Physical skills · Lineage II The 1st Throne: The Kamael
Tribunal
Tribunal is a skill from Lineage II Kamael (active, physical).
Common data (all enchant levels)
- Range
- 40
- Effective range
- 400
- Cast time (s)
- 1.3
- Cooldown after cast (s)
- 0.7
- Reuse (s)
- 16
- Duration (s)
- 30
- Effect level
- 3
- Effect type
- critical_prob_down
- Base chance
- 80
- Bonus per level
- 2
- Resisted with
- men
- Target
- enemy
- Area
- single
- Debuff
- Yes
- Condition
- equip_weapon, sword, blunt
- Usable in Olympiad
- Yes
- Effects
- I P Attack (1535); P Critical Rate (All, -50, Per); P Defence Trait (Trait Sword, -20); P Defence Trait (Trait Blunt, -20); P Defence Trait (Trait Dagger, -20); P Defence Trait (Trait Dual, -20); P Defence Trait (Trait Dualfist, -20); P Defence Trait (Trait Pole, -20); P Defence Trait (Trait Ancientsword, -20); P Defence Trait (Trait Rapier, -20); P Defence Trait (Trait Dualdagger, -20)
Tribunal: what you need to know
- Learned by: Paladin, Temple Knight.
- Levels: 10.
- MP cost: 55 at the first level and 76 at the last.
- Reuse: 16 s. Cast time: 1.3 s. Range: 40.
- Enchant routes: 3.
- Classes that use it
Description by level
- Lv. 1: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword/blunt weapon. Over-hit is possible. Power 642. Effect 1.
- Lv. 2: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 732. Effect 1.
- Lv. 3: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 796. Effect 1.
- Lv. 4: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 861. Effect 1.
- Lv. 5: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 929. Effect 1.
- Lv. 6: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 998. Effect 2.
- Lv. 7: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1068. Effect 2.
- Lv. 8: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1139. Effect 2.
- Lv. 9: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1209. Effect 2.
- Lv. 10: Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1279. Effect 3.
| Lv. | MP / HP | SP |
|---|---|---|
| 1 | 55 / 0 | 138000 |
| 2 | 59 / 0 | 141000 |
| 3 | 62 / 0 | 207000 |
| 4 | 63 / 0 | 250000 |
| 5 | 66 / 0 | 300000 |
| 6 | 68 / 0 | 410000 |
| 7 | 70 / 0 | 520000 |
| 8 | 72 / 0 | 580000 |
| 9 | 74 / 0 | 750000 |
| 10 | 76 / 0 | 1530000 |
Enchant routes
- Power (+1 → +30): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Power: the power is increased. Power X. Effect 3. MP / HP: 76 / 0.
| +N | Power |
|---|---|
| +1 | 1290 |
| +2 | 1302 |
| +3 | 1313 |
| +4 | 1325 |
| +5 | 1336 |
| +6 | 1348 |
| +7 | 1359 |
| +8 | 1371 |
| +9 | 1382 |
| +10 | 1394 |
| +11 | 1405 |
| +12 | 1417 |
| +13 | 1428 |
| +14 | 1440 |
| +15 | 1451 |
| +16 | 1463 |
| +17 | 1474 |
| +18 | 1486 |
| +19 | 1497 |
| +20 | 1509 |
| +21 | 1520 |
| +22 | 1532 |
| +23 | 1543 |
| +24 | 1555 |
| +25 | 1566 |
| +26 | 1578 |
| +27 | 1589 |
| +28 | 1601 |
| +29 | 1612 |
| +30 | 1624 |
- Cost (+1 → +30): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1279. Effect 3.
| +N | MP / HP |
|---|---|
| +1 | 74 / 0 |
| +2 | 73 / 0 |
| +3 | 72 / 0 |
| +4 | 70 / 0 |
| +5 | 69 / 0 |
| +6 | 68 / 0 |
| +7 | 67 / 0 |
| +8 | 65 / 0 |
| +9 | 64 / 0 |
| +10 | 63 / 0 |
| +11 | 62 / 0 |
| +12 | 60 / 0 |
| +13 | 59 / 0 |
| +14 | 58 / 0 |
| +15 | 57 / 0 |
| +16 | 55 / 0 |
| +17 | 54 / 0 |
| +18 | 53 / 0 |
| +19 | 51 / 0 |
| +20 | 50 / 0 |
| +21 | 49 / 0 |
| +22 | 48 / 0 |
| +23 | 46 / 0 |
| +24 | 45 / 0 |
| +25 | 44 / 0 |
| +26 | 43 / 0 |
| +27 | 41 / 0 |
| +28 | 40 / 0 |
| +29 | 39 / 0 |
| +30 | 38 / 0 |
- Add Critical (+1 → +30): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Add Critical: Critical Attack power of the target is decreased. Power 1279. Effect 3. MP / HP: 76 / 0.
- Holy Attack (+1 → +29): Uses your collected sacred energy to provoke an enemy to attack while temporarily decreasing their critical attack rate. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Holy Attack: The holy element is enchanted. Power 1279. Effect 3. MP / HP: 76 / 0.
| +N | Attribute |
|---|---|
| +1 | Holy: 21 |
| +2 | Holy: 22 |
| +3 | Holy: 23 |
| +4 | Holy: 24 |
| +5 | Holy: 25 |
| +6 | Holy: 26 |
| +7 | Holy: 27 |
| +8 | Holy: 28 |
| +9 | Holy: 29 |
| +10 | Holy: 30 |
| +11 | Holy: 31 |
| +12 | Holy: 32 |
| +13 | Holy: 33 |
| +14 | Holy: 34 |
| +15 | Holy: 35 |
| +16 | Holy: 36 |
| +17 | Holy: 37 |
| +18 | Holy: 38 |
| +19 | Holy: 39 |
| +20 | Holy: 40 |
| +21 | Holy: 41 |
| +22 | Holy: 42 |
| +23 | Holy: 43 |
| +24 | Holy: 44 |
| +25 | Holy: 45 |
| +26 | Holy: 46 |
| +27 | Holy: 47 |
| +28 | Holy: 48 |
| +29 | Holy: 49 |
In other chronicles
- Tribunal — Lineage II Interlude
- Tribunal — Lineage II The 1st Throne: Hellbound
- Tribunal — Lineage II The 2nd Throne: Gracia Part 1
- Tribunal — Lineage II The 2nd Throne: Gracia Part 2
- Tribunal — Lineage II The 2nd Throne: Gracia Final
- Tribunal — Lineage II The 2nd Throne: Gracia Epilogue
- Tribunal — Lineage II Freya
- Tribunal — Lineage II High Five
- Tribunal — Lineage II C5: Oath of Blood
Tribunal: frequently asked questions
Which classes learn Tribunal?
Learned by: Paladin, Temple Knight.
How much MP does Tribunal cost?
MP cost: 55 at the first level and 76 at the last.
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