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Dwarves · Lineage II High Five

Scavenger

Scavenger is a class of Lineage II High Five (race: Dwarves). It comes from Dwarven Fighter. It evolves into Bounty Hunter.

Scavenger: weapons, armor and skills

  • Weapons it masters: Daggers, Polearms.
  • Armor: Heavy armor, Light armor.
  • Different skills learned: 17, between levels 20 and 36.

Skills learned by level

Level 20

  • Bandage Lv. 1 — 3400 SP · active. Cures minor bleeding.
  • Stun Attack Lv. 1–3 — 1100 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible. (with: 36 / 39 / 42)
  • Sword/Blunt Weapon Mastery Lv. 1 — 3400 SP · passive · enchantable. Increases P. Atk. by 4.5 when using a sword or blunt weapon, with an additional increase of 2.7 when using a sword, or 3 when using a blunt weapon.
  • Dagger Mastery Lv. 1 — 3400 SP · passive · enchantable. Increases P. Atk. by 3.6 when using a dagger.
  • Boost HP Lv. 1 — 3400 SP · passive · enchantable. Increases Max HP by 60.
  • Polearm Mastery Lv. 1 — 3400 SP · passive · enchantable. Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.
  • Light Armor Mastery Lv. 1–2 — 1700 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 3 when equipped with light armor. (by: 4.2 / 5.3)
  • Heavy Armor Mastery Lv. 1–2 — 1700 SP each · passive · enchantable. Increases P. Def. by X when equipped with heavy armor. (by: 1.9 / 3.3)
  • Wild Sweep Lv. 1–3 — 1100 SP each · active. Attacks multiple enemies simultaneously with X Power added to P. Atk. Requires a polearm. Over-hit is possible. (with: 108 / 117 / 126)
  • Crystallize Lv. 1 — 3400 SP · passive. Makes D-Grade crystallization possible.
  • Spoil Lv. 2 — 3400 SP · active · enchantable. Imbues a monster with magic that renders it susceptible to the Sweeper skill.

Level 24

  • Stun Attack Lv. 4–6 — 2300 SP each · active · enchantable. (with: 49 / 53 / 57)
  • Vital Force Lv. 1 — 7000 SP · passive. Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
  • Weight Limit Lv. 2 — 7000 SP · passive. Triple your weight limit.
  • Sword/Blunt Weapon Mastery Lv. 2 — 7000 SP · passive · enchantable. Increases P. Atk. by 7.3 when using a sword or blunt weapon, with an additional increase of 5.3 when using a sword, or 5.9 when using a blunt weapon.
  • Dagger Mastery Lv. 2 — 7000 SP · passive · enchantable. Increases P. Atk. by 6 when using a dagger.
  • Fast HP Recovery Lv. 1 — 7000 SP · passive · enchantable. Increases HP Recovery Bonus by 1.1.
  • Polearm Mastery Lv. 2 — 7000 SP · passive · enchantable. Increases P. Atk. by 7.3 when using a polearm, and allows an attack on multiple targets.
  • Light Armor Mastery Lv. 3–4 — 3500 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 5 when equipped with light armor. (by: 6.5 / 7.7)
  • Heavy Armor Mastery Lv. 3–4 — 3500 SP each · passive · enchantable. (by: 4.8 / 6.4)
  • Wild Sweep Lv. 4–6 — 2300 SP each · active. (with: 147 / 159 / 171)

