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Zealot

Physical skills · Lineage II The 1st Throne: Hellbound

Zealot

Zealot is a skill from Lineage II Hellbound (active, physical).

Common data (all enchant levels)

HP consumed
204
Cast time (s)
2
Cooldown after cast (s)
0
Reuse (s)
900
Effect level
3
Effect type
pd_up_special
Bonus per level
0
Target
self
Area
single
Debuff
No
Condition
remain_hp_per, 30, down
Usable in Olympiad
Yes
Effects
P Resist Abnormal By Category (Slot Debuff, -80, Per); P Hit (Sword, Blunt, Pole, Dualfist, 6, Diff); P Speed (All, 30, Diff); P Attack Speed By Weapon (Sword, Blunt, Pole, Dualfist, 30, Per); P Critical Rate (Sword, Pole, 10, Diff); P Critical Damage (Blunt, Dualfist, 100, Per); P Magic Mp Cost (-50, Per); P Resist Dispel By Category (Slot Buff, -40, Per); P Heal Effect (All, -50, Per)

Zealot: what you need to know

  • Learned by: Destroyer, Tyrant.
  • Levels: 3.
  • MP cost: 106 at the first level and 136 at the last.
  • Reuse: 900 s. Cast time: 2 s.
  • Enchant routes: 2.

In-game description

By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30 percent or lower. Effect X.
Classes that use it
Lv.EffectMP / HPSP
11106 / 159181000
22122 / 183440000
33136 / 2041530000

Enchant routes

  • Cost (+1 → +30): Instantly increases the combat power by receiving the power of the guardian deity. The effect of HP recovery magic drastically decreases while the effect lasts. Possible to use under HP 30 percent. Enchant Cost: MP/HP consumption has been decreased. Effect 3.
+NMP / HP
+1133 / 200
+2131 / 197
+3129 / 193
+4126 / 190
+5124 / 187
+6122 / 183
+7120 / 180
+8117 / 176
+9115 / 173
+10113 / 170
+11111 / 166
+12108 / 163
+13106 / 159
+14104 / 156
+15102 / 153
+1699 / 149
+1797 / 146
+1895 / 142
+1992 / 139
+2090 / 136
+2188 / 132
+2286 / 129
+2383 / 125
+2481 / 122
+2579 / 119
+2677 / 115
+2774 / 112
+2872 / 108
+2970 / 105
+3068 / 102
  • Time (+1 → +29): Instantly increases the combat power by receiving the power of the guardian deity. The effect of HP recovery magic drastically decreases while the effect lasts. Possible to use under HP 30 percent. Enchant Time: Increases the effect's duration. Effect 3. MP / HP: 136 / 204.
+NDuration (s)
+162
+264
+366
+468
+570
+672
+774
+876
+978
+1080
+1182
+1284
+1386
+1488
+1590
+1692
+1794
+1896
+1998
+20100
+21102
+22104
+23106
+24108
+25110
+26112
+27114
+28116
+29118

In other chronicles

Zealot: frequently asked questions

Which classes learn Zealot?

Learned by: Destroyer, Tyrant.

How much MP does Zealot cost?

MP cost: 106 at the first level and 136 at the last.

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