Humans · Lineage II C3: Rise of Darkness
Rogue
Rogue is a class of Lineage II C3 (race: Humans). It comes from Fighter. It evolves into Hawkeye, Treasure Hunter.
Rogue: weapons, armor and skills
- Weapons it masters: Bows, Daggers.
- Armor: Light armor.
- Different skills learned: 24, between levels 20 and 36.
Skills learned by level
Level 20
- Dash Lv. 1 — 3400 SP · active. Temporary burst of speed. Effect 1.
- Mortal Blow Lv. 10–12 — 1400 SP each · active. Potentially deadly attack upon the enemy. Used with a dagger. Power X. (Power: 268 / 291 / 314)
- Unlock Lv. 1 — 3400 SP · active. Opens level 1 doors at 30% probability. Requires 2 Keys of a Thief. Also opens chests.
- Power Shot Lv. 10–12 — 1400 SP each · active. Causes great damage from afar when using a bow. Power X. Over-hit available. (Power: 239 / 258 / 279)
- Long Shot Lv. 1 — 3400 SP · passive. Bow range increases.
- Acrobat Lv. 1 — 3400 SP · passive. Enables a player to jump from higher places without receiving drop damage.
- Boost Breath Lv. 1 — 3400 SP · passive. Increases lung capacity.
- Bow Mastery Lv. 1–3 — 1100 SP each · passive. Increases P. Atk. when using a bow.
- Dagger Mastery Lv. 1 — 3400 SP · passive. Increases P. Atk. when using a dagger.
- Light Armor Mastery Lv. 1–2 — 1700 SP each · passive. Increases defense when wearing light equipment.
- Vicious Stance Lv. 1 — 3400 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Level 24
- Mortal Blow Lv. 13–15 — 1900 SP each · active. (Power: 367 / 396 / 427)
- Unlock Lv. 2 — 5900 SP · active. Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- Power Shot Lv. 13–15 — 1900 SP each · active. (Power: 326 / 352 / 379)
- Bleed Lv. 1 — 5900 SP · active. Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 3.
- Vital Force Lv. 1 — 5900 SP · passive. Allows quick recovery while one is sitting down.
- Critical Power Lv. 1 — 5900 SP · passive. Increases the power of a critical attack.
- Boost Evasion Lv. 1 — 5900 SP · passive. Increase evasion.
- Bow Mastery Lv. 4–6 — 1900 SP each · passive
- Dagger Mastery Lv. 2 — 5900 SP · passive
- Light Armor Mastery Lv. 3–4 — 2900 SP each · passive
- Accuracy Lv. 1 — 5900 SP · toggle. Increases accuracy. Continuously consumes MP.
- Vicious Stance Lv. 2 — 5900 SP · toggle
Level 28
- Mortal Blow Lv. 16–18 — 3600 SP each · active. (Power: 494 / 531 / 571)
- Unlock Lv. 3 — 11000 SP · active. Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- Power Shot Lv. 16–18 — 3600 SP each · active. (Power: 440 / 472 / 507)
- Ultimate Evasion Lv. 1 — 11000 SP · active. Significantly increases Evasion. Effect 1.
- Critical Chance Lv. 1 — 11000 SP · passive. Critical rate increases.
- Quick Step Lv. 1 — 11000 SP · passive. Moving speed increases.
- Bow Mastery Lv. 7–9 — 3600 SP each · passive
- Dagger Mastery Lv. 3–4 — 5500 SP each · passive
- Acrobatic Move Lv. 1 — 11000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 5–6 — 5500 SP each · passive
- Vicious Stance Lv. 3 — 11000 SP · toggle
Level 32
- Mortal Blow Lv. 19–21 — 6100 SP each · active. (Power: 656 / 703 / 752)
- Unlock Lv. 4 — 18000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- Power Shot Lv. 19–21 — 6100 SP each · active. (Power: 584 / 625 / 669)
- Bleed Lv. 2 — 18000 SP · active. Inflicts a serious, bleeding wound upon the enemy. Used with a dagger. Effect 4.
- Rapid Shot Lv. 1 — 18000 SP · active. Increases speed of arrow launch. Effect 1.
- Vital Force Lv. 2 — 18000 SP · passive
- Critical Power Lv. 2 — 18000 SP · passive
- Bow Mastery Lv. 10–12 — 6100 SP each · passive
- Dagger Mastery Lv. 5–6 — 9100 SP each · passive
- Light Armor Mastery Lv. 7–8 — 9100 SP each · passive
- Vicious Stance Lv. 4 — 18000 SP · toggle
Level 36
- Mortal Blow Lv. 22–24 — 10000 SP each · active. (Power: 859 / 916 / 977)
- Unlock Lv. 5 — 31000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- Power Shot Lv. 22–24 — 10000 SP each · active. (Power: 763 / 814 / 865)
- Stun Shot Lv. 1–3 — 10000 SP each · active · element/trait: Shock. Archery attack that throws target into a state of shock. Power X. Over-hit possible. (Power: 287 / 306 / 326)
- Boost Attack Speed Lv. 1 — 31000 SP · passive. Attack speed increases.
- Esprit Lv. 1 — 31000 SP · passive. Increases one's recovery speed while one is running.
- Bow Mastery Lv. 13–15 — 10000 SP each · passive
- Dagger Mastery Lv. 7–8 — 16000 SP each · passive
- Light Armor Mastery Lv. 9–10 — 16000 SP each · passive
- Vicious Stance Lv. 5 — 31000 SP · toggle
In other chronicles
- Rogue — Lineage II Interlude
- Rogue — Lineage II The 1st Throne: The Kamael
- Rogue — Lineage II The 1st Throne: Hellbound
- Rogue — Lineage II The 2nd Throne: Gracia Part 1
- Rogue — Lineage II The 2nd Throne: Gracia Part 2
- Rogue — Lineage II The 2nd Throne: Gracia Final
- Rogue — Lineage II The 2nd Throne: Gracia Epilogue
- Rogue — Lineage II Freya
- Rogue — Lineage II High Five
- Rogue — Lineage II C5: Oath of Blood
- Rogue — Lineage II C4: Scions of Destiny
- Rogue — Lineage II C2: Age of Splendor
- Rogue — Lineage II C1: Harbingers of War
Rogue: frequently asked questions
What weapons does Rogue use?
Weapons it masters: Bows, Daggers.
What armor does Rogue wear?
Armor: Light armor.
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