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Level 1–19 quests · Lineage II The 1st Throne: Hellbound

Making the Harvest Grounds Safe (Lv. 0)

Making the Harvest Grounds Safe is a level 0 quest from Lineage II Hellbound (repeatable, party). It starts with [Warehouse Keeper] Norman. Zone: Gludin Village.

Making the Harvest Grounds Safe quick guide

  • It starts with Norman, in Gludin Village.
  • Type: repeatable, party.
  • Steps: 1, detailed below.
  • Monsters to hunt: Giant Poison Bee (Lv. 21), Young Araneid (Lv. 23), Cloudy Beast (Lv. 22).
  • Possible reward items: 1.

Where Making the Harvest Grounds Safe is on the map

Map of Aden showing where Making the Harvest Grounds Safe is, in Gludin Village
Gludin Village on the official map of Aden.

In-game description

Secure the Fellmere Harvesting Grounds so the masons can work safely.
Starting NPC

[Warehouse Keeper] Norman

Requirements

None

Reward

Random Reward

Quest journal (game text)

  1. Make the Grounds Safe The lord of Gludio Territory is trying to revive his war-torn lands. Fellmere Harvesting Grounds provide vital building supplies for that effort, but the area's monsters are preventing the masons from building a needed plantation there. The lord wants to solve this problem with the help of a brave adventurer. Monsters to be hunted - Giant Poison Bee, Cloudy Beast, Young Araneid Hunt Monsters: Giant Poison Bee Cloudy Beast Young Araneid Item: Giant Poison Bee's Sting Cloudy Gem Talon of Young Araneid

In other chronicles

Making the Harvest Grounds Safe: frequently asked questions

Where does Making the Harvest Grounds Safe start?

It starts with Norman, in Gludin Village. Type: repeatable, party.

What do you hunt in Making the Harvest Grounds Safe?

Monsters to hunt: Giant Poison Bee (Lv. 21), Young Araneid (Lv. 23), Cloudy Beast (Lv. 22).

Can you repeat Making the Harvest Grounds Safe?

Yes, it is repeatable.

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