Level 28

  • Stun Attack Lv. 7–9 — 3300 SP each · active · enchantable. (with: 66 / 71 / 77)
  • Sword/Blunt Weapon Mastery Lv. 3–4 — 5000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon, with an additional increase of X when using a sword, or X when using a blunt weapon. (by: 8.9 / 10.7; of: 8.0 / 10.7; or: 8.9 / 11.8)
  • Dagger Mastery Lv. 3–4 — 5000 SP each · passive · enchantable. Increases P. Atk. by X when using a dagger. (by: 7.4 / 9)
  • Boost HP Lv. 2 — 10000 SP · passive · enchantable. Increases Max HP by 100.
  • Polearm Mastery Lv. 3–4 — 5000 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, and allows an attack on multiple targets. (by: 8.9 / 10.7)
  • Light Armor Mastery Lv. 5–7 — 3300 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6 when equipped with light armor. (by: 9 / 9.9 / 10.8)
  • Heavy Armor Mastery Lv. 5–7 — 3300 SP each · passive · enchantable. (by: 8.1 / 8.9 / 9.8)
  • Wild Sweep Lv. 7–9 — 3300 SP each · active. (with: 198 / 213 / 229)
  • Spoil Lv. 3 — 10000 SP · active · enchantable
  • Spoil Festival Lv. 1 — 10000 SP · active · enchantable. Causes Spoil around the enemy.
  • Sweeper Festival Lv. 1 — 10000 SP · active. When used on nearby corpses that are in a Spoil state, extra items may be obtained.
  • Potential Ability Lv. 1 — 10000 SP · passive. When equipped with a dagger or a dual dagger, increases Critical Rate by 20%%. and Critical Damage by 177. Requires a light armor to be equipped.

Level 32

  • Stun Attack Lv. 10–12 — 7400 SP each · active · enchantable. (with: 88 / 94 / 101)
  • Vital Force Lv. 2 — 22000 SP · passive. Increases HP Recovery Bonus by 2.7 and MP Recovery Bonus by 2.1 when sitting.
  • Sword/Blunt Weapon Mastery Lv. 5–6 — 11000 SP each · passive · enchantable. (by: 12.8 / 15.1; of: 13.3 / 16; or: 14.8 / 17.7)
  • Dagger Mastery Lv. 5–6 — 11000 SP each · passive · enchantable. (by: 10.8 / 12.8)
  • Fast HP Recovery Lv. 2 — 22000 SP · passive · enchantable. Increases HP Recovery Bonus by 1.6.
  • Polearm Mastery Lv. 5–6 — 11000 SP each · passive · enchantable. (by: 12.8 / 15.1)
  • Light Armor Mastery Lv. 8–10 — 7400 SP each · passive · enchantable. (by: 12.7 / 13.7 / 14.8)
  • Heavy Armor Mastery Lv. 8–10 — 7400 SP each · passive · enchantable. (by: 11.7 / 12.7 / 13.7)
  • Wild Sweep Lv. 10–12 — 7400 SP each · active. (with: 263 / 281 / 301)

Level 36

  • Stun Attack Lv. 13–15 — 10000 SP each · active · enchantable. (with: 115 / 123 / 131)
  • Sword/Blunt Weapon Mastery Lv. 7–8 — 16000 SP each · passive · enchantable. (by: 17.7 / 20.5; of: 18.7 / 21.3; or: 20.7 / 23.6)
  • Dagger Mastery Lv. 7–8 — 16000 SP each · passive · enchantable. (by: 15.1 / 17.6)
  • Boost HP Lv. 3 — 31000 SP · passive · enchantable. Increases Max HP by 150.
  • Polearm Mastery Lv. 7–8 — 16000 SP each · passive · enchantable. (by: 17.7 / 20.5)
  • Light Armor Mastery Lv. 11–13 — 10000 SP each · passive · enchantable. (by: 16.9 / 18 / 19.1)
  • Heavy Armor Mastery Lv. 11–13 — 10000 SP each · passive · enchantable. (by: 15.8 / 16.9 / 18)
  • Wild Sweep Lv. 13–15 — 10000 SP each · active. (with: 344 / 367 / 391)
  • Spoil Lv. 4 — 31000 SP · active · enchantable
  • Spoil Festival Lv. 2 — 31000 SP · active · enchantable

In other chronicles

Scavenger: frequently asked questions

What weapons does Scavenger use?

Weapons it masters: Daggers, Polearms.

What armor does Scavenger wear?

Armor: Heavy armor, Light armor.

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