Raid bosses · Lineage II Interlude
Sorcerer Isirr (Lv. 55)
Sorcerer Isirr is a level 55 Raid Boss from Lineage II Interlude. It has 451,391 HP and gives 1,327,652 EXP and 235,893 SP. Location: The Forest of Mirrors.
Data
Passive
- HP
- 451391
- MP
- 1975
- EXP
- 1327652
- SP
- 235893
Combat
- P.Atk
- 2135
- M.Atk
- 1129
- P.Def
- 965
- M.Def
- 1045
- Accuracy
- 115
- Evasion
- 53
- Critical
- 16
- Atk. Spd.
- 410
- Weapon
- Blunt
- Range
- 40
- Speed (walk/run)
- 124 / 275
- Casting Spd.
- 3820
How to defeat Sorcerer Isirr
- It resists magic: hit it with physical damage.
- Resists: magic.
- Light armor: low P.Def but high evasion, so accuracy matters.
- Watch out: it casts attack magic, it poisons, it puts you to sleep. Bring: Antidote, Greater Antidote.
- It spawns with an escort: Isirr's Guard, Isirr's Guards.
- For the full reward, the top damage dealer should be level 57 at most: 3 or more levels above it, the loot drops.
- It has more HP than 23% of the raid bosses of similar level.
- Monsters of similar level in the same zone: Harit Lizardman Matriarch (Lv. 55), Harit Lizardman Archer (Lv. 52), Harit Lizardman Warrior (Lv. 53), Harit Lizardman Shaman (Lv. 54).
Where Sorcerer Isirr is on the map
Skills
- Resist Full Magic Attack
- Light Armor Type Lv. 3 — Weak P. Def. and strong Evasion.
- Blunt Weapons Lv. 5
- Raid Boss — If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
- Raid Boss - Level 55 — A powerful sorcerer who is greatly respected by the Lizardmen. Currently, he is hiding in a distant corner of the plains. He resents how humans continue to encroach upon the Lizardmen's territory, where Lizardmen have lived in peace since ancient times.
- Poison Lv. 5 — A toxin that gradually reduces HP. Effect 6.
- Sleep Lv. 5 — You are in an unconscious state that prohibits movement.
- BOSS Windstrike Lv. 5
- Minions
- Isirr's Guard (Lv. 54)
- Isirr's Guards (Lv. 54)
Tips about Sorcerer Isirr
Sorcerer Isirr (Lv. 55)
Level 55, 451,391 HP, P.Atk 2,135, M.Atk 1,129, P.Def 965, M.Def 1,045, passive. Zone: The Forest of Mirrors. What it uses: Poison (A toxin that gradually reduces HP. Effect 6.); Sleep (You are in an unconscious state that prohibits movement.); BOSS Windstrike. Resists: Resist Full Magic Attack. Weak point: Light Armor Type (Weak P. Def. and strong Evasion.). Minions: Isirr's Guard and Isirr's Guards. Group (estimate): 2 parties (around 18). Equipment: grade B enchanted to the safe max; bring resistance or cures against sleep and poison.
In other chronicles
- Sorcerer Isirr — Lineage II The 1st Throne: The Kamael
- Sorcerer Isirr — Lineage II The 1st Throne: Hellbound
- Sorcerer Isirr — Lineage II The 2nd Throne: Gracia Part 1
- Sorcerer Isirr — Lineage II The 2nd Throne: Gracia Part 2
- Sorcerer Isirr — Lineage II The 2nd Throne: Gracia Final
- Sorcerer Isirr — Lineage II The 2nd Throne: Gracia Epilogue
- Sorcerer Isirr — Lineage II Freya
- Sorcerer Isirr — Lineage II High Five
- Sorcerer Isirr — Lineage II C5: Oath of Blood
- Sorcerer Isirr — Lineage II C4: Scions of Destiny
Sorcerer Isirr: frequently asked questions
Where is Sorcerer Isirr?
It is in The Forest of Mirrors. Near Hunters Village.
What level is Sorcerer Isirr?
It is level 55. For the full reward, the top damage dealer should be level 57 at most: 3 or more levels above it, the loot drops.
How do you kill Sorcerer Isirr?
It resists magic: hit it with physical damage. Resists: magic.
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