable. (Power: 1475 / 1525)
  • Storm Assault Lv. 21–22 — 280000 SP each · active · enchantable. (Power: 1475 / 1525)
  • Shoulder Charge Lv. 30–31 — 280000 SP each · active
  • Blade Rush Lv. 7 — 560000 SP · active · enchantable
  • Slashing Blade Lv. 24–25 — 280000 SP each · active · enchantable. (Power: 1844 / 1907)
  • Crushing Pain Lv. 9–10 — 280000 SP each · active · enchantable. (Power: 6166 / 6376)
  • Contagion Lv. 5–6 — 280000 SP each · active · enchantable. (Power: 6166 / 6376)
  • Violent Temper Lv. 9 — 560000 SP · active · enchantable

Level 70

  • Light Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable
  • Magic Immunity Lv. 50–51 — 360000 SP each · passive · enchantable
  • Soul Mastery Lv. 21 — 720000 SP · passive. Absorb a soul. 2940 or more Exp is needed to absorb a soul. Maximum of 32 souls can be absorbed.
  • Ancient Sword Mastery Lv. 40–41 — 360000 SP each · passive · enchantable
  • Dark Smash Lv. 32–33 — 360000 SP each · active · enchantable. (Power: 2626 / 2710)
  • Spread Wing Lv. 20–21 — 360000 SP each · active · enchantable. (Power: 1576 / 1626)
  • Storm Assault Lv. 23–24 — 360000 SP each · active · enchantable. (Power: 1576 / 1626)
  • Shoulder Charge Lv. 32–33 — 360000 SP each · active
  • Blade Rush Lv. 8 — 720000 SP · active · enchantable. Charges forward with sword brandished. Causes all enemies in your path to bleed. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill. Effect 8.
  • Slashing Blade Lv. 26–27 — 360000 SP each · active · enchantable. (Power: 1970 / 2033)
  • Crushing Pain Lv. 11–12 — 360000 SP each · active · enchantable. (Power: 6586 / 6797)
  • Contagion Lv. 7–8 — 360000 SP each · active · enchantable. (Power: 6586 / 6797)
  • Violent Temper Lv. 10 — 720000 SP · active · enchantable

Level 72

  • Light Armor Mastery Lv. 47–48 — 430000 SP each · passive · enchantable
  • Magic Immunity Lv. 52–53 — 430000 SP each · passive · enchantable
  • Soul Mastery Lv. 22 — 860000 SP · passive. Absorb a soul. 3110 or more Exp is needed to absorb a soul. Maximum of 33 souls can be absorbed.
  • Ancient Sword Mastery Lv. 42–43 — 430000 SP each · passive · enchantable
  • Dark Smash Lv. 34–35 — 430000 SP each · active · enchantable. (Power: 2794 / 2878)
  • Spread Wing Lv. 22–23 — 430000 SP each · active · enchantable. (Power: 1677 / 1727)
  • Storm Assault Lv. 25–26 — 430000 SP each · active · enchantable. (Power: 1677 / 1727)
  • Shoulder Charge Lv. 34–35 — 430000 SP each · active
  • Blade Rush Lv. 9 — 860000 SP · active · enchantable
  • Slashing Blade Lv. 28–29 — 430000 SP each · active · enchantable. (Power: 2096 / 2158)
  • Crushing Pain Lv. 13–14 — 430000 SP each · active · enchantable. (Power: 7008 / 7218)
  • Contagion Lv. 9–10 — 430000 SP each · active · enchantable. (Power: 7008 / 7218)
  • Violent Temper Lv. 11 — 860000 SP · active · enchantable
  • Life to Soul Lv. 5 — 860000 SP · active

Level 74

  • Light Armor Mastery Lv. 49–50 — 930000 SP each · passive · enchantable
  • Magic Immunity Lv. 54–55 — 930000 SP each · passive · enchantable
  • Soul Mastery Lv. 23 — 1900000 SP · passive. Absorb a soul. 3285 or more Exp is needed to absorb a soul. Maximum of 35 souls can be absorbed.
  • Ancient Sword Mastery Lv. 44–45 — 930000 SP each · passive · enchantable
  • Dark Smash Lv. 36–37 — 930000 SP each · active · enchantable. (Power: 2961 / 3044)
  • Disarm Lv. 7 — 1900000 SP · active · enchantable
  • Spread Wing Lv. 24–25 — 930000 SP each · active · enchantable. (Power: 1777 / 1827)
  • Storm Assault Lv. 27–28 — 930000 SP each · active · enchantable. (Power: 1777 / 1827)
  • Shoulder Charge Lv. 36–37 — 930000 SP each · active
  • Blade Rush Lv. 10 — 1900000 SP · active · enchantable
  • Slashing Blade Lv. 30–31 — 930000 SP each · active · enchantable. (Power: 2221 / 2283)
  • Crushing Pain Lv. 15 — 930000 SP · active · element/trait: Yes [Crushing Pain] Crushing Pain Lv.16 Deals a powerful attack to the enemy. Consumes 1 soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 7635., 930000, Active; enchantable. (Power: 7427)
  • Contagion Lv. 11–12 — 930000 SP each · active · enchantable. (Power: 7427 / 7635)
  • Violent Temper Lv. 12 — 1900000 SP · active · enchantable

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)

Berserker: frequently asked questions

What armor does Berserker wear?

Armor: Light armor.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.