Physical skills · Lineage II The 1st Throne: Hellbound
Zealot
Zealot is a skill from Lineage II Hellbound (active, physical).
Common data (all enchant levels)
- HP consumed
- 204
- Cast time (s)
- 2
- Cooldown after cast (s)
- 0
- Reuse (s)
- 900
- Effect level
- 3
- Effect type
- pd_up_special
- Bonus per level
- 0
- Target
- self
- Area
- single
- Debuff
- No
- Condition
- remain_hp_per, 30, down
- Usable in Olympiad
- Yes
- Effects
- P Resist Abnormal By Category (Slot Debuff, -80, Per); P Hit (Sword, Blunt, Pole, Dualfist, 6, Diff); P Speed (All, 30, Diff); P Attack Speed By Weapon (Sword, Blunt, Pole, Dualfist, 30, Per); P Critical Rate (Sword, Pole, 10, Diff); P Critical Damage (Blunt, Dualfist, 100, Per); P Magic Mp Cost (-50, Per); P Resist Dispel By Category (Slot Buff, -40, Per); P Heal Effect (All, -50, Per)
Zealot: what you need to know
In-game description
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect X.
| Lv. | Effect | MP / HP | SP |
|---|---|---|---|
| 1 | 1 | 106 / 159 | 181000 |
| 2 | 2 | 122 / 183 | 440000 |
| 3 | 3 | 136 / 204 | 1530000 |
Enchant routes
- Cost (+1 → +30): Instantly increases the combat power by receiving the power of the guardian deity. The effect of HP recovery magic drastically decreases while the effect lasts. Possible to use under HP 30 percent. Enchant Cost: MP/HP consumption has been decreased. Effect 3.
| +N | MP / HP |
|---|---|
| +1 | 133 / 200 |
| +2 | 131 / 197 |
| +3 | 129 / 193 |
| +4 | 126 / 190 |
| +5 | 124 / 187 |
| +6 | 122 / 183 |
| +7 | 120 / 180 |
| +8 | 117 / 176 |
| +9 | 115 / 173 |
| +10 | 113 / 170 |
| +11 | 111 / 166 |
| +12 | 108 / 163 |
| +13 | 106 / 159 |
| +14 | 104 / 156 |
| +15 | 102 / 153 |
| +16 | 99 / 149 |
| +17 | 97 / 146 |
| +18 | 95 / 142 |
| +19 | 92 / 139 |
| +20 | 90 / 136 |
| +21 | 88 / 132 |
| +22 | 86 / 129 |
| +23 | 83 / 125 |
| +24 | 81 / 122 |
| +25 | 79 / 119 |
| +26 | 77 / 115 |
| +27 | 74 / 112 |
| +28 | 72 / 108 |
| +29 | 70 / 105 |
| +30 | 68 / 102 |
- Time (+1 → +29): Instantly increases the combat power by receiving the power of the guardian deity. The effect of HP recovery magic drastically decreases while the effect lasts. Possible to use under HP 30 percent. Enchant Time: Increases the effect's duration. Effect 3. MP / HP: 136 / 204.
| +N | Duration (s) |
|---|---|
| +1 | 62 |
| +2 | 64 |
| +3 | 66 |
| +4 | 68 |
| +5 | 70 |
| +6 | 72 |
| +7 | 74 |
| +8 | 76 |
| +9 | 78 |
| +10 | 80 |
| +11 | 82 |
| +12 | 84 |
| +13 | 86 |
| +14 | 88 |
| +15 | 90 |
| +16 | 92 |
| +17 | 94 |
| +18 | 96 |
| +19 | 98 |
| +20 | 100 |
| +21 | 102 |
| +22 | 104 |
| +23 | 106 |
| +24 | 108 |
| +25 | 110 |
| +26 | 112 |
| +27 | 114 |
| +28 | 116 |
| +29 | 118 |
In other chronicles
- Zealot — Lineage II Interlude
- Zealot — Lineage II The 1st Throne: The Kamael
- Zealot — Lineage II The 2nd Throne: Gracia Part 1
- Zealot — Lineage II The 2nd Throne: Gracia Part 2
- Zealot — Lineage II The 2nd Throne: Gracia Final
- Zealot — Lineage II The 2nd Throne: Gracia Epilogue
- Zealot — Lineage II Freya
- Zealot — Lineage II High Five
- Zealot — Lineage II C5: Oath of Blood
Zealot: frequently asked questions
How much MP does Zealot cost?
MP cost: 106 at the first level and 136 at the last.
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