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Kamael · Lineage II Freya

Kamael M Soldier

Kamael M Soldier is a class of Lineage II Freya (race: Kamael). It evolves into Trooper.

Kamael M Soldier: weapons, armor and skills

  • Different skills learned: 12, between levels 1 and 84.

Skills learned by level

Level 1

  • Lucky Lv. 1 — 0 SP · passive. Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
  • Guilted Body Lv. 1 — 0 SP · passive. Allows only light armor to be equipped, and the effect of recovery magic decreases by 5%.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

  • Weapon Mastery Lv. 1 — 160 SP · passive. P. Atk. increases by 8.5% and additionally by 2.
  • Armor Mastery Lv. 1 — 160 SP · passive. P. Def. increases by 9 and MP recovery bonus increases by 10%.
  • Magic Immunity Lv. 1 — 160 SP · passive · enchantable. Increases M. Def. by 11.
  • Soul Mastery Lv. 1 — 160 SP · passive. Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
  • Fallen Attack Lv. 1–3 — 50 SP each · active. User's P. Atk. is supplemented by X Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. (by: 30 / 32 / 35)
  • Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.
  • Fallen Arrow Lv. 1–2 — 80 SP each · active, magic · element/trait: Wind: 20. Supplements user's M. Atk. with X Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls. (with: 13 / 14)

Level 10

  • Weapon Mastery Lv. 2 — 790 SP · passive. P. Atk. increases by 8.5% and additionally by 3.
  • Armor Mastery Lv. 2–3 — 390 SP each · passive. P. Def. increases by X and MP recovery bonus increases by 10%. (by: 11 / 12)
  • Magic Immunity Lv. 2–3 — 390 SP each · passive · enchantable. Increases M. Def. by X. (by: 12 / 13)
  • Soul Mastery Lv. 2 — 790 SP · passive. Absorbs souls. 147 or more Exp. is needed to absorb a soul. Maximum of 8 souls can be absorbed.
  • Fallen Attack Lv. 4–6 — 260 SP each · active. (by: 46 / 51 / 55)
  • Fallen Arrow Lv. 3–4 — 390 SP each · active, magic · element/trait: Wind: 20. (with: 16 / 18)
  • Increase Power Lv. 1 — 790 SP · active, magic. Increases user's P. Atk. by 8% for 20 minutes.

Level 15

  • Weapon Mastery Lv. 3 — 3300 SP · passive. P. Atk. increases by 8.5% and additionally by 4.
  • Armor Mastery Lv. 4–5 — 1700 SP each · passive. P. Def. increases by X, MP recovery bonus increases by 10%, and evasion increases by 3. (by: 13 / 14)
  • Magic Immunity Lv. 4–5 — 1700 SP each · passive · enchantable. (by: 15 / 17)
  • Soul Mastery Lv. 3 — 3300 SP · passive. Absorbs souls. 220 or more Exp. is needed to absorb a soul. Maximum of 10 souls can be absorbed.
  • Fallen Attack Lv. 7–9 — 1100 SP each · active. (by: 71 / 78 / 84)
  • Fallen Arrow Lv. 5–6 — 1700 SP each · active, magic · element/trait: Wind: 20. (with: 20 / 22)

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Level 80

  • Expertise S80 Lv. 6 — 0 SP · passive. You become familiar with S80-Grade equipment.

Level 84

  • Expertise S84 Lv. 7 — 0 SP · passive. Able to equip S84 grade items.

In other chronicles

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