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Dwarves · Lineage II The 2nd Throne: Gracia Part 1

Maestro

Maestro is a class of Lineage II Gracia Part 1 (race: Dwarves). It comes from Warsmith.

Maestro: weapons, armor and skills

  • Different skills learned: 17, between levels 76 and 81.

Skills learned by level

Level 76

  • Wisdom Lv. 1 — 10000000 SP · passive · enchantable. Increases resistance to Hold, Sleep, and Mental attacks.
  • Health Lv. 1 — 10000000 SP · passive · enchantable. Increases resistance to Poison and Bleed.

Level 77

  • Skill Mastery Lv. 1 — 12500000 SP · passive. Masters excellence in skills. Low possibility of being able to reuse skills without delay or doubles the duration. Influenced by STR.
  • Riposte Stance Lv. 1 — 12500000 SP · toggle. Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/debuff skill attacks. The damage received through skill use and remote attack are excluded. Moving speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect.
  • Armor Crush Lv. 1 — 12500000 SP · active · enchantable. Inflicts great damage and temporarily stuns enemy, reducing P. Def. and M. Def. Critical hit is possible. Ignores Shield Defense. Over-hit is possible. Requires a sword, blunt weapon, two-handed sword, or two handed blunt weapon. Power 3077.
  • Battle Force Lv. 1 — 12500000 SP · active. Transfers your strength to a party member. The effect can be canceled if you incur damage.

Level 78

  • Parry Stance Lv. 1 — 16000000 SP · toggle · enchantable. Uses weapon to block incoming attacks. P. Def. and M. Def. increase significantly. Speed, Atk. Spd., and Accuracy are decreased. Continuously consumes MP.
  • Earthquake Lv. 1 — 16000000 SP · active · enchantable. Inflicts a powerful hit against nearby enemies with a powerful force that cancels their current target. Critical hit is possible. Ignores Shield Defense. Over-hit is possible. Requires a polearm. Power 4848.
  • Master of Combat Lv. 1 — 16000000 SP · passive · enchantable. Increases the attack strength of a sword, blunt weapon, polearm, dual-bladed or hand-to-hand combat weapon. Also increases Max. CP.
  • Braveheart Lv. 1 — 16000000 SP · active · enchantable. Recovers CP by increasing combat spirit. Power 1000.

Level 80

  • Symbol of Honor Lv. 1 — 150000000 SP · active · requires Ancient Tactical Manual: Symbol of Honor. Generates a symbol that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.

Level 81

  • Protection of Rune Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Rune. M. Def. is increased, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly.
  • Protection of Elemental Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Elemental. Resistance to elemental attributes is increased. When damage is incurred, M. Def. and resistances to attributes are increased instantly.
  • Protection of Alignment Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Alignment. Resistance to tendency attributes is increased, and when damage is incurred, M. Def. and resistance to attributes are increased instantly.
  • Fighter's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Fighter's Will. Attack power and Atk. Spd. are increased when using a short-range weapon. There is also a chance that the physical skill's power and Critical Rate may be increased.
  • Archer's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Archer's Will. Accuracy and range are increased when using a bow or crossbow. There is also a chance that the physical skill's power and Critical Rate may be increased.
  • Golem Armor Lv. 1 — 0 SP · active, magic · requires Forgotten Scroll - Golem Armor. Transforms into a Golem with increased battle abilities.

In other chronicles

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