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Kamael · Lineage II The 1st Throne: Hellbound

Kamael F Soldier

Kamael F Soldier is a class of Lineage II Hellbound (race: Kamael). It evolves into Warder.

Kamael F Soldier: weapons, armor and skills

  • Different skills learned: 14, between levels 1 and 84.

Skills learned by level

Level 1

  • Lucky Lv. 1 — 0 SP · passive. Prevents the Death Penalty while you are Level 9 or lower.
  • Guilted Body Lv. 1 — 0 SP · passive. Body of Original Sin. Only able to equip light armor and effect of recovery magic reduces in half.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

  • Weapon Mastery Lv. 1 — 160 SP · passive. Attack power increase.
  • Armor Mastery Lv. 1 — 160 SP · passive. Increases P. Def.
  • Magic Immunity Lv. 1 — 160 SP · passive · enchantable. Increases M. Def.
  • Soul Mastery Lv. 1 — 160 SP · passive. Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
  • Fallen Attack Lv. 1–3 — 50 SP each · active. Deal a powerful strike to the enemy. Requires a sword, rapier, or blunt weapon. Over-hit is possible. Power X. (Power: 20 / 22 / 24)
  • Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.
  • Fallen Arrow Lv. 1–2 — 80 SP each · active, magic · element/trait: Wind: 20. Release an arrow infused with darkness. Consumes 1 Soul. Power X. (Power: 13 / 14)

Level 10

  • Weapon Mastery Lv. 2 — 790 SP · passive
  • Armor Mastery Lv. 2–3 — 400 SP each · passive
  • Magic Immunity Lv. 2–3 — 400 SP each · passive · enchantable
  • Soul Mastery Lv. 2 — 790 SP · passive. Absorbs a soul. 147 or more Exp is needed to absorb a soul. Maximum of 7 souls can be absorbed.
  • Fallen Attack Lv. 4–6 — 260 SP each · active. (Power: 31 / 34 / 37)
  • Rapid Attack Lv. 1 — 790 SP · active, magic. Temporarily increase Atk. Spd. Consumes 1 Soul.
  • Fallen Arrow Lv. 3–4 — 400 SP each · active, magic · element/trait: Wind: 20. (Power: 16 / 18)

Level 15

  • Weapon Mastery Lv. 3 — 2500 SP · passive
  • Armor Mastery Lv. 4–5 — 1250 SP each · passive. Increases P. Def. and Evasion.
  • Magic Immunity Lv. 4–5 — 1250 SP each · passive · enchantable
  • Soul Mastery Lv. 3 — 2500 SP · passive. Absorbs a soul. 220 or more Exp is needed to absorb a soul. Maximum of 9 souls can be absorbed.
  • Fallen Attack Lv. 7–9 — 830 SP each · active. (Power: 48 / 52 / 56)
  • Detect Trap Lv. 1 — 1250 SP · active. Detect traps below Level 18. Consumes 1 Soul.
  • Defuse Trap Lv. 1 — 1250 SP · active. Disarm traps below Level 18. Consumes 1 Soul.
  • Fallen Arrow Lv. 5–6 — 1250 SP each · active, magic · element/trait: Wind: 20. (Power: 20 / 22)

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Level 80

  • Expertise S80 Lv. 6 — 0 SP · passive. You become familiar with S80-Grade equipment.

Level 84

  • Expertise S84 Lv. 7 — 0 SP · passive. You become familiar with S80-Grade equipment.

In other chronicles

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