Umiejętności fizyczne · Lineage II Freya
Snipe
Snipe to umiejętność z Lineage II Freya (aktywna, fizyczna).
Wspólne dane (wszystkie poziomy zaklęcia)
- Czas rzucania (s)
- 2
- Odnowienie po rzuceniu (s)
- 0
- Ponowne użycie (s)
- 75
- Czas trwania (s)
- 120
- Poziom efektu
- 8
- Rodzaj efektu
- snipe
- Bonus za poziom
- 0
- Cel
- self
- Obszar
- single
- Debuff
- Nie
- Warunek
- equip_weapon, bow
- Użycie na Olimpiadzie
- Tak
Snipe: co warto wiedzieć
- Uczą się jej: Hawkeye.
- Poziomy: 8.
- Koszt MP: 28 na pierwszym poziomie i 34 na ostatnim.
- Odnowienie: 75 s. Rzucanie: 2 s.
- Ścieżki zaczarowania: 2.
Opis z gry
Przez 2 min zwiększa celność użytkownika o X, atak fiz. o X, zasięg o X i szansę na atak krytyczny o 20% przy użyciu łuku. Podczas używania umiejętności nie można się ruszać. Wymaga łuku.
- Klasy, które jej używają
| Poz. | by 1 | by 2 | by 3 | MP / HP | SP |
|---|---|---|---|---|---|
| 1 | 3 | 124 | 50 | 28 / 0 | 410000 |
| 2 | 3 | 134 | 50 | 29 / 0 | 440000 |
| 3 | 4 | 145 | 100 | 30 / 0 | 530000 |
| 4 | 4 | 155 | 100 | 31 / 0 | 580000 |
| 5 | 5 | 166 | 150 | 32 / 0 | 980000 |
| 6 | 5 | 177 | 150 | 33 / 0 | 1030000 |
| 7 | 6 | 188 | 200 | 34 / 0 | 1330000 |
| 8 | 6 | 199 | 200 | 34 / 0 | 1900000 |
Ścieżki zaklinania
- Moc (+1 → +30): Przez 2 min zwiększa celność użytkownika o 6, atak fiz. o X, zasięg o 200 i szansę na atak krytyczny o 20% przy użyciu łuku. Podczas używania umiejętności nie można się ruszać. Wymaga łuku. Zaklinanie mocy: zwiększa skuteczność. MP / HP: 34 / 0.
| +N | Wartość |
|---|---|
| +1 | 202 |
| +2 | 204 |
| +3 | 206 |
| +4 | 208 |
| +5 | 210 |
| +6 | 212 |
| +7 | 214 |
| +8 | 216 |
| +9 | 218 |
| +10 | 220 |
| +11 | 222 |
| +12 | 224 |
| +13 | 226 |
| +14 | 228 |
| +15 | 230 |
| +16 | 232 |
| +17 | 234 |
| +18 | 236 |
| +19 | 238 |
| +20 | 240 |
| +21 | 242 |
| +22 | 244 |
| +23 | 246 |
| +24 | 248 |
| +25 | 250 |
| +26 | 252 |
| +27 | 254 |
| +28 | 256 |
| +29 | 258 |
| +30 | 260 |
- Koszt (+1 → +29): Przez 2 min przy użyciu łuku zwiększa własną celność o 6, atak fiz. o 199, zasięg o 200 i szansę na atak krytyczny o 20% oraz zmniejsza szybkość ruchu o X%. Wymaga założonego łuku. Zaklinanie zmniejszenia kary: warunki umiejętności zostają złagodzone. MP / HP: 34 / 0.
| +N | Wartość | Efekty |
|---|---|---|
| +1 | 93 | P Speed (All, -93, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +2 | 92 | P Speed (All, -92, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +3 | 90 | P Speed (All, -90, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +4 | 89 | P Speed (All, -89, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +5 | 87 | P Speed (All, -87, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +6 | 86 | P Speed (All, -86, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +7 | 84 | P Speed (All, -84, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +8 | 83 | P Speed (All, -83, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +9 | 81 | P Speed (All, -81, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +10 | 80 | P Speed (All, -80, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +11 | 78 | P Speed (All, -78, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +12 | 77 | P Speed (All, -77, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +13 | 75 | P Speed (All, -75, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +14 | 74 | P Speed (All, -74, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +15 | 72 | P Speed (All, -72, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +16 | 71 | P Speed (All, -71, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +17 | 69 | P Speed (All, -69, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +18 | 68 | P Speed (All, -68, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +19 | 66 | P Speed (All, -66, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +20 | 65 | P Speed (All, -65, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +21 | 63 | P Speed (All, -63, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +22 | 62 | P Speed (All, -62, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +23 | 60 | P Speed (All, -60, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +24 | 59 | P Speed (All, -59, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +25 | 57 | P Speed (All, -57, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +26 | 56 | P Speed (All, -56, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +27 | 54 | P Speed (All, -54, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +28 | 53 | P Speed (All, -53, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
| +29 | 51 | P Speed (All, -51, Per); P Physical Attack (Bow, 199, Diff); P Critical Rate (Bow, 20, Per); P Hit (Bow, 6, Diff); P Attack Range (Bow, 200, Diff) |
W innych kronikach
- Snipe — Lineage II Interlude
- Snipe — Lineage II The 1st Throne: The Kamael
- Snipe — Lineage II The 1st Throne: Hellbound
- Snipe — Lineage II The 2nd Throne: Gracia Part 1
- Snipe — Lineage II The 2nd Throne: Gracia Part 2
- Snipe — Lineage II The 2nd Throne: Gracia Final
- Snipe — Lineage II The 2nd Throne: Gracia Epilogue
- Snipe — Lineage II High Five
- Snipe — Lineage II C5: Oath of Blood
- Snipe — Lineage II C4: Scions of Destiny
- Snipe — Lineage II C3: Rise of Darkness
Najczęstsze pytania: Snipe
Które klasy uczą się Snipe?
Uczą się jej: Hawkeye.
Ile MP kosztuje Snipe?
Koszt MP: 28 na pierwszym poziomie i 34 na ostatnim.
Dane i grafiki w tej wiki pochodzą z samej gry Lineage II. Lineage II, NCSOFT oraz wszystkie nazwy, teksty, grafiki i dane z gry są zastrzeżonymi znakami towarowymi i własnością NCSOFT Corporation. L2Sanctum to projekt fanowski, niepowiązany z NCSOFT ani przez nią niesponsorowany czy popierany. Nazwy są po angielsku, jak w kliencie gry.