Offensive magic and debuffs · Lineage II C1: Harbingers of War
Madness
Madness is a skill from Lineage II C1 (active, magic).
Common data
- Range
- 600
- Effective range
- 800
- Cast time (s)
- 4
- Cooldown after cast (s)
- 0
- Reuse (s)
- 120
- Target
- enemy_only
- Area
- single
- Attribute
- Derangement
- Effects
- I Confuse (20, 20)
Madness: what you need to know
- Learned by: Orc Shaman, Warcryer.
- Levels: 3.
- MP cost: 20 at the first level and 44 at the last.
- Reuse: 120 s. Cast time: 4 s. Range: 600.
In-game description
Confuses enemy to attack anyone.
- Classes that use it
| Lv. | MP / HP | SP | Requires | Magic level |
|---|---|---|---|---|
| 1 | 20 / 0 | 3300 | Amulet: Entice Madness | 20 |
| 2 | 30 / 0 | 22000 | 35 | |
| 3 | 44 / 0 | 75000 | 48 |
In other chronicles
- Madness — Lineage II Interlude
- Madness — Lineage II The 1st Throne: The Kamael
- Madness — Lineage II The 1st Throne: Hellbound
- Madness — Lineage II The 2nd Throne: Gracia Part 1
- Madness — Lineage II The 2nd Throne: Gracia Part 2
- Madness — Lineage II The 2nd Throne: Gracia Final
- Madness — Lineage II The 2nd Throne: Gracia Epilogue
- Madness — Lineage II Freya
- Madness — Lineage II High Five
- Madness — Lineage II C5: Oath of Blood
- Madness — Lineage II C4: Scions of Destiny
- Madness — Lineage II C3: Rise of Darkness
- Madness — Lineage II C2: Age of Splendor
Madness: frequently asked questions
Which classes learn Madness?
Learned by: Orc Shaman, Warcryer.
How much MP does Madness cost?
MP cost: 20 at the first level and 44 at the last.
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