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Lineage II Interlude

Augment skills — Lineage II Interlude

Augment skills of Lineage 2 Interlude (178): levels, MP cost, effects, the classes that use them and every skill learned by level.

Name Kind Levels
I
Item Skill: Solar Flare active, magic 1–10
Item Skill: Solar Flare active, magic 1–10
Item Skill: Solar Flare active, magic 1–10
Item Skill: Spell Clarity active, physical 1–3
Item Skill: Spell Clarity passive 1–3
Item Skill: Spell Refresh active, physical 1–3
Item Skill: Stealth active, physical 1–3
Item Skill: Stone active, magic 1–10
Item Skill: Stone active, magic 1–10
Item Skill: Stone active, magic 1–10
Item Skill: Stun active, physical 1–10
Item Skill: Stun active, physical 1–10
Item Skill: Stun active, physical 1–10
Item Skill: Stun active, physical 1–10
Item Skill: Stun passive 1–10
Item Skill: Trick active, physical 1–10
Item Skill: Unlock active, physical 1–10
Item Skill: Vampiric Rage active, physical 1–10
Item Skill: Vampiric Touch active, magic 1–10
Item Skill: Weight Limit passive 1–10
Item Skill: Wild Magic active, physical 1–10
Item Skill: Wild Magic passive 1–10
Item Skill: Wild Magic passive 1–10
Item Skill: Winter active, physical 1–10
Item Skill: Winter active, physical 1–10
Item Skill: Winter active, physical 1–10
Item Skill: Winter active, magic 1–10
Item Skill: Winter passive 1–10