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Tribunal

Physical skills · Lineage II The 1st Throne: The Kamael

Tribunal

Tribunal is a skill from Lineage II Kamael (active, physical).

Common data (all enchant levels)

Range
40
Effective range
400
Cast time (s)
1.3
Cooldown after cast (s)
0.7
Reuse (s)
16
Duration (s)
30
Effect level
3
Effect type
critical_prob_down
Base chance
80
Bonus per level
2
Resisted with
men
Target
enemy
Area
single
Debuff
Yes
Condition
equip_weapon, sword, blunt
Usable in Olympiad
Yes
Effects
I P Attack (1535); P Critical Rate (All, -50, Per); P Defence Trait (Trait Sword, -20); P Defence Trait (Trait Blunt, -20); P Defence Trait (Trait Dagger, -20); P Defence Trait (Trait Dual, -20); P Defence Trait (Trait Dualfist, -20); P Defence Trait (Trait Pole, -20); P Defence Trait (Trait Ancientsword, -20); P Defence Trait (Trait Rapier, -20); P Defence Trait (Trait Dualdagger, -20)

Tribunal: what you need to know

  • Learned by: Paladin, Temple Knight.
  • Levels: 10.
  • MP cost: 55 at the first level and 76 at the last.
  • Reuse: 16 s. Cast time: 1.3 s. Range: 40.
  • Enchant routes: 3.
Classes that use it

Description by level

  • Lv. 1: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible. Power 642. Effect 1.
  • Lv. 2: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 732. Effect 1.
  • Lv. 3: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 796. Effect 1.
  • Lv. 4: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 861. Effect 1.
  • Lv. 5: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 929. Effect 1.
  • Lv. 6: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 998. Effect 2.
  • Lv. 7: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1068. Effect 2.
  • Lv. 8: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1139. Effect 2.
  • Lv. 9: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1209. Effect 2.
  • Lv. 10: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1279. Effect 3.
Lv.MP / HPSP
155 / 0138000
259 / 0141000
362 / 0207000
463 / 0250000
566 / 0300000
668 / 0410000
770 / 0520000
872 / 0580000
974 / 0750000
1076 / 01530000

Enchant routes

  • Power (+1 → +30): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power X. Effect 3. MP / HP: 76 / 0.
+NPower
+11290
+21302
+31313
+41325
+51336
+61348
+71359
+81371
+91382
+101394
+111405
+121417
+131428
+141440
+151451
+161463
+171474
+181486
+191497
+201509
+211520
+221532
+231543
+241555
+251566
+261578
+271589
+281601
+291612
+301624
  • Cost (+1 → +30): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.
+NMP / HP
+174 / 0
+273 / 0
+372 / 0
+470 / 0
+569 / 0
+668 / 0
+767 / 0
+865 / 0
+964 / 0
+1063 / 0
+1162 / 0
+1260 / 0
+1359 / 0
+1458 / 0
+1557 / 0
+1655 / 0
+1754 / 0
+1853 / 0
+1951 / 0
+2050 / 0
+2149 / 0
+2248 / 0
+2346 / 0
+2445 / 0
+2544 / 0
+2643 / 0
+2741 / 0
+2840 / 0
+2939 / 0
+3038 / 0
  • Add Critical (+1 → +30): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Add Critical: Critical Attack power of the target is decreased. Power 1279. Effect 3. MP / HP: 76 / 0.
  • Holy Attack (+1 → +29): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Holy Attack: The holy element is enchanted. Power 1279. Effect 3. MP / HP: 76 / 0.
+NAttribute
+1Holy: 21
+2Holy: 22
+3Holy: 23
+4Holy: 24
+5Holy: 25
+6Holy: 26
+7Holy: 27
+8Holy: 28
+9Holy: 29
+10Holy: 30
+11Holy: 31
+12Holy: 32
+13Holy: 33
+14Holy: 34
+15Holy: 35
+16Holy: 36
+17Holy: 37
+18Holy: 38
+19Holy: 39
+20Holy: 40
+21Holy: 41
+22Holy: 42
+23Holy: 43
+24Holy: 44
+25Holy: 45
+26Holy: 46
+27Holy: 47
+28Holy: 48
+29Holy: 49

In other chronicles

Tribunal: frequently asked questions

Which classes learn Tribunal?

Learned by: Paladin, Temple Knight.

How much MP does Tribunal cost?

MP cost: 55 at the first level and 76 at the last.

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