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Wild Magic

Buffs, heals and summons · Lineage II Interlude

Wild Magic

Wild Magic is a skill from Lineage II Interlude (active, magic).

Common data (all enchant levels)

Range
400
Effective range
900
Cast time (s)
4
Cooldown after cast (s)
0
Reuse (s)
6
Duration (s)
1200
Effect level
2
Effect type
magic_critical_up
Bonus per level
0
Target
target
Area
single
Usable in Olympiad
Yes
Effects
P Magic Critical Rate (All, 300, Per)

Wild Magic: what you need to know

  • Learned by: Elder, Shillien Elder.
  • Levels: 2.
  • MP cost: 58 at the first level and 65 at the last.
  • Reuse: 6 s. Cast time: 4 s. Range: 400.
  • Enchant routes: 1.

In-game description

Temporarily increases critical attack rate of magic attacks. Effect X.
Classes that use it
Lv.EffectMP / HPSPRequires
1158 / 0220000Spellbook: Wild Magic
2265 / 0520000

Enchant routes

  • Time (+1 → +30): Temporarily increases critical attack rate of magic attacks. Enchant Time: the skill duration is increased. Effect 2. MP / HP: 65 / 0.
  • Cost (+1 → +29): Temporarily increases critical attack rate of magic attacks. Effect X.
+NEffectMP / HP
+1163 / 0
+2262 / 0
+3161 / 0
+4160 / 0
+5158 / 0
+6157 / 0
+7156 / 0
+8156 / 0
+9155 / 0
+10153 / 0
+11152 / 0
+12151 / 0
+13150 / 0
+14148 / 0
+15148 / 0
+16147 / 0
+17146 / 0
+18145 / 0
+19143 / 0
+20142 / 0
+21141 / 0
+22140 / 0
+23140 / 0
+24138 / 0
+25137 / 0
+26136 / 0
+27135 / 0
+28133 / 0
+29132 / 0

In other chronicles

Wild Magic: frequently asked questions

Which classes learn Wild Magic?

Learned by: Elder, Shillien Elder.

How much MP does Wild Magic cost?

MP cost: 58 at the first level and 65 at the last.

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