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Soul Breaker

Physical skills · Lineage II The 1st Throne: Hellbound

Soul Breaker

Soul Breaker is a skill from Lineage II Hellbound (active, physical).

Common data (all enchant levels)

Range
40
Effective range
400
Cast time (s)
1.409
Cooldown after cast (s)
0.391
Reuse (s)
13
Duration (s)
9
Effect level
1
Effect type
stun
Base chance
50
Bonus per level
1
Resisted with
con
Target
enemy
Area
single
Trait
Shock
Debuff
Yes
Condition
equip_weapon, dualfist
Usable in Olympiad
Yes

Soul Breaker: what you need to know

  • Learned by: Tyrant.
  • Levels: 37.
  • MP cost: 37 at the first level and 76 at the last.
  • Reuse: 13 s. Cast time: 1.41 s. Range: 40.
  • Enchant routes: 2.

In-game description

An iron-fisted attack that stuns and damages an enemy, ignoring shield defense. Requires a hand-to-hand combat weapon. Over-hit is possible. Power X.
Classes that use it

Tyrant

Lv.PowerMP / HPSP
140637 / 013000
243238 / 013000
345839 / 013000
448639 / 017000
551540 / 017000
654642 / 017000
757743 / 020000
861044 / 020000
964445 / 020000
1068046 / 036000
1171748 / 036000
1275449 / 036000
1379450 / 050000
1483451 / 050000
1587652 / 050000
1691953 / 057000
1796354 / 057000
18100855 / 057000
19105457 / 074000
20110258 / 074000
21115059 / 074000
22120060 / 0132000
23125062 / 0132000
24130162 / 0200000
25135363 / 0200000
26140664 / 0240000
27146066 / 0240000
28151367 / 0250000
29156868 / 0250000
30162369 / 0390000
31167870 / 0390000
32173371 / 0520000
33178972 / 0520000
34184473 / 0550000
35190074 / 0550000
36195575 / 01000000
37200976 / 01000000

Enchant routes

  • Chance (+1 → +30): An iron-fisted attack that stuns and damages an enemy, ignoring shield defense. Requires a hand-to-hand combat weapon. Over-hit is possible. Enchant Chance: Increases the success rate. Power 2009. MP / HP: 76 / 0.
  • Cost (+1 → +30): An iron-fisted attack that stuns and damages an enemy, ignoring shield defense. Requires a hand-to-hand combat weapon. Over-hit is possible. Enchant Cost: Increases effectiveness and decreases MP consumption. Power X.
+NPowerMP / HP
+1202774 / 0
+2204573 / 0
+3206372 / 0
+4208171 / 0
+5209969 / 0
+6211768 / 0
+7213567 / 0
+8215366 / 0
+9217164 / 0
+10219063 / 0
+11220862 / 0
+12222661 / 0
+13224459 / 0
+14226258 / 0
+15228057 / 0
+16229856 / 0
+17231654 / 0
+18233453 / 0
+19235252 / 0
+20237151 / 0
+21238949 / 0
+22240748 / 0
+23242547 / 0
+24244346 / 0
+25246144 / 0
+26247943 / 0
+27249742 / 0
+28251541 / 0
+29253339 / 0
+30255238 / 0
  • Defense (+1 → +30): An iron-fisted attack that stuns and damages an enemy, ignoring shield defense. Requires a hand-to-hand combat weapon. Over-hit is possible. Enchant Defense: Decreases target's P. Def. Power 2009. MP / HP: 76 / 0.
  • Magic Defense (+1 → +29): An iron-fisted attack that stuns and damages an enemy, ignoring shield defense. Requires a hand-to-hand combat weapon. Over-hit is possible. Enchant Magic Defense: Decreases target's M. Def. Power 2009. MP / HP: 76 / 0.
+NEffects
+1P Block Act; I P Attack (2411, 1); P Magical Defence (All, -1, Per)
+2P Block Act; I P Attack (2411, 1); P Magical Defence (All, -1, Per)
+3P Block Act; I P Attack (2411, 1); P Magical Defence (All, -1, Per)
+4P Block Act; I P Attack (2411, 1); P Magical Defence (All, -2, Per)
+5P Block Act; I P Attack (2411, 1); P Magical Defence (All, -2, Per)
+6P Block Act; I P Attack (2411, 1); P Magical Defence (All, -2, Per)
+7P Block Act; I P Attack (2411, 1); P Magical Defence (All, -3, Per)
+8P Block Act; I P Attack (2411, 1); P Magical Defence (All, -3, Per)
+9P Block Act; I P Attack (2411, 1); P Magical Defence (All, -3, Per)
+10P Block Act; I P Attack (2411, 1); P Magical Defence (All, -4, Per)
+11P Block Act; I P Attack (2411, 1); P Magical Defence (All, -4, Per)
+12P Block Act; I P Attack (2411, 1); P Magical Defence (All, -4, Per)
+13P Block Act; I P Attack (2411, 1); P Magical Defence (All, -4, Per)
+14P Block Act; I P Attack (2411, 1); P Magical Defence (All, -5, Per)
+15P Block Act; I P Attack (2411, 1); P Magical Defence (All, -5, Per)
+16P Block Act; I P Attack (2411, 1); P Magical Defence (All, -5, Per)
+17P Block Act; I P Attack (2411, 1); P Magical Defence (All, -6, Per)
+18P Block Act; I P Attack (2411, 1); P Magical Defence (All, -6, Per)
+19P Block Act; I P Attack (2411, 1); P Magical Defence (All, -6, Per)
+20P Block Act; I P Attack (2411, 1); P Magical Defence (All, -7, Per)
+21P Block Act; I P Attack (2411, 1); P Magical Defence (All, -7, Per)
+22P Block Act; I P Attack (2411, 1); P Magical Defence (All, -7, Per)
+23P Block Act; I P Attack (2411, 1); P Magical Defence (All, -7, Per)
+24P Block Act; I P Attack (2411, 1); P Magical Defence (All, -8, Per)
+25P Block Act; I P Attack (2411, 1); P Magical Defence (All, -8, Per)
+26P Block Act; I P Attack (2411, 1); P Magical Defence (All, -8, Per)
+27P Block Act; I P Attack (2411, 1); P Magical Defence (All, -9, Per)
+28P Block Act; I P Attack (2411, 1); P Magical Defence (All, -9, Per)
+29P Block Act; I P Attack (2411, 1); P Magical Defence (All, -9, Per)

In other chronicles

Soul Breaker: frequently asked questions

Which classes learn Soul Breaker?

Learned by: Tyrant.

How much MP does Soul Breaker cost?

MP cost: 37 at the first level and 76 at the last.

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