Lineage II Interlude
Augment skills — Lineage II Interlude
Augment skills of Lineage 2 Interlude (178): levels, MP cost, effects, the classes that use them and every skill learned by level.
| Name | Kind | Levels |
|---|---|---|
| I | ||
|
|
active, magic | 1–10 |
|
|
active, magic | 1–10 |
|
|
active, magic | 1–10 |
|
|
active, physical | 1–3 |
|
|
passive | 1–3 |
|
|
active, physical | 1–3 |
|
|
active, physical | 1–3 |
|
|
active, magic | 1–10 |
|
|
active, magic | 1–10 |
|
|
active, magic | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
passive | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, magic | 1–10 |
|
|
passive | 1–10 |
|
|
active, physical | 1–10 |
|
|
passive | 1–10 |
|
|
passive | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, physical | 1–10 |
|
|
active, magic | 1–10 |
|
|
passive | 1–10 |
| Nothing found. Try the English name of the item, monster or quest. | ||
Augment skills, exactly as in Interlude
On Vertex you play Interlude with rates x1: same values, same drops, same recipes. No custom gear, no pay-to-win.
Beta coming soon — it opens on 12 December at 12:00 CET.